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Support recreating model entities #1170
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… add test Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Michael Carroll <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
…nrobotics/ign-gazebo into air_pressure_component_inspector
Signed-off-by: Louise Poubel <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Does the integration test pass for you? I'm getting failures:
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Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
fixed in 39a1d34 |
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
…azebo into recreate_entities
nice, I was able to recreate a model with sensors in the links. When I tried to recreate a rendering sensor, e.g. rgbd camera, I get an error msg that the camera already exists. This should be fixed by 8a6552e and gazebosim/gz-sensors#169 |
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
I'll merge this once CI looks okay. |
Out of curiosity, did you try this on any models with joints? If not, I can. |
Oh I did not try this on a model with joints. |
Signed-off-by: Michael Carroll <[email protected]>
Just did a simple test world with two double pendulums here: https://github.com/ignitionrobotics/ign-gazebo/tree/recreate_entities_joints I'm getting errors like
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Is this something you are looking into, or should I take it on? |
I'm looking into it. It reliably happens when I have two double pendulums that are cloned, but not if there is a single model in the world. |
There was an issue in searching for joint parent_link and child_link frames if there was another model with the same frame names. This will correctly search for frame entity ids that are children of the same model. Signed-off-by: Michael Carroll <[email protected]>
* Test model recreation with jointed models * Fix multiple joints with same names There was an issue in searching for joint parent_link and child_link frames if there was another model with the same frame names. This will correctly search for frame entity ids that are children of the same model. Signed-off-by: Michael Carroll <[email protected]>
…nks and joints Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]>
* update more model properties and add code to update link properties Signed-off-by: Ian Chen <[email protected]> * update sensors, and add test Signed-off-by: Ian Chen <[email protected]> * Suggestion to #1170 Signed-off-by: Nate Koenig <[email protected]> * update to use new api Signed-off-by: Ian Chen <[email protected]> * use updated api Signed-off-by: Ian Chen <[email protected]> * require sdf 12.2 Signed-off-by: Nate Koenig <[email protected]> * Update SdfGenerator to save light data to file (#1209) * save lights Signed-off-by: Ian Chen <[email protected]> * fix doc Signed-off-by: Ian Chen <[email protected]> * use updated api Signed-off-by: Ian Chen <[email protected]> * Update SdfGenerator to save joint data to file (#1220) * save joints Signed-off-by: Ian Chen <[email protected]> * use joinPaths Signed-off-by: Ian Chen <[email protected]> * Only output thread_pitch for screw joints Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Fix test Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]>
* Model editor: Add links to model (#1165) * add an add entity button to component inspector. Currently only enabled for models Signed-off-by: Ian Chen <[email protected]> * add model editor gui plugin that inserts visuals to the scene in the render thread Signed-off-by: Ian Chen <[email protected]> * write to ECM Signed-off-by: Ian Chen <[email protected]> * support adding light links Signed-off-by: Ian Chen <[email protected]> * notify other GUI plugins of added/removed entities via GUI events Signed-off-by: Ashton Larkin <[email protected]> * use const ref for constructor input params Signed-off-by: Ashton Larkin <[email protected]> * guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int Signed-off-by: Ashton Larkin <[email protected]> * testing makr as new entity func Signed-off-by: Ian Chen <[email protected]> * rm printouts Signed-off-by: Ian Chen <[email protected]> * register type Signed-off-by: Ian Chen <[email protected]> * refactor render util Signed-off-by: Ian Chen <[email protected]> * workaround for avoiding crash