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Fix the root constants table index
Windows #207: Commit b999b8a pushed by RobDangerous
September 22, 2024 01:09 1m 13s main
September 22, 2024 01:09 1m 13s
Bind individual mip levels
Windows #206: Commit 1cf1016 pushed by RobDangerous
September 21, 2024 20:51 58s main
September 21, 2024 20:51 58s
Convert more types
Windows #205: Commit 2558adb pushed by RobDangerous
September 21, 2024 20:05 1m 41s main
September 21, 2024 20:05 1m 41s
Support instanced rendering
Windows #204: Commit 9e81e1e pushed by RobDangerous
September 21, 2024 14:26 54s main
September 21, 2024 14:26 54s
Support multiple vertex input structs
Windows #203: Commit 0473aec pushed by RobDangerous
September 21, 2024 13:36 1m 38s main
September 21, 2024 13:36 1m 38s
Fix vertex buffer indices
Windows #202: Commit 3ccca53 pushed by RobDangerous
September 21, 2024 03:34 1m 37s main
September 21, 2024 03:34 1m 37s
Improve cube map support
Windows #201: Commit 8b70a07 pushed by RobDangerous
September 21, 2024 03:16 1m 13s main
September 21, 2024 03:16 1m 13s
Support multiple format pipe parameters
Windows #200: Commit 46eeddc pushed by RobDangerous
September 21, 2024 01:37 1m 46s main
September 21, 2024 01:37 1m 46s
Support cubemaps in one more place
Windows #199: Commit 12374bf pushed by RobDangerous
September 20, 2024 21:14 1m 39s main
September 20, 2024 21:14 1m 39s
Output more depth things
Windows #198: Commit d426ef2 pushed by RobDangerous
September 20, 2024 20:53 1m 46s main
September 20, 2024 20:53 1m 46s
Export root constants Kope code and handle the render target format
Windows #197: Commit af971f8 pushed by RobDangerous
September 19, 2024 23:47 1m 3s main
September 19, 2024 23:47 1m 3s
Support root constants
Windows #196: Commit ed739ac pushed by RobDangerous
September 19, 2024 00:12 55s main
September 19, 2024 00:12 55s
Support dynamic member loads
Windows #195: Commit 44d3516 pushed by RobDangerous
September 18, 2024 17:16 2m 14s main
September 18, 2024 17:16 2m 14s
Fix multi render targets
Windows #194: Commit fd140ba pushed by RobDangerous
September 17, 2024 11:42 2m 12s main
September 17, 2024 11:42 2m 12s
Inform Kinc of the raytracing situation
Windows #193: Commit f07d795 pushed by RobDangerous
September 17, 2024 10:01 1m 4s main
September 17, 2024 10:01 1m 4s
Use the bvh type for the bvh
Windows #192: Commit 6422abd pushed by RobDangerous
September 17, 2024 00:10 1m 25s main
September 17, 2024 00:10 1m 25s
Use saturate3 until functions can be overloaded
Windows #191: Commit edb14cb pushed by RobDangerous
September 16, 2024 23:54 55s main
September 16, 2024 23:54 55s
Add various functions and operators and check for payload types
Windows #190: Commit 81e147c pushed by RobDangerous
September 16, 2024 23:43 1m 36s main
September 16, 2024 23:43 1m 36s
Call the bvh function for the bvh
Windows #189: Commit b30d02d pushed by RobDangerous
September 16, 2024 11:08 1m 40s main
September 16, 2024 11:08 1m 40s
Fix a type upgrade
Windows #188: Commit 9e1e2e1 pushed by RobDangerous
September 16, 2024 08:48 1m 39s main
September 16, 2024 08:48 1m 39s
Use D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND to fix raytracing descriptors
Windows #187: Commit 2df609a pushed by RobDangerous
September 16, 2024 00:50 1m 14s main
September 16, 2024 00:50 1m 14s
Set BVHs in descriptor sets
Windows #186: Commit ece7aa6 pushed by RobDangerous
September 16, 2024 00:30 2m 8s main
September 16, 2024 00:30 2m 8s
Fix raytracing pipelines and descriptor sets
Windows #185: Commit ddedd3c pushed by RobDangerous
September 15, 2024 17:58 57s main
September 15, 2024 17:58 57s
Write raytracing root signatures
Windows #184: Commit 74ab05d pushed by RobDangerous
September 14, 2024 08:44 55s main
September 14, 2024 08:44 55s
Export raytracing pipeline code
Windows #183: Commit 3a7bb66 pushed by RobDangerous
September 13, 2024 16:25 2m 8s main
September 13, 2024 16:25 2m 8s