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Merge pull request #1465 from daleglass/fix-meshstates-assertion
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Fix for _meshStates.empty() assertion.
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daleglass authored Nov 25, 2021
2 parents 113223c + 65a87b9 commit 57167cd
Showing 1 changed file with 18 additions and 5 deletions.
23 changes: 18 additions & 5 deletions libraries/render-utils/src/Model.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -295,7 +295,20 @@ bool Model::updateGeometry() {
// TODO: should all Models have a valid _rig?
if (_rig.jointStatesEmpty() && getHFMModel().joints.size() > 0) {
initJointStates();
assert(_meshStates.empty());

if (!_meshStates.empty()) {
// See https://github.com/vircadia/vircadia/issues/958 for a discussion of the issues found here with
// a previously existing assert, and the likely reasons for things going wrong here.
//
// TL;DR: There may be a threading issue, or it could be due to something lacking joints, which would cause
// initJointStates() to fail to make _rig.jointStatesEmpty() false, causing things to end up here twice.
//
// In any case it appears to be safe to simply clear _meshStates here, even though this shouldn't happen.
_meshStates.clear();
qCWarning(renderutils) << "_meshStates has" << _meshStates.size() << "items when it should have none. Model with URL "
<< _url.toString() << "; translation" << _translation << "; rotation" << _rotation << "; scale" << _scale
<< "; joint state count" << _rig.getJointStateCount() << "; type" << (modelProviderType == NestableType::Avatar ? "Avatar" : "Entity");
}

const HFMModel& hfmModel = getHFMModel();
int i = 0;
Expand Down Expand Up @@ -841,8 +854,8 @@ void Model::calculateTriangleSets(const HFMModel& hfmModel) {
int i2 = part.quadIndices[vIndex++];
int i3 = part.quadIndices[vIndex++];

// track the model space version... these points will be transformed by the FST's offset,
// which includes the scaling, rotation, and translation specified by the FST/FBX,
// track the model space version... these points will be transformed by the FST's offset,
// which includes the scaling, rotation, and translation specified by the FST/FBX,
// this can't change at runtime, so we can safely store these in our TriangleSet
glm::vec3 v0 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i0], 1.0f));
glm::vec3 v1 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i1], 1.0f));
Expand All @@ -863,8 +876,8 @@ void Model::calculateTriangleSets(const HFMModel& hfmModel) {
int i1 = part.triangleIndices[vIndex++];
int i2 = part.triangleIndices[vIndex++];

// track the model space version... these points will be transformed by the FST's offset,
// which includes the scaling, rotation, and translation specified by the FST/FBX,
// track the model space version... these points will be transformed by the FST's offset,
// which includes the scaling, rotation, and translation specified by the FST/FBX,
// this can't change at runtime, so we can safely store these in our TriangleSet
glm::vec3 v0 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i0], 1.0f));
glm::vec3 v1 = glm::vec3(meshTransform * glm::vec4(mesh.vertices[i1], 1.0f));
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