Releases: unsoluble/quickscale
Releases · unsoluble/quickscale
1.6.8
• Fixed the behaviour of group-selected token scale randomization (now applies a unique scale to each token, as expected).
1.6.7
• Second try at the fix for unintended offset stacking.
1.6.6
• Bleh. Reverting back to before the last fix, until I can account for an unintended side-effect.
1.6.5
• Fix for unintended offset stacking in v11.
1.6.4
• Couple fixes for v11
• Added banner for Setup
1.6.3
• Generalize tool layer checking to accommodate systems (like PF2e) that don't use the constructor name.
1.6.2
• Also save Y-offsets back to the Prototype Token when doing a prototype update.
1.6.1
• Fix for a namespace collision.
1.6.0
• Added vertical nudging controls — use Alt
with the bracket keys to offset tokens up or down relative to their grid space, which is useful for isometric-style artwork.
1.5.4
• Tweak to the size reduction logic for lights & sounds to account for weirdness when some configurations hit zero.