on exit Signed-off-by: Ian Chen <[email protected]> * refactor, comment out unused menu items Signed-off-by: Ian Chen <[email protected]> * remove commented out code, add CreateLight function Signed-off-by: Ian Chen <[email protected]> * add model editor src files Signed-off-by: Ian Chen <[email protected]> * remove more commented out code Signed-off-by: Ian Chen <[email protected]> * use entity instead of entity name (#1176) Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Add link menu updates (#1177) * use entity instead of entity name Signed-off-by: Nate Koenig <[email protected]> * Update link add menu Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]> * fix adding ellipsoid Signed-off-by: Ian Chen <[email protected]> * merge model_editor into component_inspector Signed-off-by: Ian Chen <[email protected]> * fixing warnings Signed-off-by: Ian Chen <[email protected]> * Adjust tool tips Signed-off-by: Nate Koenig <[email protected]> * fix adding light Signed-off-by: Ian Chen <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> * Fixed documentation Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Ashton Larkin <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Support recreating model entities (#1170) * add recreate component and implement recreate entities functionality, add test Signed-off-by: Ian Chen <[email protected]> * update test and make recreate entities with same name work Signed-off-by: Ian Chen <[email protected]> * revert add include Signed-off-by: Ian Chen <[email protected]> * style Signed-off-by: Ian Chen <[email protected]> * Support editing air pressure sensor in the GUI Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Fix lint Signed-off-by: Michael Carroll <[email protected]> * Update sensor icon Signed-off-by: Nate Koenig <[email protected]> * Move AirPressure functions out of ComponentInspector (#1179) Signed-off-by: Louise Poubel <[email protected]> * Fix get decimals, and address comments Signed-off-by: Nate Koenig <[email protected]> * cleanup and simplification Signed-off-by: Nate Koenig <[email protected]> * check recreate comp in ancestor Signed-off-by: Ian Chen <[email protected]> * require sdf 12.1.0 Signed-off-by: Nate Koenig <[email protected]> * Revert sdf version requirement Signed-off-by: Nate Koenig <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> * revert my bad merge Signed-off-by: Nate Koenig <[email protected]> * remvoe sensor icon Signed-off-by: Nate Koenig <[email protected]> * Together (#1187) * add an add entity button to component inspector. Currently only enabled for models Signed-off-by: Ian Chen <[email protected]> * add model editor gui plugin that inserts visuals to the scene in the render thread Signed-off-by: Ian Chen <[email protected]> * write to ECM Signed-off-by: Ian Chen <[email protected]> * support adding light links Signed-off-by: Ian Chen <[email protected]> * notify other GUI plugins of added/removed entities via GUI events Signed-off-by: Ashton Larkin <[email protected]> * use const ref for constructor input params Signed-off-by: Ashton Larkin <[email protected]> * guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int Signed-off-by: Ashton Larkin <[email protected]> * testing makr as new entity func Signed-off-by: Ian Chen <[email protected]> * rm printouts Signed-off-by: Ian Chen <[email protected]> * register type Signed-off-by: Ian Chen <[email protected]> * refactor render util Signed-off-by: Ian Chen <[email protected]> * workaround for avoiding crash on exit Signed-off-by: Ian Chen <[email protected]> * refactor, comment out unused menu items Signed-off-by: Ian Chen <[email protected]> * remove commented out code, add CreateLight function Signed-off-by: Ian Chen <[email protected]> * add model editor src files Signed-off-by: Ian Chen <[email protected]> * remove more commented out code Signed-off-by: Ian Chen <[email protected]> * use entity instead of entity name (#1176) Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Add link menu updates (#1177) * use entity instead of entity name Signed-off-by: Nate Koenig <[email protected]> * Update link add menu Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]> * fix adding ellipsoid Signed-off-by: Ian Chen <[email protected]> * merge model_editor into component_inspector Signed-off-by: Ian Chen <[email protected]> * fixing warnings Signed-off-by: Ian Chen <[email protected]> * Adjust tool tips Signed-off-by: Nate Koenig <[email protected]> * fix adding light Signed-off-by: Ian Chen <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> * Fixed documentation Signed-off-by: Nate Koenig <[email protected]> * Working on model creation Signed-off-by: Nate Koenig <[email protected]> * Fix build Signed-off-by: Nate Koenig <[email protected]> * Added debug statements Signed-off-by: Nate Koenig <[email protected]> * use each no cache Signed-off-by: Ian Chen <[email protected]> * fix removing component from view Signed-off-by: Ian Chen <[email protected]> * Fix physics Signed-off-by: Nate Koenig <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]> Co-authored-by: Ashton Larkin <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Address comments Signed-off-by: Nate Koenig <[email protected]> * update cameras list on sensor removal Signed-off-by: Ian Chen <[email protected]> * update cameras list on sensor removal Signed-off-by: Ian Chen <[email protected]> * Require sensors 6.1 Signed-off-by: Nate Koenig <[email protected]> * sensors 6.0.1 Signed-off-by: Nate Koenig <[email protected]> * Test model recreation with jointed models Signed-off-by: Michael Carroll <[email protected]> * Fix multiple joints with same names There was an issue in searching for joint parent_link and child_link frames if there was another model with the same frame names. This will correctly search for frame entity ids that are children of the same model. Signed-off-by: Michael Carroll <[email protected]> * Recreate entities joints (#1206) * Test model recreation with jointed models * Fix multiple joints with same names There was an issue in searching for joint parent_link and child_link frames if there was another model with the same frame names. This will correctly search for frame entity ids that are children of the same model. Signed-off-by: Michael Carroll <[email protected]> * Fix the ecm test, which had bad parent-child relationships between links and joints Signed-off-by: Nate Koenig <[email protected]> * Added test for world joints Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Louise Poubel <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ashton Larkin <[email protected]> * Support editing air pressure sensor in the GUI (#1171) * Support editing air pressure sensor in the GUI Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Fix lint Signed-off-by: Michael Carroll <[email protected]> * Update sensor icon Signed-off-by: Nate Koenig <[email protected]> * Move AirPressure functions out of ComponentInspector (#1179) Signed-off-by: Louise Poubel <[email protected]> * Fix get decimals, and address comments Signed-off-by: Nate Koenig <[email protected]> * cleanup and simplification Signed-off-by: Nate Koenig <[email protected]> * Require sdf 12.1.0 Signed-off-by: Nate Koenig <[email protected]> * missign width Signed-off-by: Nate Koenig <[email protected]> * Added simulation state aware spin box Signed-off-by: Nate Koenig <[email protected]> * Remove console output Signed-off-by: Nate Koenig <[email protected]> * Added state awareness to add entity button Signed-off-by: Nate Koenig <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> * Remove extra variable Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Added altimeter sensor inspector (#1172) * Support editing air pressure sensor in the GUI Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Added altimeter sensor inspector Signed-off-by: Nate Koenig <[email protected]> * Fix lint Signed-off-by: Michael Carroll <[email protected]> * Update sensor icon Signed-off-by: Nate Koenig <[email protected]> * Move AirPressure functions out of ComponentInspector (#1179) Signed-off-by: Louise Poubel <[email protected]> * Fix get decimals, and address comments Signed-off-by: Nate Koenig <[email protected]> * cleanup and simplification Signed-off-by: Nate Koenig <[email protected]> * Require sdf 12.1.0 Signed-off-by: Nate Koenig <[email protected]> * missign width Signed-off-by: Nate Koenig <[email protected]> * Added simulation state aware spin box Signed-off-by: Nate Koenig <[email protected]> * Merged Signed-off-by: Nate Koenig <[email protected]> * merged Signed-off-by: Nate Koenig <[email protected]> * Remove console output Signed-off-by: Nate Koenig <[email protected]> * alphabetize Signed-off-by: Nate Koenig <[email protected]> * Documentation Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Added magnetometer inspector (#1173) * Support editing air pressure sensor in the GUI Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Added altimeter sensor inspector Signed-off-by: Nate Koenig <[email protected]> * Added magnetometer inspector Signed-off-by: Nate Koenig <[email protected]> * Fix lint Signed-off-by: Michael Carroll <[email protected]> * Update sensor icon Signed-off-by: Nate Koenig <[email protected]> * Move AirPressure functions out of ComponentInspector (#1179) Signed-off-by: Louise Poubel <[email protected]> * Fix get decimals, and address comments Signed-off-by: Nate Koenig <[email protected]> * cleanup and simplification Signed-off-by: Nate Koenig <[email protected]> * Require sdf 12.1.0 Signed-off-by: Nate Koenig <[email protected]> * missign width Signed-off-by: Nate Koenig <[email protected]> * Added simulation state aware spin box Signed-off-by: Nate Koenig <[email protected]> * Merged Signed-off-by: Nate Koenig <[email protected]> * merged Signed-off-by: Nate Koenig <[email protected]> * Remove console output Signed-off-by: Nate Koenig <[email protected]> * alphabetize Signed-off-by: Nate Koenig <[email protected]> * Fix build Signed-off-by: Nate Koenig <[email protected]> * alphabetize Signed-off-by: Nate Koenig <[email protected]> * Cleanup build Signed-off-by: Nate Koenig <[email protected]> * Missing print call Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Add IMU component inspector (#1191) * Support editing air pressure sensor in the GUI Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Added altimeter sensor inspector Signed-off-by: Nate Koenig <[email protected]> * Added magnetometer inspector Signed-off-by: Nate Koenig <[email protected]> * Fix lint Signed-off-by: Michael Carroll <[email protected]> * Update sensor icon Signed-off-by: Nate Koenig <[email protected]> * Move AirPressure functions out of ComponentInspector (#1179) Signed-off-by: Louise Poubel <[email protected]> * Fix get decimals, and address comments Signed-off-by: Nate Koenig <[email protected]> * cleanup and simplification Signed-off-by: Nate Koenig <[email protected]> * Require sdf 12.1.0 Signed-off-by: Nate Koenig <[email protected]> * missign width Signed-off-by: Nate Koenig <[email protected]> * Added simulation state aware spin box Signed-off-by: Nate Koenig <[email protected]> * Merged Signed-off-by: Nate Koenig <[email protected]> * merged Signed-off-by: Nate Koenig <[email protected]> * Remove console output Signed-off-by: Nate Koenig <[email protected]> * alphabetize Signed-off-by: Nate Koenig <[email protected]> * Fix build Signed-off-by: Nate Koenig <[email protected]> * Add IMU component inspector Signed-off-by: Nate Koenig <[email protected]> * alphabetize Signed-off-by: Nate Koenig <[email protected]> * Cleanup build Signed-off-by: Nate Koenig <[email protected]> * Missing print call Signed-off-by: Nate Koenig <[email protected]> * Fix all codecheck issues Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Added lidar component inspector (#1203) * Support editing air pressure sensor in the GUI Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Added altimeter sensor inspector Signed-off-by: Nate Koenig <[email protected]> * Added magnetometer inspector Signed-off-by: Nate Koenig <[email protected]> * Fix lint Signed-off-by: Michael Carroll <[email protected]> * Update sensor icon Signed-off-by: Nate Koenig <[email protected]> * Move AirPressure functions out of ComponentInspector (#1179) Signed-off-by: Louise Poubel <[email protected]> * Fix get decimals, and address comments Signed-off-by: Nate Koenig <[email protected]> * cleanup and simplification Signed-off-by: Nate Koenig <[email protected]> * Require sdf 12.1.0 Signed-off-by: Nate Koenig <[email protected]> * missign width Signed-off-by: Nate Koenig <[email protected]> * Added simulation state aware spin box Signed-off-by: Nate Koenig <[email protected]> * Merged Signed-off-by: Nate Koenig <[email protected]> * merged Signed-off-by: Nate Koenig <[email protected]> * Remove console output Signed-off-by: Nate Koenig <[email protected]> * alphabetize Signed-off-by: Nate Koenig <[email protected]> * Fix build Signed-off-by: Nate Koenig <[email protected]> * Add IMU component inspector Signed-off-by: Nate Koenig <[email protected]> * Added