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Create an interface for updating descriptor sets
Windows #232: Commit 37f4fd1 pushed by RobDangerous
October 24, 2024 20:16 1m 30s main
October 24, 2024 20:16 1m 30s
Create bindless descriptor sets properly
Windows #231: Commit c2c5178 pushed by RobDangerous
October 21, 2024 16:42 53s main
October 21, 2024 16:42 53s
Carry around all texture in an array
Windows #230: Commit 92c753b pushed by RobDangerous
October 20, 2024 14:35 1m 51s main
October 20, 2024 14:35 1m 51s
Create even less code for arrays
Windows #229: Commit 114c4fc pushed by RobDangerous
October 19, 2024 14:55 1m 26s main
October 19, 2024 14:55 1m 26s
Do not create types for arrays
Windows #228: Commit 2c2afbe pushed by RobDangerous
October 18, 2024 15:47 1m 58s main
October 18, 2024 15:47 1m 58s
Create proper root signatures for bindless and boundless access
Windows #227: Commit 59d5a27 pushed by RobDangerous
October 16, 2024 16:25 1m 53s main
October 16, 2024 16:25 1m 53s
Make bindless texture access create proper HLSL
Windows #226: Commit a0e0909 pushed by RobDangerous
October 15, 2024 18:26 1m 58s main
October 15, 2024 18:26 1m 58s
Start supporting array types
Windows #225: Commit 30192ef pushed by RobDangerous
October 14, 2024 15:13 2m 14s main
October 14, 2024 15:13 2m 14s
Pass buffer sizes and offsets
Windows #224: Commit b96e2e4 pushed by RobDangerous
October 12, 2024 04:16 1m 39s main
October 12, 2024 04:16 1m 39s
Handle constant buffer alignment
Windows #223: Commit f689b66 pushed by RobDangerous
October 11, 2024 16:37 2m 45s main
October 11, 2024 16:37 2m 45s
Do not reserve descriptor space for dynamic descriptors
Windows #222: Commit 80d99e2 pushed by RobDangerous
October 11, 2024 16:13 2m 5s main
October 11, 2024 16:13 2m 5s
Pass the buffers for dynamic offsets
Windows #221: Commit 4dc2b80 pushed by RobDangerous
October 9, 2024 16:33 1m 22s main
October 9, 2024 16:33 1m 22s
Set the dynamic descriptor count
Windows #220: Commit 54b9b5c pushed by RobDangerous
October 8, 2024 16:56 1m 32s main
October 8, 2024 16:56 1m 32s
Pass dynamic offsets
Windows #219: Commit 8147c18 pushed by RobDangerous
October 6, 2024 17:53 50s main
October 6, 2024 17:53 50s
Move dynamic buffers into a separate descriptor table
Windows #218: Commit 87f08b0 pushed by RobDangerous
October 5, 2024 11:34 1m 41s main
October 5, 2024 11:34 1m 41s
Only make attributed constants indexable
Windows #217: Commit b917239 pushed by RobDangerous
October 4, 2024 18:01 2m 1s main
October 4, 2024 18:01 2m 1s
Rename the offset-parameter
Windows #216: Commit cf270ef pushed by RobDangerous
October 3, 2024 21:15 1m 38s main
October 3, 2024 21:15 1m 38s
Change function signatures for dynamic offsets
Windows #215: Commit a982b8d pushed by RobDangerous
October 3, 2024 21:09 2m 16s main
October 3, 2024 21:09 2m 16s
Support partial buffer locks
Windows #214: Commit c227c92 pushed by RobDangerous
October 1, 2024 20:24 1m 56s main
October 1, 2024 20:24 1m 56s
Support try_to_lock functions
Windows #213: Commit b6989d1 pushed by RobDangerous
September 30, 2024 15:41 1m 56s main
September 30, 2024 15:41 1m 56s
Use texture views
Windows #212: Commit 4911de6 pushed by RobDangerous
September 27, 2024 01:18 2m 37s main
September 27, 2024 01:18 2m 37s
Only read .kong files
Windows #211: Commit 7fadc82 pushed by RobDangerous
September 24, 2024 00:37 1m 21s main
September 24, 2024 00:37 1m 21s
Fix HLSL texture array output
Windows #210: Commit 909e938 pushed by RobDangerous
September 22, 2024 11:35 1m 38s main
September 22, 2024 11:35 1m 38s
Start supporting texture arrays
Windows #209: Commit 47541dc pushed by RobDangerous
September 22, 2024 11:28 1m 39s main
September 22, 2024 11:28 1m 39s
Refine mip configuration
Windows #208: Commit 080d96a pushed by RobDangerous
September 22, 2024 02:18 50s main
September 22, 2024 02:18 50s