Add mined blocks from voxel-mine to an inventory
Listens for 'break' events (sent by voxel-mine when mining completes), sets the voxel to air, and then adds a new corresponding itempile to the specified inventory (can be set to, for example, a player's inventory connected to a voxel-inventory-hotbar).
If the item cannot fit in the inventory, the voxel is not removed (fails to mine because you can't carry it anyway).
Here's an example, before the block breaks:
and after, you can see the voxel is gone and an item is added to the inventory:
MIT