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Release 2024.3

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@github-actions github-actions released this 14 Jul 11:28

Features

  • Render: Geometry shaders #722 (#723)
  • Render: Instancing manager #194 (#759)
  • Render: SSBO as instancing data source on desktop platforms #758 (#757)

Refactoring

  • Core: Byte array type changed (#766)
  • Editor: Graph file format refactoring (#724)
  • Engine: Camera refactoring (#716)
  • Engine: Resources life cycle refactoring #713 (#714)
  • Render: CommandBuffer::setScreenProjection removed
  • Render: Instancing refactoring (#756)
  • Render: Render target refactoring
  • Render: Shader file format refactoring (#715)

Fixes

  • Audio: Sounds are not playing in the editor or in the game #738 (#743)
  • BSD: Port update based on feedback (#767)
  • Editor: "Local" property in particle editor is not saving. #728 (#732)
  • Editor: Add actor/component menu is not working in prefab #727 (#731)
  • Editor: Areas on a Sprite are not saving #726 (#733)
  • Editor: Color constant is resetting in material editor #734 (#740)
  • Editor: Crash after relocating project assets #741 (#749)
  • Editor: Deletion of Node in the MaterialEdit leads to crash #736 (#742)
  • Editor: Fresh import could lead to crash #717 (#718)
  • Editor: Infinite loading when import .wav file #725 (#730)
  • Editor: Prefab window is not reopening after being closed #748 (#750)
  • Editor: Prefabs resets it's transform after end of simulation #751 (#753)
  • Editor: Project is not opening after creating new AngelBehaviour asset #744 (#745)
  • Editor: Project is opening with last prefab window #747 (#760)
  • Editor: Re-import of prefab could lead to a crash #761 (#762)
  • Editor: Sprite Editor area dragging issue #735 (#755)
  • Engine: BSD: Address SIGSEGV error Addition (#791)
  • Render: Project crashes after some small execution time #764 (#765)
  • Render: Skeletal mesh doesn't render on the screen #752 (#754)
  • Script: Crash on calling Camera::project method #719 (#721)
  • UIKit CMake file added (#768)
  • UIKit: Adding a new widget component to existent could lead to a crash #772 (#773)