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Add link menu updates #1177

Merged
merged 7 commits into from
Nov 9, 2021
Merged

Add link menu updates #1177

merged 7 commits into from
Nov 9, 2021

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nkoenig
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@nkoenig nkoenig commented Nov 8, 2021

An suggestion for #1165, which builds on #1176. The changes include:

  1. The add link menu is now a Menu that is a child of the Toolbutton.
  2. A mesh can be added to a link.

Note to maintainers: Remember to use Squash-Merge

Nate Koenig added 3 commits November 8, 2021 11:07
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
@nkoenig nkoenig mentioned this pull request Nov 8, 2021
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Base automatically changed from nkoenig/model_editor_add_link_entity to model_editor_add_link November 8, 2021 23:39
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adding mesh now works for me

@iche033 iche033 merged commit 539295c into model_editor_add_link Nov 9, 2021
@iche033 iche033 deleted the add_link_menu_updates branch November 9, 2021 00:13
nkoenig added a commit that referenced this pull request Nov 10, 2021
* add an add entity button to component inspector. Currently only enabled for models

Signed-off-by: Ian Chen <[email protected]>

* add model editor gui plugin that inserts visuals to the scene in the render thread

Signed-off-by: Ian Chen <[email protected]>

* write to ECM

Signed-off-by: Ian Chen <[email protected]>

* support adding light links

Signed-off-by: Ian Chen <[email protected]>

* notify other GUI plugins of added/removed entities via GUI events

Signed-off-by: Ashton Larkin <[email protected]>

* use const ref for constructor input params

Signed-off-by: Ashton Larkin <[email protected]>

* guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int

Signed-off-by: Ashton Larkin <[email protected]>

* testing makr as new entity  func

Signed-off-by: Ian Chen <[email protected]>

* rm printouts

Signed-off-by: Ian Chen <[email protected]>

* register type

Signed-off-by: Ian Chen <[email protected]>

* refactor render util

Signed-off-by: Ian Chen <[email protected]>

* workaround for avoiding crash on exit

Signed-off-by: Ian Chen <[email protected]>

* refactor, comment out unused menu items

Signed-off-by: Ian Chen <[email protected]>

* remove commented out code, add CreateLight function

Signed-off-by: Ian Chen <[email protected]>

* add model editor src files

Signed-off-by: Ian Chen <[email protected]>

* remove more commented out code

Signed-off-by: Ian Chen <[email protected]>

* use entity instead of entity name (#1176)

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>

* Add link menu updates (#1177)

* use entity instead of entity name

Signed-off-by: Nate Koenig <[email protected]>

* Update link add menu

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ian Chen <[email protected]>

* fix adding ellipsoid

Signed-off-by: Ian Chen <[email protected]>

* merge model_editor into component_inspector

Signed-off-by: Ian Chen <[email protected]>

* fixing warnings

Signed-off-by: Ian Chen <[email protected]>

* Adjust tool tips

Signed-off-by: Nate Koenig <[email protected]>

* fix adding light

Signed-off-by: Ian Chen <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Fixed documentation

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
nkoenig added a commit that referenced this pull request Nov 11, 2021
* add an add entity button to component inspector. Currently only enabled for models

Signed-off-by: Ian Chen <[email protected]>

* add model editor gui plugin that inserts visuals to the scene in the render thread

Signed-off-by: Ian Chen <[email protected]>

* write to ECM

Signed-off-by: Ian Chen <[email protected]>

* support adding light links

Signed-off-by: Ian Chen <[email protected]>

* notify other GUI plugins of added/removed entities via GUI events

Signed-off-by: Ashton Larkin <[email protected]>

* use const ref for constructor input params

Signed-off-by: Ashton Larkin <[email protected]>

* guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int

Signed-off-by: Ashton Larkin <[email protected]>

* testing makr as new entity  func

Signed-off-by: Ian Chen <[email protected]>

* rm printouts

Signed-off-by: Ian Chen <[email protected]>

* register type

Signed-off-by: Ian Chen <[email protected]>

* refactor render util

Signed-off-by: Ian Chen <[email protected]>

* workaround for avoiding crash on exit

Signed-off-by: Ian Chen <[email protected]>

* refactor, comment out unused menu items

Signed-off-by: Ian Chen <[email protected]>

* remove commented out code, add CreateLight function

Signed-off-by: Ian Chen <[email protected]>

* add model editor src files

Signed-off-by: Ian Chen <[email protected]>

* remove more commented out code

Signed-off-by: Ian Chen <[email protected]>

* use entity instead of entity name (#1176)

