Skip to content

Actions: Kode/Kongruent

Actions

Windows

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
232 workflow runs
232 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Compile an amplification shader
Windows #157: Commit f190f2b pushed by RobDangerous
August 27, 2024 15:11 1m 25s main
August 27, 2024 15:11 1m 25s
Compile a mesh shader
Windows #156: Commit 332513b pushed by RobDangerous
August 27, 2024 14:39 1m 16s main
August 27, 2024 14:39 1m 16s
Fix a warning
Windows #155: Commit 5bb471c pushed by RobDangerous
August 27, 2024 14:16 58s main
August 27, 2024 14:16 58s
Remove duplicate function
Windows #154: Commit e46e452 pushed by RobDangerous
August 27, 2024 14:15 1m 0s main
August 27, 2024 14:15 1m 0s
Support UAV textures
Windows #153: Commit f030ecf pushed by RobDangerous
August 27, 2024 14:07 1m 39s main
August 27, 2024 14:07 1m 39s
Find more globals
Windows #152: Commit bf0c62e pushed by RobDangerous
August 27, 2024 13:48 1m 17s main
August 27, 2024 13:48 1m 17s
Finish unifying find_referenced_globals
Windows #151: Commit a39481a pushed by RobDangerous
August 27, 2024 13:45 1m 36s main
August 27, 2024 13:45 1m 36s
Emit proper code for dynamic member access
Windows #150: Commit 86cf632 pushed by RobDangerous
August 27, 2024 13:39 1m 15s main
August 27, 2024 13:39 1m 15s
Parse and type dynamic members
Windows #149: Commit e541900 pushed by RobDangerous
August 27, 2024 12:56 1m 20s main
August 27, 2024 12:56 1m 20s
Pimp the test code
Windows #148: Commit 501eaf9 pushed by RobDangerous
August 25, 2024 22:43 1m 24s main
August 25, 2024 22:43 1m 24s
Fix vectors a little bit
Windows #147: Commit 512487d pushed by RobDangerous
August 25, 2024 15:46 1m 21s main
August 25, 2024 15:46 1m 21s
Trace rays
Windows #146: Commit 86c79c0 pushed by RobDangerous
August 25, 2024 12:01 1m 10s main
August 25, 2024 12:01 1m 10s
Support ray types
Windows #145: Commit 7efcd7f pushed by RobDangerous
August 25, 2024 11:33 48s main
August 25, 2024 11:33 48s
Fix global base type member access in HLSL
Windows #144: Commit fda8973 pushed by RobDangerous
August 24, 2024 22:31 56s main
August 24, 2024 22:31 56s
Support uints
Windows #143: Commit 294f4cd pushed by RobDangerous
August 24, 2024 22:20 57s main
August 24, 2024 22:20 57s
Output a proper miss shader
Windows #142: Commit 0dc2a7e pushed by RobDangerous
August 24, 2024 20:49 1m 33s main
August 24, 2024 20:49 1m 33s
Support const floats
Windows #141: Commit 5f2220d pushed by RobDangerous
August 24, 2024 20:31 1m 27s main
August 24, 2024 20:31 1m 27s
Parse negative numbers as tokens
Windows #140: Commit 4556842 pushed by RobDangerous
August 24, 2024 19:33 1m 6s main
August 24, 2024 19:33 1m 6s
Compile the first ray shaders with dxc
Windows #139: Commit fc95cef pushed by RobDangerous
August 24, 2024 15:30 1m 27s main
August 24, 2024 15:30 1m 27s
Support ints
Windows #138: Commit 592b41a pushed by RobDangerous
August 24, 2024 12:25 1m 9s main
August 24, 2024 12:25 1m 9s
Support compute for glsl
Windows #137: Commit 47d841b pushed by RobDangerous
August 23, 2024 23:10 1m 2s main
August 23, 2024 23:10 1m 2s
Pimp attributes
Windows #136: Commit f83edff pushed by RobDangerous
August 23, 2024 16:48 1m 33s main
August 23, 2024 16:48 1m 33s
Add compute support
Windows #135: Commit 7a623e2 pushed by RobDangerous
August 22, 2024 17:48 1m 49s main
August 22, 2024 17:48 1m 49s
Support more function parameters
Windows #134: Commit 85401b9 pushed by RobDangerous
August 22, 2024 00:18 1m 28s main
August 22, 2024 00:18 1m 28s
Revert the accidental kfile change
Windows #133: Commit 9cfb85a pushed by RobDangerous
August 21, 2024 14:09 1m 39s main
August 21, 2024 14:09 1m 39s