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Do not track plugin channels registered per-player on the proxy #591
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We don't need to track this information since Velocity uses the JoinGame packet, which is about as good of a server rejoin mechanism we're likely to get in vanilla Minecraft.
I haven't had time to verify this works all the way back to 1.7. |
kashike
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Aug 17, 2023
# Conflicts: # proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java # proxy/src/main/java/com/velocitypowered/proxy/connection/client/InitialConnectSessionHandler.java # proxy/src/main/java/com/velocitypowered/proxy/util/collect/CappedSet.java # proxy/src/test/java/com/velocitypowered/proxy/util/collect/CappedSetTest.java
4drian3d
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Sep 2, 2023
…rMC#591) We don't need to track this information since Velocity uses the JoinGame packet, which is about as good of a server rejoin mechanism we're likely to get in vanilla Minecraft.
ActuallyaDeviloper
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Oct 7, 2023
…xy (PaperMC#591)" This reverts commit f62d759.
BlackBaroness
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Oct 24, 2023
* Add version information for 1.20.1 (PaperMC#1021) * bump adventure to 4.14.0 (PaperMC#1034) * check if a plugin has a executor service (PaperMC#1038) * check if a plugin has an executor service * checkstyle * feat: add TabList#addEntries (PaperMC#987) * [ci skip] Replaced weired i with i in javadocs (PaperMC#1057) In this little patch I replaced an i which caused my build process to crash with an i * Do not track plugin channels registered per-player on the proxy (PaperMC#591) We don't need to track this information since Velocity uses the JoinGame packet, which is about as good of a server rejoin mechanism we're likely to get in vanilla Minecraft. * fix PaperMC#1062 * 1.20.2 Support (PaperMC#1088) Co-authored-by: RednedEpic <[email protected]> Co-authored-by: Gero <[email protected]> * Actually send plugin message registration to backend servers I don't see where this was ever done, and don't see how plugin messaging could of ever worked, at least within the confines of CB and co, given the fact that we never seemed to be sending this to the backend? * appease checkstyle, move back to older fix placement * Change packet decode logging prompt * Catch throwables when loading plugins (PaperMC#1098) * Several improvements and fixes for 1.20.2 (PaperMC#1097) * Send LoginAcknowledged immediately * Resend player list header/footer after backend server switched to config state * Fix clearHeaderAndFooter not clearing fields in ConnectedPlayer * Clear boss bars, header/footer, tab list when switching client to config state * Send client settings in config state * Fix unsigned commands detected as signed (PaperMC#1082) * fix: commands flagged as signed without signed arguments * feat: improve error message for illegal protocol state. * acknowledge seen messages to server when running proxy commands (PaperMC#1100) * Implement ComponentLogger (PaperMC#1022) * Log the protocol phase in case of trying to obtain a packet id not existing in the phase (PaperMC#1107) * Bump netty to 4.1.100.Final (PaperMC#1067) --------- Co-authored-by: Pantera (Mad_Daniel) <[email protected]> Co-authored-by: chris <[email protected]> Co-authored-by: Aaron <[email protected]> Co-authored-by: powercas_gamer <[email protected]> Co-authored-by: Groldi <[email protected]> Co-authored-by: Andrew Steinborn <[email protected]> Co-authored-by: Emmanuel Lampe <[email protected]> Co-authored-by: Paul <[email protected]> Co-authored-by: RednedEpic <[email protected]> Co-authored-by: Gero <[email protected]> Co-authored-by: Shane Freeder <[email protected]> Co-authored-by: Joo200 <[email protected]> Co-authored-by: Adrian <[email protected]>
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We don't need to track this information since Velocity uses the
JoinGame
packet, which is about as good of a server rejoin mechanism we're likely to get in vanilla Minecraft.This change should not impact modding frameworks, at least Fabric API for Minecraft 1.17.1 should work but compatibility with older clients and other modding frameworks must be ensured.