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>

* Add link menu updates (#1177)

* use entity instead of entity name

Signed-off-by: Nate Koenig <[email protected]>

* Update link add menu

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ian Chen <[email protected]>

* fix adding ellipsoid

Signed-off-by: Ian Chen <[email protected]>

* merge model_editor into component_inspector

Signed-off-by: Ian Chen <[email protected]>

* fixing warnings

Signed-off-by: Ian Chen <[email protected]>

* Adjust tool tips

Signed-off-by: Nate Koenig <[email protected]>

* fix adding light

Signed-off-by: Ian Chen <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Fixed documentation

Signed-off-by: Nate Koenig <[email protected]>

* Working on model creation

Signed-off-by: Nate Koenig <[email protected]>

* Fix build

Signed-off-by: Nate Koenig <[email protected]>

* Added debug statements

Signed-off-by: Nate Koenig <[email protected]>

* use each no cache

Signed-off-by: Ian Chen <[email protected]>

* fix removing component from view

Signed-off-by: Ian Chen <[email protected]>

* Fix physics

Signed-off-by: Nate Koenig <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Ian Chen <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
nkoenig added a commit that referenced this pull request Nov 17, 2021
* add recreate component and implement recreate entities functionality, add test

Signed-off-by: Ian Chen <[email protected]>

* update test and make recreate entities with same name work

Signed-off-by: Ian Chen <[email protected]>

* revert add include

Signed-off-by: Ian Chen <[email protected]>

* style

Signed-off-by: Ian Chen <[email protected]>

* Support editing air pressure sensor in the GUI

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Fix lint

Signed-off-by: Michael Carroll <[email protected]>

* Update sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Move AirPressure functions out of ComponentInspector (#1179)

Signed-off-by: Louise Poubel <[email protected]>

* Fix get decimals, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* cleanup and simplification

Signed-off-by: Nate Koenig <[email protected]>

* check recreate comp in ancestor

Signed-off-by: Ian Chen <[email protected]>

* require sdf 12.1.0

Signed-off-by: Nate Koenig <[email protected]>

* Revert sdf version requirement

Signed-off-by: Nate Koenig <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* revert my bad merge

Signed-off-by: Nate Koenig <[email protected]>

* remvoe sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Together (#1187)

* add an add entity button to component inspector. Currently only enabled for models

Signed-off-by: Ian Chen <[email protected]>

* add model editor gui plugin that inserts visuals to the scene in the render thread

Signed-off-by: Ian Chen <[email protected]>

* write to ECM

Signed-off-by: Ian Chen <[email protected]>

* support adding light links

Signed-off-by: Ian Chen <[email protected]>

* notify other GUI plugins of added/removed entities via GUI events

Signed-off-by: Ashton Larkin <[email protected]>

* use const ref for constructor input params

Signed-off-by: Ashton Larkin <[email protected]>

* guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int

Signed-off-by: Ashton Larkin <[email protected]>

* testing makr as new entity  func

Signed-off-by: Ian Chen <[email protected]>

* rm printouts

Signed-off-by: Ian Chen <[email protected]>

* register type

Signed-off-by: Ian Chen <[email protected]>

* refactor render util

Signed-off-by: Ian Chen <[email protected]>

* workaround for avoiding crash on exit

Signed-off-by: Ian Chen <[email protected]>

* refactor, comment out unused menu items

Signed-off-by: Ian Chen <[email protected]>

* remove commented out code, add CreateLight function

Signed-off-by: Ian Chen <[email protected]>

* add model editor src files

Signed-off-by: Ian Chen <[email protected]>

* remove more commented out code

Signed-off-by: Ian Chen <[email protected]>

* use entity instead of entity name (#1176)

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>

* Add link menu updates (#1177)

* use entity instead of entity name

Signed-off-by: Nate Koenig <[email protected]>

* Update link add menu

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ian Chen <[email protected]>

* fix adding ellipsoid

Signed-off-by: Ian Chen <[email protected]>

* merge model_editor into component_inspector

Signed-off-by: Ian Chen <[email protected]>

* fixing warnings

Signed-off-by: Ian Chen <[email protected]>

* Adjust tool tips

Signed-off-by: Nate Koenig <[email protected]>

* fix adding light

Signed-off-by: Ian Chen <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Fixed documentation

Signed-off-by: Nate Koenig <[email protected]>

* Working on model creation

Signed-off-by: Nate Koenig <[email protected]>

* Fix build

Signed-off-by: Nate Koenig <[email protected]>

* Added debug statements

Signed-off-by: Nate Koenig <[email protected]>

* use each no cache

Signed-off-by: Ian Chen <[email protected]>

* fix removing component from view

Signed-off-by: Ian Chen <[email protected]>

* Fix physics

Signed-off-by: Nate Koenig <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Ian Chen <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>

* Address comments

Signed-off-by: Nate Koenig <[email protected]>

* update cameras list on sensor removal

Signed-off-by: Ian Chen <[email protected]>

* update cameras list on sensor removal

Signed-off-by: Ian Chen <[email protected]>

* Require sensors 6.1

Signed-off-by: Nate Koenig <[email protected]>

* sensors 6.0.1

Signed-off-by: Nate Koenig <[email protected]>

* Test model recreation with jointed models

Signed-off-by: Michael Carroll <[email protected]>

* Fix multiple joints with same names

There was an issue in searching for joint parent_link and child_link frames
if there was another model with the same frame names.

This will correctly search for frame entity ids that are children of the
same model.

Signed-off-by: Michael Carroll <[email protected]>

* Recreate entities joints (#1206)

* Test model recreation with jointed models
* Fix multiple joints with same names

There was an issue in searching for joint parent_link and child_link frames
if there was another model with the same frame names.

This will correctly search for frame entity ids that are children of the
same model.

Signed-off-by: Michael Carroll <[email protected]>

* Fix the ecm test, which had bad parent-child relationships between links and joints

Signed-off-by: Nate Koenig <[email protected]>

* Added test for world joints

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
nkoenig added a commit that referenced this pull request Dec 2, 2021
* add an add entity button to component inspector. Currently only enabled for models

Signed-off-by: Ian Chen <[email protected]>

* add model editor gui plugin that inserts visuals to the scene in the render thread

Signed-off-by: Ian Chen <[email protected]>

* write to ECM

Signed-off-by: Ian Chen <[email protected]>

* get updated GUI ECM info in world control CB

Signed-off-by: Ashton Larkin <[email protected]>

* support adding light links

Signed-off-by: Ian Chen <[email protected]>

* working on adding tests

Signed-off-by: Ashton Larkin <[email protected]>

* remove TODO note, issue fixed by #1131

Signed-off-by: Ashton Larkin <[email protected]>

* notify other GUI plugins of added/removed entities via GUI events

Signed-off-by: Ashton Larkin <[email protected]>

* use const ref for constructor input params

Signed-off-by: Ashton Larkin <[email protected]>

* guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int

Signed-off-by: Ashton Larkin <[email protected]>

* testing makr as new entity  func

Signed-off-by: Ian Chen <[email protected]>

* rm printouts

Signed-off-by: Ian Chen <[email protected]>

* register type

Signed-off-by: Ian Chen <[email protected]>

* refactor render util

Signed-off-by: Ian Chen <[email protected]>

* apply GUI ECM's diff to server ECM at end of pause interval

Signed-off-by: Ashton Larkin <[email protected]>

* use gui event to update server

Signed-off-by: Ashton Larkin <[email protected]>

* Working on sensor addition and editing

Signed-off-by: Nate Koenig <[email protected]>

* handle step and support original control service

Signed-off-by: Ashton Larkin <[email protected]>

* Reduced code duplication

Signed-off-by: Nate Koenig <[email protected]>

* Set gazebo's default to use the event based system

Signed-off-by: Nate Koenig <[email protected]>

* Testing things out

Signed-off-by: Nate Koenig <[email protected]>

* updates

Signed-off-by: Nate Koenig <[email protected]>

* workaround for avoiding crash on exit

Signed-off-by: Ian Chen <[email protected]>

* refactor, comment out unused menu items

Signed-off-by: Ian Chen <[email protected]>

* remove commented out code, add CreateLight function

Signed-off-by: Ian Chen <[email protected]>

* add model editor src files

Signed-off-by: Ian Chen <[email protected]>

* remove more commented out code

Signed-off-by: Ian Chen <[email protected]>

* Fix build

Signed-off-by: Nate Koenig <[email protected]>

* use entity instead of entity name

Signed-off-by: Nate Koenig <[email protected]>

* Update link add menu

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* Added back in sensor menu

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* use entity instead of entity name (#1176)

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>

* Adding sensors

Signed-off-by: Nate Koenig <[email protected]>

* Add link menu updates (#1177)

* use entity instead of entity name

Signed-off-by: Nate Koenig <[email protected]>

* Update link add menu

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ian Chen <[email protected]>

