-
-
Notifications
You must be signed in to change notification settings - Fork 119
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Tracking issue: Are We Upstream Yet? #433
Comments
Maybe @alice-i-cecile also has some things to add to this list. |
Examples / character controllers for the most common genres would also be extremely useful. Namely:
|
@alice-i-cecile since character controllers are a very wide and complex topic with a lot of tradeoffs and discussions to be had, I would personally prefer upstreaming a physics engine first and then later talking about first-party character controllers in follow-ups. |
Yep, I don't think we should ship a first-party character controller in the library. Because they're full of tradeoffs and heavily customized, I tend to find that both character and camera controllers are better as vendored code rather than dependencies. The motivation behind my suggestion is that a) that the crate can comfortably handle all of these common use cases and b) that there's a good place for beginners to start when tackling these use cases |
Fully agreed in that case :D |
Copying this from a discussion we had a while ago on Discord, this other list, and a discussion resulting from me creating this issue
While Avian is currently not ready for upstreaming into Bevy yet, I want the information on why that is the case to be easily accessible, so I'm making this issue :)
Per @Jondolf:
f64
feature flag #439Transform
interpolation #444The text was updated successfully, but these errors were encountered: