Releases
2024.3
Features
Render: Geometry shaders #722 (#723 )
Render: Instancing manager #194 (#759 )
Render: SSBO as instancing data source on desktop platforms #758 (#757 )
Refactoring
Core: Byte array type changed (#766 )
Editor: Graph file format refactoring (#724 )
Engine: Camera refactoring (#716 )
Engine: Resources life cycle refactoring #713 (#714 )
Render: CommandBuffer::setScreenProjection removed
Render: Instancing refactoring (#756 )
Render: Render target refactoring
Render: Shader file format refactoring (#715 )
Fixes
Audio: Sounds are not playing in the editor or in the game #738 (#743 )
BSD: Port update based on feedback (#767 )
Editor: "Local" property in particle editor is not saving. #728 (#732 )
Editor: Add actor/component menu is not working in prefab #727 (#731 )
Editor: Areas on a Sprite are not saving #726 (#733 )
Editor: Color constant is resetting in material editor #734 (#740 )
Editor: Crash after relocating project assets #741 (#749 )
Editor: Deletion of Node in the MaterialEdit leads to crash #736 (#742 )
Editor: Fresh import could lead to crash #717 (#718 )
Editor: Infinite loading when import .wav file #725 (#730 )
Editor: Prefab window is not reopening after being closed #748 (#750 )
Editor: Prefabs resets it's transform after end of simulation #751 (#753 )
Editor: Project is not opening after creating new AngelBehaviour asset #744 (#745 )
Editor: Project is opening with last prefab window #747 (#760 )
Editor: Re-import of prefab could lead to a crash #761 (#762 )
Editor: Sprite Editor area dragging issue #735 (#755 )
Engine: BSD: Address SIGSEGV error Addition (#791 )
Render: Project crashes after some small execution time #764 (#765 )
Render: Skeletal mesh doesn't render on the screen #752 (#754 )
Script: Crash on calling Camera::project method #719 (#721 )
UIKit CMake file added (#768 )
UIKit: Adding a new widget component to existent could lead to a crash #772 (#773 )
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