* fix adding ellipsoid

Signed-off-by: Ian Chen <[email protected]>

* merge model_editor into component_inspector

Signed-off-by: Ian Chen <[email protected]>

* fixing warnings

Signed-off-by: Ian Chen <[email protected]>

* Adjust tool tips

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* updates

Signed-off-by: Nate Koenig <[email protected]>

* updates

Signed-off-by: Nate Koenig <[email protected]>

* Adding lidar menu

Signed-off-by: Nate Koenig <[email protected]>

* alphabetize

Signed-off-by: Nate Koenig <[email protected]>

* Comment out sensors not supported

Signed-off-by: Nate Koenig <[email protected]>

* Added segmentation camera

Signed-off-by: Nate Koenig <[email protected]>

* fix id

Signed-off-by: Nate Koenig <[email protected]>

* fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Fix submenue

Signed-off-by: Nate Koenig <[email protected]>

* Remove lidar menu, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Merged

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Ian Chen <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
nkoenig added a commit that referenced this pull request Dec 10, 2021
* Model editor: Add links to model (#1165)

* add an add entity button to component inspector. Currently only enabled for models

Signed-off-by: Ian Chen <[email protected]>

* add model editor gui plugin that inserts visuals to the scene in the render thread

Signed-off-by: Ian Chen <[email protected]>

* write to ECM

Signed-off-by: Ian Chen <[email protected]>

* support adding light links

Signed-off-by: Ian Chen <[email protected]>

* notify other GUI plugins of added/removed entities via GUI events

Signed-off-by: Ashton Larkin <[email protected]>

* use const ref for constructor input params

Signed-off-by: Ashton Larkin <[email protected]>

* guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int

Signed-off-by: Ashton Larkin <[email protected]>

* testing makr as new entity  func

Signed-off-by: Ian Chen <[email protected]>

* rm printouts

Signed-off-by: Ian Chen <[email protected]>

* register type

Signed-off-by: Ian Chen <[email protected]>

* refactor render util

Signed-off-by: Ian Chen <[email protected]>

* workaround for avoiding crash on exit

Signed-off-by: Ian Chen <[email protected]>

* refactor, comment out unused menu items

Signed-off-by: Ian Chen <[email protected]>

* remove commented out code, add CreateLight function

Signed-off-by: Ian Chen <[email protected]>

* add model editor src files

Signed-off-by: Ian Chen <[email protected]>

* remove more commented out code

Signed-off-by: Ian Chen <[email protected]>

* use entity instead of entity name (#1176)

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>

* Add link menu updates (#1177)

* use entity instead of entity name

Signed-off-by: Nate Koenig <[email protected]>

* Update link add menu

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ian Chen <[email protected]>

* fix adding ellipsoid

Signed-off-by: Ian Chen <[email protected]>

* merge model_editor into component_inspector

Signed-off-by: Ian Chen <[email protected]>

* fixing warnings

Signed-off-by: Ian Chen <[email protected]>

* Adjust tool tips

Signed-off-by: Nate Koenig <[email protected]>

* fix adding light

Signed-off-by: Ian Chen <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Fixed documentation

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>

* Support recreating model entities (#1170)

* add recreate component and implement recreate entities functionality, add test

Signed-off-by: Ian Chen <[email protected]>

* update test and make recreate entities with same name work

Signed-off-by: Ian Chen <[email protected]>

* revert add include

Signed-off-by: Ian Chen <[email protected]>

* style

Signed-off-by: Ian Chen <[email protected]>

* Support editing air pressure sensor in the GUI

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Fix lint

Signed-off-by: Michael Carroll <[email protected]>

* Update sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Move AirPressure functions out of ComponentInspector (#1179)

Signed-off-by: Louise Poubel <[email protected]>

* Fix get decimals, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* cleanup and simplification

Signed-off-by: Nate Koenig <[email protected]>

* check recreate comp in ancestor

Signed-off-by: Ian Chen <[email protected]>

* require sdf 12.1.0

Signed-off-by: Nate Koenig <[email protected]>

* Revert sdf version requirement

Signed-off-by: Nate Koenig <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* revert my bad merge

Signed-off-by: Nate Koenig <[email protected]>

* remvoe sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Together (#1187)

* add an add entity button to component inspector. Currently only enabled for models

Signed-off-by: Ian Chen <[email protected]>

* add model editor gui plugin that inserts visuals to the scene in the render thread

