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fix: bumped shade plugin, fixed clip launch crashing #1

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@segudev segudev commented Jun 15, 2024

Hello there 👋

Thanks for this extension I really like the concept and I plan on using it a lot!
But I had to fix a crash when launching a clip.
And in the meantime I also bumped a plugin and removed a copy step in pom since I think it's a duplicate.

@@ -138,7 +138,7 @@ trait ClipMatrix:
// Util.println(s"lenient calc: $qString $beat $qSize ${beat % (qSize * 4)}")
Util.println(s"lenient calc: $clipQString $qString $prev $now $next")
if prev < launchTolerance || (lookAhead > 0 && next < lookAhead) then
Some(clipQString, "continue_immediately")
Some(clipQString, "continue_or_from_start")
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@unthingable unthingable Jun 15, 2024

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Ha, is it just me or Bitwig quietly broke this in an existing API version?

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Hey, that's awesome! I'm happy this is useful and doubly happy you're digging into the code. Thank you for the PR, I'll get around to merging it in a few days (need to make sure the removal of the duplicate copy target doesn't break the build action in GH).

In the meantime you can find me on Bitwig Discord #controllerism.

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