A small module for quickly adjusting the scale of things.
Select elements in a scene, then use the square bracket keys to tweak them (with or without Shift
for different effects).
Brief video overview here: https://www.youtube.com/watch?v=SqG9uuHQA2s
All keybinds can be configured in the core Configure Controls window. Keys listed below are the defaults.
[
and]
will adjust tokens or tiles incrementally. PF2E Note: If you haveLink to Actor Size
enabled in a token's configuration, QuickScale will not be able to change that token's scale. V12 Note: These keys conflict with the core defaults forSend Objects to the Back/Front
. If you want to use those, you'll have to rebind one or the other.- Will work with multiple selections.
Shift + [
will apply a small amount of random scaling to all controlled tokens or tiles.Shift + ]
will apply a small amount of random rotation.]- If one or more tokens are controlled,
Shift + \
will save the tokens' current scale to their actors' Prototype Token config. Alt + [
will nudge the token art down relative to the grid square (useful for isometric-style artwork). Note that there are controls for offset distance ("Anchor") in core Foundry v12; when in v12, use those instead.Alt + ]
will nudge up.Alt + Shift + [
will nudge down in larger steps.Alt + Shift + ]
nudges up in large steps.Alt + \
will reset the nudged offset to zero.
[
and]
will adjust their radius in 1-grid-unit steps.Shift + [
andShift + ]
will adjust them in 5-grid-unit steps.- Lights can be adjusted into the negative, to create Darkness lights.
- Same controls as for Lights & Sounds, adjusting the
distance
property of templates. - Is a little weird with rectangles, because of how they're constructed.
- Non-GM/Assistant players may use these controls on their own placed templates.
There are a few settings you can adjust:
- Token Scale Randomization Range sets the minimum and maximum scale values that tokens will randomize within.
- Tile Scale Randomization Range sets similar bounds for the tile randomization tool.
- Maximum Rotation Amount sets the bounds for random rotations — a value of 15 here will allow for random changes between -15° and 15°.
Many thanks to @Jinker for providing the prototype-saving animations — https://www.patreon.com/jinker — and to everyone who has helped in other ways.