Signed-off-by: Ian Chen <[email protected]>

* write to ECM

Signed-off-by: Ian Chen <[email protected]>

* support adding light links

Signed-off-by: Ian Chen <[email protected]>

* notify other GUI plugins of added/removed entities via GUI events

Signed-off-by: Ashton Larkin <[email protected]>

* use const ref for constructor input params

Signed-off-by: Ashton Larkin <[email protected]>

* guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int

Signed-off-by: Ashton Larkin <[email protected]>

* testing makr as new entity  func

Signed-off-by: Ian Chen <[email protected]>

* rm printouts

Signed-off-by: Ian Chen <[email protected]>

* register type

Signed-off-by: Ian Chen <[email protected]>

* refactor render util

Signed-off-by: Ian Chen <[email protected]>

* workaround for avoiding crash on exit

Signed-off-by: Ian Chen <[email protected]>

* refactor, comment out unused menu items

Signed-off-by: Ian Chen <[email protected]>

* remove commented out code, add CreateLight function

Signed-off-by: Ian Chen <[email protected]>

* add model editor src files

Signed-off-by: Ian Chen <[email protected]>

* remove more commented out code

Signed-off-by: Ian Chen <[email protected]>

* use entity instead of entity name (#1176)

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>

* Add link menu updates (#1177)

* use entity instead of entity name

Signed-off-by: Nate Koenig <[email protected]>

* Update link add menu

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ian Chen <[email protected]>

* fix adding ellipsoid

Signed-off-by: Ian Chen <[email protected]>

* merge model_editor into component_inspector

Signed-off-by: Ian Chen <[email protected]>

* fixing warnings

Signed-off-by: Ian Chen <[email protected]>

* Adjust tool tips

Signed-off-by: Nate Koenig <[email protected]>

* fix adding light

Signed-off-by: Ian Chen <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Fixed documentation

Signed-off-by: Nate Koenig <[email protected]>

* Working on model creation

Signed-off-by: Nate Koenig <[email protected]>

* Fix build

Signed-off-by: Nate Koenig <[email protected]>

* Added debug statements

Signed-off-by: Nate Koenig <[email protected]>

* use each no cache

Signed-off-by: Ian Chen <[email protected]>

* fix removing component from view

Signed-off-by: Ian Chen <[email protected]>

* Fix physics

Signed-off-by: Nate Koenig <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Ian Chen <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>

* Address comments

Signed-off-by: Nate Koenig <[email protected]>

* update cameras list on sensor removal

Signed-off-by: Ian Chen <[email protected]>

* update cameras list on sensor removal

Signed-off-by: Ian Chen <[email protected]>

* Require sensors 6.1

Signed-off-by: Nate Koenig <[email protected]>

* sensors 6.0.1

Signed-off-by: Nate Koenig <[email protected]>

* Test model recreation with jointed models

Signed-off-by: Michael Carroll <[email protected]>

* Fix multiple joints with same names

There was an issue in searching for joint parent_link and child_link frames
if there was another model with the same frame names.

This will correctly search for frame entity ids that are children of the
same model.

Signed-off-by: Michael Carroll <[email protected]>

* Recreate entities joints (#1206)

* Test model recreation with jointed models
* Fix multiple joints with same names

There was an issue in searching for joint parent_link and child_link frames
if there was another model with the same frame names.

This will correctly search for frame entity ids that are children of the
same model.

Signed-off-by: Michael Carroll <[email protected]>

* Fix the ecm test, which had bad parent-child relationships between links and joints

Signed-off-by: Nate Koenig <[email protected]>

* Added test for world joints

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>

* Support editing air pressure sensor in the GUI (#1171)

* Support editing air pressure sensor in the GUI

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Fix lint

Signed-off-by: Michael Carroll <[email protected]>

* Update sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Move AirPressure functions out of ComponentInspector (#1179)

Signed-off-by: Louise Poubel <[email protected]>

* Fix get decimals, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* cleanup and simplification

Signed-off-by: Nate Koenig <[email protected]>

* Require sdf 12.1.0

Signed-off-by: Nate Koenig <[email protected]>

* missign width

Signed-off-by: Nate Koenig <[email protected]>

* Added simulation state aware spin box

Signed-off-by: Nate Koenig <[email protected]>

* Remove console output

Signed-off-by: Nate Koenig <[email protected]>

* Added state awareness to add entity button

Signed-off-by: Nate Koenig <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Remove extra variable

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>

* Added altimeter sensor inspector (#1172)

* Support editing air pressure sensor in the GUI

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Added altimeter sensor inspector

Signed-off-by: Nate Koenig <[email protected]>

* Fix lint

Signed-off-by: Michael Carroll <[email protected]>

* Update sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Move AirPressure functions out of ComponentInspector (#1179)

