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Zer0xTJ committed Jun 5, 2024
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Expand Up @@ -116,7 +116,7 @@ MattohaSystem.Client.CreateLobbyFailed.connect(_on_create_lobby_failed_) # on f

# GameHolder
When a lobby game is started, we will be listining for a `StartGameSucceed`signal, that comes with the lobby dictionary,
but instead of changing the scene to the game scene,
but instead of changing the scene to the game scene,

we must navigate user to a GameHolder scene, so lets setup our game holder scene.

Expand All @@ -125,6 +125,8 @@ we must navigate user to a GameHolder scene, so lets setup our game holder scene

Note that `MattohaGameHolder` is responsible for loading the scene and spawning / despawning lobby nodes of the game play.

- `NOTE`: game holder node should be named `GameHolder` with the same letters cases.

# Spawning/Depsawning Nodes & Replication
Every node you want to auto spawn/despawn should has a `MattohaSpawner` node child.
`MattohaSpawner` has the following properties:
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