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[GLSL] Fix vertex outputs and fragment inputs
Windows #32: Commit d7d483e pushed by RobDangerous
October 6, 2023 17:34 2m 6s main
October 6, 2023 17:34 2m 6s
Add a missing semicolon
Windows #31: Commit b19efd8 pushed by RobDangerous
October 6, 2023 17:27 1m 17s main
October 6, 2023 17:27 1m 17s
Fix sample calls in GLSL
Windows #30: Commit ae09c2e pushed by RobDangerous
October 6, 2023 17:16 1m 54s main
October 6, 2023 17:16 1m 54s
Unify the naming of compiler-generated types and vars
Windows #29: Commit 6dfecc0 pushed by RobDangerous
October 6, 2023 15:37 2m 11s main
October 6, 2023 15:37 2m 11s
[Metal] Fix syntax
Windows #28: Commit 86ed4a0 pushed by RobDangerous
October 6, 2023 14:42 2m 52s main
October 6, 2023 14:42 2m 52s
[Metal] Fix sample_lod
Windows #27: Commit 5e212b3 pushed by RobDangerous
October 6, 2023 14:29 2m 28s main
October 6, 2023 14:29 2m 28s
Use depth for Tools clones in the workflows
Windows #26: Commit f23d743 pushed by RobDangerous
October 6, 2023 14:00 2m 9s main
October 6, 2023 14:00 2m 9s
Fix Metal samplers
Windows #25: Commit e42e76b pushed by RobDangerous
October 6, 2023 13:48 11m 15s main
October 6, 2023 13:48 11m 15s
Fix a bunch of Metal things
Windows #24: Commit fe5efbf pushed by RobDangerous
October 6, 2023 13:24 2m 39s main
October 6, 2023 13:24 2m 39s
Adjust the C output for Metal
Windows #23: Commit e46c8fb pushed by RobDangerous
October 6, 2023 10:51 7m 25s main
October 6, 2023 10:51 7m 25s
Create some special C code for WebGPU
Windows #22: Commit 720a716 pushed by RobDangerous
October 5, 2023 16:43 2m 32s main
October 5, 2023 16:43 2m 32s
Implement D3D9 shader compilation
Windows #21: Commit 58c466a pushed by RobDangerous
October 5, 2023 13:14 1m 52s main
October 5, 2023 13:14 1m 52s
Fix the HLSL headers
Windows #20: Commit e46b86c pushed by RobDangerous
October 4, 2023 23:15 3m 28s main
October 4, 2023 23:15 3m 28s
Fix the shader header include
Windows #19: Commit 69b9079 pushed by RobDangerous
October 4, 2023 22:23 2m 17s main
October 4, 2023 22:23 2m 17s
Fix the read_next_file entry check
Windows #18: Commit fdebd29 pushed by RobDangerous
October 4, 2023 21:24 2m 56s main
October 4, 2023 21:24 2m 56s
Add a dot
Windows #17: Commit f1fc3b4 pushed by RobDangerous
October 4, 2023 20:40 3m 2s main
October 4, 2023 20:40 3m 2s
Improve directory file iteration
Windows #16: Commit 5a3b56b pushed by RobDangerous
October 4, 2023 20:07 6m 27s main
October 4, 2023 20:07 6m 27s
Improve error messages
Windows #15: Commit 4a301c1 pushed by RobDangerous
October 4, 2023 19:39 2m 56s main
October 4, 2023 19:39 2m 56s
[GLSL] Fix input member access and vector constructors
Windows #14: Commit b991132 pushed by RobDangerous
October 4, 2023 17:56 2m 37s main
October 4, 2023 17:56 2m 37s
Fix GLSL writing
Windows #13: Commit 3f50ee5 pushed by RobDangerous
October 4, 2023 16:04 2m 51s main
October 4, 2023 16:04 2m 51s
Do not print the functions and types in release mode
Windows #12: Commit 86546c7 pushed by RobDangerous
October 4, 2023 14:50 3m 2s main
October 4, 2023 14:50 3m 2s
Support all versions of Direct3D
Windows #11: Commit 9eb8cae pushed by RobDangerous
October 4, 2023 14:04 2m 53s main
October 4, 2023 14:04 2m 53s
Revert "git add the FreeBSD binary"
Windows #10: Commit 48f75da pushed by RobDangerous
October 4, 2023 13:20 2m 24s main
October 4, 2023 13:20 2m 24s
git add the FreeBSD binary
Windows #9: Commit e7de7a2 pushed by RobDangerous
October 4, 2023 12:57 2m 29s main
October 4, 2023 12:57 2m 29s
Fix var assigns
Windows #8: Commit fe802a2 pushed by RobDangerous
October 4, 2023 11:23 2m 39s main
October 4, 2023 11:23 2m 39s