Signed-off-by: Louise Poubel <[email protected]>

* Fix get decimals, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* cleanup and simplification

Signed-off-by: Nate Koenig <[email protected]>

* Require sdf 12.1.0

Signed-off-by: Nate Koenig <[email protected]>

* missign width

Signed-off-by: Nate Koenig <[email protected]>

* Added simulation state aware spin box

Signed-off-by: Nate Koenig <[email protected]>

* Merged

Signed-off-by: Nate Koenig <[email protected]>

* merged

Signed-off-by: Nate Koenig <[email protected]>

* Remove console output

Signed-off-by: Nate Koenig <[email protected]>

* alphabetize

Signed-off-by: Nate Koenig <[email protected]>

* Documentation

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>

* Added magnetometer inspector (#1173)

* Support editing air pressure sensor in the GUI

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Added altimeter sensor inspector

Signed-off-by: Nate Koenig <[email protected]>

* Added magnetometer inspector

Signed-off-by: Nate Koenig <[email protected]>

* Fix lint

Signed-off-by: Michael Carroll <[email protected]>

* Update sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Move AirPressure functions out of ComponentInspector (#1179)

Signed-off-by: Louise Poubel <[email protected]>

* Fix get decimals, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* cleanup and simplification

Signed-off-by: Nate Koenig <[email protected]>

* Require sdf 12.1.0

Signed-off-by: Nate Koenig <[email protected]>

* missign width

Signed-off-by: Nate Koenig <[email protected]>

* Added simulation state aware spin box

Signed-off-by: Nate Koenig <[email protected]>

* Merged

Signed-off-by: Nate Koenig <[email protected]>

* merged

Signed-off-by: Nate Koenig <[email protected]>

* Remove console output

Signed-off-by: Nate Koenig <[email protected]>

* alphabetize

Signed-off-by: Nate Koenig <[email protected]>

* Fix build

Signed-off-by: Nate Koenig <[email protected]>

* alphabetize

Signed-off-by: Nate Koenig <[email protected]>

* Cleanup build

Signed-off-by: Nate Koenig <[email protected]>

* Missing print call

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>

* Add IMU component inspector (#1191)

* Support editing air pressure sensor in the GUI

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Added altimeter sensor inspector

Signed-off-by: Nate Koenig <[email protected]>

* Added magnetometer inspector

Signed-off-by: Nate Koenig <[email protected]>

* Fix lint

Signed-off-by: Michael Carroll <[email protected]>

* Update sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Move AirPressure functions out of ComponentInspector (#1179)

Signed-off-by: Louise Poubel <[email protected]>

* Fix get decimals, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* cleanup and simplification

Signed-off-by: Nate Koenig <[email protected]>

* Require sdf 12.1.0

Signed-off-by: Nate Koenig <[email protected]>

* missign width

Signed-off-by: Nate Koenig <[email protected]>

* Added simulation state aware spin box

Signed-off-by: Nate Koenig <[email protected]>

* Merged

Signed-off-by: Nate Koenig <[email protected]>

* merged

Signed-off-by: Nate Koenig <[email protected]>

* Remove console output

Signed-off-by: Nate Koenig <[email protected]>

* alphabetize

Signed-off-by: Nate Koenig <[email protected]>

* Fix build

Signed-off-by: Nate Koenig <[email protected]>

* Add IMU component inspector

Signed-off-by: Nate Koenig <[email protected]>

* alphabetize

Signed-off-by: Nate Koenig <[email protected]>

* Cleanup build

Signed-off-by: Nate Koenig <[email protected]>

* Missing print call

Signed-off-by: Nate Koenig <[email protected]>

* Fix all codecheck issues

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>

* Added lidar component inspector (#1203)

* Support editing air pressure sensor in the GUI

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Added altimeter sensor inspector

Signed-off-by: Nate Koenig <[email protected]>

* Added magnetometer inspector

Signed-off-by: Nate Koenig <[email protected]>

* Fix lint

Signed-off-by: Michael Carroll <[email protected]>

* Update sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Move AirPressure functions out of ComponentInspector (#1179)

Signed-off-by: Louise Poubel <[email protected]>

* Fix get decimals, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* cleanup and simplification

