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set pipeline to queued when shader is not yet available #12051
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mockersf
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Feb 23, 2024
Merged
set pipeline to queued when shader is not yet available #12051
mockersf
merged 1 commit into
bevyengine:main
from
mockersf:actually-retry-pipeline-compilation
Feb 23, 2024
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mockersf
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C-Bug
An unexpected or incorrect behavior
A-Rendering
Drawing game state to the screen
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Feb 22, 2024
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james7132
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Waridley
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Feb 23, 2024
…2051) # Objective - Fixes bevyengine#11977 - user defined shaders don't work in wasm - After investigation, it won't work if the shader is not yet available when compiling the pipeline on all platforms, for example if you load many assets ## Solution - Set the pipeline state to queued when it errs waiting for the shader so that it's retried (cherry picked from commit c641882)
Waridley
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Feb 24, 2024
…2051) # Objective - Fixes bevyengine#11977 - user defined shaders don't work in wasm - After investigation, it won't work if the shader is not yet available when compiling the pipeline on all platforms, for example if you load many assets ## Solution - Set the pipeline state to queued when it errs waiting for the shader so that it's retried (cherry picked from commit c641882)
msvbg
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Feb 26, 2024
…2051) # Objective - Fixes bevyengine#11977 - user defined shaders don't work in wasm - After investigation, it won't work if the shader is not yet available when compiling the pipeline on all platforms, for example if you load many assets ## Solution - Set the pipeline state to queued when it errs waiting for the shader so that it's retried
msvbg
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Feb 26, 2024
…2051) # Objective - Fixes bevyengine#11977 - user defined shaders don't work in wasm - After investigation, it won't work if the shader is not yet available when compiling the pipeline on all platforms, for example if you load many assets ## Solution - Set the pipeline state to queued when it errs waiting for the shader so that it's retried
mockersf
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Feb 27, 2024
# Objective - Fixes #11977 - user defined shaders don't work in wasm - After investigation, it won't work if the shader is not yet available when compiling the pipeline on all platforms, for example if you load many assets ## Solution - Set the pipeline state to queued when it errs waiting for the shader so that it's retried
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A-Rendering
Drawing game state to the screen
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