Skip to content

Actions: Kode/Kongruent

Actions

Windows

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
232 workflow runs
232 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

[SPIR-V] Write pixel shader outputs
Windows #107: Commit dd63ee2 pushed by RobDangerous
July 21, 2024 16:01 1m 57s main
July 21, 2024 16:01 1m 57s
[SPIR-V] Make access chains more robust
Windows #106: Commit 59e02a7 pushed by RobDangerous
July 21, 2024 15:54 1m 26s main
July 21, 2024 15:54 1m 26s
[SPIR-V] Unify function naming
Windows #105: Commit 9c64573 pushed by RobDangerous
July 9, 2024 15:19 2m 21s main
July 9, 2024 15:19 2m 21s
[SPIR-V] Fix the fragment shader output type
Windows #104: Commit b5ea5f2 pushed by RobDangerous
July 9, 2024 15:01 1m 19s main
July 9, 2024 15:01 1m 19s
[SPIR-V] Correctly reference the main function
Windows #103: Commit 33a8736 pushed by RobDangerous
July 9, 2024 14:32 3m 57s main
July 9, 2024 14:32 3m 57s
Fix OpCapability in SPIR-V fragment shaders
Windows #102: Commit 18f9dc2 pushed by RobDangerous
July 9, 2024 14:25 1m 50s main
July 9, 2024 14:25 1m 50s
Use DXC for D3D12
Windows #101: Commit e33ff92 pushed by RobDangerous
June 23, 2024 19:36 1m 39s main
June 23, 2024 19:36 1m 39s
Define default APIs
Windows #100: Commit 70a66c1 pushed by RobDangerous
June 18, 2024 14:14 1m 16s main
June 18, 2024 14:14 1m 16s
Fix a type typo
Windows #99: Commit c03878c pushed by RobDangerous
June 18, 2024 14:06 1m 43s main
June 18, 2024 14:06 1m 43s
Fix compilation for Windows
Windows #98: Commit f062e12 pushed by RobDangerous
June 17, 2024 16:51 1m 46s main
June 17, 2024 16:51 1m 46s
Copy the execute_sync-function from krafix
Windows #97: Commit 738bd40 pushed by RobDangerous
June 17, 2024 16:48 40s main
June 17, 2024 16:48 40s
Fix *= and friends
Windows #96: Commit ff35492 pushed by RobDangerous
June 16, 2024 09:53 1m 39s main
June 16, 2024 09:53 1m 39s
Implement opcodes for *= and friends
Windows #95: Commit 6ddc900 pushed by RobDangerous
June 13, 2024 21:31 1m 10s main
June 13, 2024 21:31 1m 10s
Start working on *= and friends
Windows #94: Commit 0f05b64 pushed by RobDangerous
June 13, 2024 16:39 54s main
June 13, 2024 16:39 54s
Create nice output for pipeline parameters
Windows #93: Commit 90a37cf pushed by RobDangerous
June 11, 2024 21:18 1m 36s main
June 11, 2024 21:18 1m 36s
Merge branch 'main' of https://git.kode.tech/r/Kongruent
Windows #92: Commit f20f7e4 pushed by RobDangerous
June 11, 2024 20:40 33m 51s main
June 11, 2024 20:40 33m 51s
Add more space
Windows #91: Commit f11ed90 pushed by RobDangerous
June 10, 2024 17:23 1m 4s main
June 10, 2024 17:23 1m 4s
Output an include guard for kong.h
Windows #90: Commit c446aef pushed by RobDangerous
June 10, 2024 17:13 1m 47s main
June 10, 2024 17:13 1m 47s
Add a new plist file
Windows #89: Commit add78d9 pushed by RobDangerous
June 8, 2024 18:37 1m 39s main
June 8, 2024 18:37 1m 39s
Remove the plist file
Windows #88: Commit 6b56558 pushed by RobDangerous
June 8, 2024 18:12 1m 35s main
June 8, 2024 18:12 1m 35s
[SPIR-V] Fix vertex shader return types
Windows #87: Commit 4e689f8 pushed by RobDangerous
April 4, 2024 20:24 1m 54s main
April 4, 2024 20:24 1m 54s
Write the execution mode for fragment shaders
Windows #86: Commit 79142d9 pushed by RobDangerous
March 11, 2024 15:59 1m 49s main
March 11, 2024 15:59 1m 49s
[SPIR-V] Write base types for fragment shaders
Windows #85: Commit f0e8464 pushed by RobDangerous
January 10, 2024 17:19 1m 17s main
January 10, 2024 17:19 1m 17s
Update the tests
Windows #84: Commit b2e47e1 pushed by RobDangerous
January 9, 2024 17:16 1m 49s main
January 9, 2024 17:16 1m 49s
[SPIR-V] Fix fragment functions
Windows #83: Commit 410eebd pushed by RobDangerous
December 14, 2023 20:04 2m 4s main
December 14, 2023 20:04 2m 4s