Signed-off-by: Nate Koenig <[email protected]>

* Require sdf 12.1.0

Signed-off-by: Nate Koenig <[email protected]>

* missign width

Signed-off-by: Nate Koenig <[email protected]>

* Added simulation state aware spin box

Signed-off-by: Nate Koenig <[email protected]>

* Merged

Signed-off-by: Nate Koenig <[email protected]>

* merged

Signed-off-by: Nate Koenig <[email protected]>

* Remove console output

Signed-off-by: Nate Koenig <[email protected]>

* alphabetize

Signed-off-by: Nate Koenig <[email protected]>

* Fix build

Signed-off-by: Nate Koenig <[email protected]>

* Add IMU component inspector

Signed-off-by: Nate Koenig <[email protected]>

* Added lidar component inspector

Signed-off-by: Nate Koenig <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>

* Model Editor: Add Joints to model (#1196)

* Model Editor: Add Joints to model

Signed-off-by: Michael Carroll <[email protected]>

* Lint

Signed-off-by: Michael Carroll <[email protected]>

* Style and documentation

Signed-off-by: Nate Koenig <[email protected]>

* Suppress physics warnings on newly-created joints

Signed-off-by: Michael Carroll <[email protected]>

* Added a header

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>

* Allow user to modify joint type (#1198)

* Support editing air pressure sensor in the GUI

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Add noise to qrc

Signed-off-by: Nate Koenig <[email protected]>

* Fix lint

Signed-off-by: Michael Carroll <[email protected]>

* Update sensor icon

Signed-off-by: Nate Koenig <[email protected]>

* Move AirPressure functions out of ComponentInspector (#1179)

Signed-off-by: Louise Poubel <[email protected]>

* Fix get decimals, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* cleanup and simplification

Signed-off-by: Nate Koenig <[email protected]>

* Require sdf 12.1.0

Signed-off-by: Nate Koenig <[email protected]>

* missign width

Signed-off-by: Nate Koenig <[email protected]>

* Added simulation state aware spin box

Signed-off-by: Nate Koenig <[email protected]>

* Remove console output

Signed-off-by: Nate Koenig <[email protected]>

* Allow user to modify joint type

Signed-off-by: Michael Carroll <[email protected]>

* Updated to use a separate class, and consolidate the look

Signed-off-by: Nate Koenig <[email protected]>

* Added recreate to joint add

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>

* Add sensors to a link via the GUI (#1188)

* add an add entity button to component inspector. Currently only enabled for models

Signed-off-by: Ian Chen <[email protected]>

* add model editor gui plugin that inserts visuals to the scene in the render thread

Signed-off-by: Ian Chen <[email protected]>

* write to ECM

Signed-off-by: Ian Chen <[email protected]>

* get updated GUI ECM info in world control CB

Signed-off-by: Ashton Larkin <[email protected]>

* support adding light links

Signed-off-by: Ian Chen <[email protected]>

* working on adding tests

Signed-off-by: Ashton Larkin <[email protected]>

* remove TODO note, issue fixed by #1131

Signed-off-by: Ashton Larkin <[email protected]>

* notify other GUI plugins of added/removed entities via GUI events

Signed-off-by: Ashton Larkin <[email protected]>

* use const ref for constructor input params

Signed-off-by: Ashton Larkin <[email protected]>

* guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int

Signed-off-by: Ashton Larkin <[email protected]>

* testing makr as new entity  func

Signed-off-by: Ian Chen <[email protected]>

* rm printouts

Signed-off-by: Ian Chen <[email protected]>

* register type

Signed-off-by: Ian Chen <[email protected]>

* refactor render util

Signed-off-by: Ian Chen <[email protected]>

* apply GUI ECM's diff to server ECM at end of pause interval

Signed-off-by: Ashton Larkin <[email protected]>

* use gui event to update server

Signed-off-by: Ashton Larkin <[email protected]>

* Working on sensor addition and editing

Signed-off-by: Nate Koenig <[email protected]>

* handle step and support original control service

Signed-off-by: Ashton Larkin <[email protected]>

* Reduced code duplication

Signed-off-by: Nate Koenig <[email protected]>

* Set gazebo's default to use the event based system

Signed-off-by: Nate Koenig <[email protected]>

* Testing things out

Signed-off-by: Nate Koenig <[email protected]>

* updates

Signed-off-by: Nate Koenig <[email protected]>

* workaround for avoiding crash on exit

Signed-off-by: Ian Chen <[email protected]>

* refactor, comment out unused menu items

Signed-off-by: Ian Chen <[email protected]>

* remove commented out code, add CreateLight function

Signed-off-by: Ian Chen <[email protected]>

* add model editor src files

Signed-off-by: Ian Chen <[email protected]>

* remove more commented out code

Signed-off-by: Ian Chen <[email protected]>

* Fix build

Signed-off-by: Nate Koenig <[email protected]>

* use entity instead of entity name

Signed-off-by: Nate Koenig <[email protected]>

* Update link add menu

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* Added back in sensor menu

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* use entity instead of entity name (#1176)

