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set pipeline to queued when shader is not yet available (bevyengine#1…
…2051) # Objective - Fixes bevyengine#11977 - user defined shaders don't work in wasm - After investigation, it won't work if the shader is not yet available when compiling the pipeline on all platforms, for example if you load many assets ## Solution - Set the pipeline state to queued when it errs waiting for the shader so that it's retried (cherry picked from commit c641882)
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