lidar component inspector Signed-off-by: Nate Koenig <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Model Editor: Add Joints to model (#1196) * Model Editor: Add Joints to model Signed-off-by: Michael Carroll <[email protected]> * Lint Signed-off-by: Michael Carroll <[email protected]> * Style and documentation Signed-off-by: Nate Koenig <[email protected]> * Suppress physics warnings on newly-created joints Signed-off-by: Michael Carroll <[email protected]> * Added a header Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Allow user to modify joint type (#1198) * Support editing air pressure sensor in the GUI Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Add noise to qrc Signed-off-by: Nate Koenig <[email protected]> * Fix lint Signed-off-by: Michael Carroll <[email protected]> * Update sensor icon Signed-off-by: Nate Koenig <[email protected]> * Move AirPressure functions out of ComponentInspector (#1179) Signed-off-by: Louise Poubel <[email protected]> * Fix get decimals, and address comments Signed-off-by: Nate Koenig <[email protected]> * cleanup and simplification Signed-off-by: Nate Koenig <[email protected]> * Require sdf 12.1.0 Signed-off-by: Nate Koenig <[email protected]> * missign width Signed-off-by: Nate Koenig <[email protected]> * Added simulation state aware spin box Signed-off-by: Nate Koenig <[email protected]> * Remove console output Signed-off-by: Nate Koenig <[email protected]> * Allow user to modify joint type Signed-off-by: Michael Carroll <[email protected]> * Updated to use a separate class, and consolidate the look Signed-off-by: Nate Koenig <[email protected]> * Added recreate to joint add Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Add sensors to a link via the GUI (#1188) * add an add entity button to component inspector. Currently only enabled for models Signed-off-by: Ian Chen <[email protected]> * add model editor gui plugin that inserts visuals to the scene in the render thread Signed-off-by: Ian Chen <[email protected]> * write to ECM Signed-off-by: Ian Chen <[email protected]> * get updated GUI ECM info in world control CB Signed-off-by: Ashton Larkin <[email protected]> * support adding light links Signed-off-by: Ian Chen <[email protected]> * working on adding tests Signed-off-by: Ashton Larkin <[email protected]> * remove TODO note, issue fixed by #1131 Signed-off-by: Ashton Larkin <[email protected]> * notify other GUI plugins of added/removed entities via GUI events Signed-off-by: Ashton Larkin <[email protected]> * use const ref for constructor input params Signed-off-by: Ashton Larkin <[email protected]> * guarantee 64 bit entity IDs with gazebo::Entity instead of unsigned int Signed-off-by: Ashton Larkin <[email protected]> * testing makr as new entity func Signed-off-by: Ian Chen <[email protected]> * rm printouts Signed-off-by: Ian Chen <[email protected]> * register type Signed-off-by: Ian Chen <[email protected]> * refactor render util Signed-off-by: Ian Chen <[email protected]> * apply GUI ECM's diff to server ECM at end of pause interval Signed-off-by: Ashton Larkin <[email protected]> * use gui event to update server Signed-off-by: Ashton Larkin <[email protected]> * Working on sensor addition and editing Signed-off-by: Nate Koenig <[email protected]> * handle step and support original control service Signed-off-by: Ashton Larkin <[email protected]> * Reduced code duplication Signed-off-by: Nate Koenig <[email protected]> * Set gazebo's default to use the event based system Signed-off-by: Nate Koenig <[email protected]> * Testing things out Signed-off-by: Nate Koenig <[email protected]> * updates Signed-off-by: Nate Koenig <[email protected]> * workaround for avoiding crash on exit Signed-off-by: Ian Chen <[email protected]> * refactor, comment out unused menu items Signed-off-by: Ian Chen <[email protected]> * remove commented out code, add CreateLight function Signed-off-by: Ian Chen <[email protected]> * add model editor src files Signed-off-by: Ian Chen <[email protected]> * remove more commented out code Signed-off-by: Ian Chen <[email protected]> * Fix build Signed-off-by: Nate Koenig <[email protected]> * use entity instead of entity name Signed-off-by: Nate Koenig <[email protected]> * Update link add menu Signed-off-by: Nate Koenig <[email protected]> * Updates Signed-off-by: Nate Koenig <[email protected]> * Added