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>

* Adding sensors

Signed-off-by: Nate Koenig <[email protected]>

* Add link menu updates (#1177)

* use entity instead of entity name

Signed-off-by: Nate Koenig <[email protected]>

* Update link add menu

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Ian Chen <[email protected]>

* fix adding ellipsoid

Signed-off-by: Ian Chen <[email protected]>

* merge model_editor into component_inspector

Signed-off-by: Ian Chen <[email protected]>

* fixing warnings

Signed-off-by: Ian Chen <[email protected]>

* Adjust tool tips

Signed-off-by: Nate Koenig <[email protected]>

* Updates

Signed-off-by: Nate Koenig <[email protected]>

* updates

Signed-off-by: Nate Koenig <[email protected]>

* updates

Signed-off-by: Nate Koenig <[email protected]>

* Adding lidar menu

Signed-off-by: Nate Koenig <[email protected]>

* alphabetize

Signed-off-by: Nate Koenig <[email protected]>

* Comment out sensors not supported

Signed-off-by: Nate Koenig <[email protected]>

* Added segmentation camera

Signed-off-by: Nate Koenig <[email protected]>

* fix id

Signed-off-by: Nate Koenig <[email protected]>

* fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Fix submenue

Signed-off-by: Nate Koenig <[email protected]>

* Remove lidar menu, and address comments

Signed-off-by: Nate Koenig <[email protected]>

* fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* Merged

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Ian Chen <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>

* Support setting pose on links, visuals, collision via the GUI (#1230)

* Working on pose modification

Signed-off-by: Nate Koenig <[email protected]>

* Support setting pose on links, visuals, collision via the GUI

Signed-off-by: Nate Koenig <[email protected]>

* Fix test

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Nate Koenig <[email protected]>

* alphabetize

Signed-off-by: Nate Koenig <[email protected]>

* Pimplize a class and added units, and 'joint'

Signed-off-by: Nate Koenig <[email protected]>

* remove laser

Signed-off-by: Nate Koenig <[email protected]>

* Added extra note

Signed-off-by: Nate Koenig <[email protected]>

* Addressing comments

Signed-off-by: Nate Koenig <[email protected]>

* Allow models to transform

Signed-off-by: Nate Koenig <[email protected]>

* remove console log

Signed-off-by: Nate Koenig <[email protected]>

* rename componentinspector in qml

Signed-off-by: Nate Koenig <[email protected]>

* Update based on comments

Signed-off-by: Nate Koenig <[email protected]>

* Don't publish ECM changes when paused

Signed-off-by: Nate Koenig <[email protected]>

* Apply patch

Signed-off-by: Nate Koenig <[email protected]>

* Fix joint type dropdown

Signed-off-by: Nate Koenig <[email protected]>

* Joint type spacing

Signed-off-by: Nate Koenig <[email protected]>

* Fix codecheck

Signed-off-by: Nate Koenig <[email protected]>

* editor changes

Signed-off-by: Nate Koenig <[email protected]>

* Recereate on sensors

Signed-off-by: Nate Koenig <[email protected]>

* Don't allow world as child link

Signed-off-by: Nate Koenig <[email protected]>

* Fix scene broadcaster test, and add another modelcommandapi test

Signed-off-by: Nate Koenig <[email protected]>

* Added model command api gpu lidar test

Signed-off-by: Nate Koenig <[email protected]>

* use MAX_VALUE

Signed-off-by: Nate Koenig <[email protected]>

* Added units to model command

Signed-off-by: Nate Koenig <[email protected]>

* Fix tests

Signed-off-by: Nate Koenig <[email protected]>

* Added ProcessNewWorldControlState test

Signed-off-by: Nate Koenig <[email protected]>

* Update test/worlds/gpu_lidar.sdf

Co-authored-by: Louise Poubel <[email protected]>

* Removed comments and plugins

Signed-off-by: Nate Koenig <[email protected]>

* Update comments

Signed-off-by: Nate Koenig <[email protected]>

Co-authored-by: Ian Chen <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
Co-authored-by: Nate Koenig <[email protected]>
Co-authored-by: Michael Carroll <[email protected]>
Co-authored-by: Louise Poubel <[email protected]>
Co-authored-by: Ashton Larkin <[email protected]>
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