Releases
v3.2.1
Common
Change: Refactored dielectric class for clarity
Fix: Update local Markdeep library (for offline reading) to v1.11. The prior version had
incorrect content (#712 )
Fix: Image texture destructor should call STBI_FREE
instead of delete (#734 )
In One Weekend
Delete: Remove premature cstdlib
include; not needed until we use rand()
(#687 )
Fix: Replace old anti-alias result image with before-and-after image (#679 )
Fix: Listing 29: Added missing rtweekend.h
include (#691 )
Fix: Undefined vup
variable in camera definition (#686 )
Fix: Listing 51: Add missing hittable.h
, rtweekend.h
includes (#693 )
Fix: Listing 59: ["Full glass material"] Diverged from source
Fix: Fix error in citation section (#721 )
Fix: Listings 33, 39: Add consistent function signature for trilinear_interp
(#722 )
The Next Week
Change: bvh_node
no longer reorders the source vector of scene objects; uses local copy
instead (#701 )
Delete: Remove unused u,v,w variables in initial perlin::noise()
function (#684 )
Fix: Listing 5: Neglected to add ray time for metal and dielectric materials (#133 )
Fix: Listing 15: In bvh.h
, add missing hittable_list.h
include (#690 )
Fix: Listing 33, 34, 38: Change implicit casts to explicit ones (#692 )
Fix: Listing 40: Change perlin.h
in the caption to texture.h
(#698 )
Fix: Listing 70: Add missing bvh.h
(#694 )
Fix: Listing 70 and main.cc
: Change a fuzz value of a metal sphere to 1.0 which is the maximum
value (#694 )
Fix: Fix error in citation section (#721 )
The Rest of Your Life
Fix: Fix errors in citation section (#721 )
Fix: Area equation in section 3.3 Constructing a PDF and nearby text (#735 )
Add: Listing 36: Add missing updates to dielectric class for updating specular in scatter record
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