back in sensor menu Signed-off-by: Nate Koenig <[email protected]> * Updates Signed-off-by: Nate Koenig <[email protected]> * Updates Signed-off-by: Nate Koenig <[email protected]> * Updates Signed-off-by: Nate Koenig <[email protected]> * use entity instead of entity name (#1176) Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Adding sensors Signed-off-by: Nate Koenig <[email protected]> * Add link menu updates (#1177) * use entity instead of entity name Signed-off-by: Nate Koenig <[email protected]> * Update link add menu Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]> * fix adding ellipsoid Signed-off-by: Ian Chen <[email protected]> * merge model_editor into component_inspector Signed-off-by: Ian Chen <[email protected]> * fixing warnings Signed-off-by: Ian Chen <[email protected]> * Adjust tool tips Signed-off-by: Nate Koenig <[email protected]> * Updates Signed-off-by: Nate Koenig <[email protected]> * updates Signed-off-by: Nate Koenig <[email protected]> * updates Signed-off-by: Nate Koenig <[email protected]> * Adding lidar menu Signed-off-by: Nate Koenig <[email protected]> * alphabetize Signed-off-by: Nate Koenig <[email protected]> * Comment out sensors not supported Signed-off-by: Nate Koenig <[email protected]> * Added segmentation camera Signed-off-by: Nate Koenig <[email protected]> * fix id Signed-off-by: Nate Koenig <[email protected]> * fix codecheck Signed-off-by: Nate Koenig <[email protected]> * Fix submenue Signed-off-by: Nate Koenig <[email protected]> * Remove lidar menu, and address comments Signed-off-by: Nate Koenig <[email protected]> * fix codecheck Signed-off-by: Nate Koenig <[email protected]> * Merged Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]> Co-authored-by: Ashton Larkin <[email protected]> Co-authored-by: Ashton Larkin <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * Support setting pose on links, visuals, collision via the GUI (#1230) * Working on pose modification Signed-off-by: Nate Koenig <[email protected]> * Support setting pose on links, visuals, collision via the GUI Signed-off-by: Nate Koenig <[email protected]> * Fix test Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> * alphabetize Signed-off-by: Nate Koenig <[email protected]> * Pimplize a class and added units, and 'joint' Signed-off-by: Nate Koenig <[email protected]> * remove laser Signed-off-by: Nate Koenig <[email protected]> * Added extra note Signed-off-by: Nate Koenig <[email protected]> * Addressing comments Signed-off-by: Nate Koenig <[email protected]> * Allow models to transform Signed-off-by: Nate Koenig <[email protected]> * remove console log Signed-off-by: Nate Koenig <[email protected]> * rename componentinspector in qml Signed-off-by: Nate Koenig <[email protected]> * Update based on comments Signed-off-by: Nate Koenig <[email protected]> * Don't publish ECM changes when paused Signed-off-by: Nate Koenig <[email protected]> * Apply patch Signed-off-by: Nate Koenig <[email protected]> * Fix joint type dropdown Signed-off-by: Nate Koenig <[email protected]> * Joint type spacing Signed-off-by: Nate Koenig <[email protected]> * Fix codecheck Signed-off-by: Nate Koenig <[email protected]> * editor changes Signed-off-by: Nate Koenig <[email protected]> * Recereate on sensors Signed-off-by: Nate Koenig <[email protected]> * Don't allow world as child link Signed-off-by: Nate Koenig <[email protected]> * Fix scene broadcaster test, and add another modelcommandapi test Signed-off-by: Nate Koenig <[email protected]> * Added model command api gpu lidar test Signed-off-by: Nate Koenig <[email protected]> * use MAX_VALUE Signed-off-by: Nate Koenig <[email protected]> * Added units to model command Signed-off-by: Nate Koenig <[email protected]> * Fix tests Signed-off-by: Nate Koenig <[email protected]> * Added ProcessNewWorldControlState test Signed-off-by: Nate Koenig <[email protected]> * Update test/worlds/gpu_lidar.sdf Co-authored-by: Louise Poubel <[email protected]> * Removed comments and plugins Signed-off-by: Nate Koenig <[email protected]> * Update comments Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]> Co-authored-by: Ashton Larkin <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Louise Poubel <[email protected]> Co-authored-by: Ashton Larkin <[email protected]>
🎉 New feature
Summary
This PR adds support for recreating model entities. This feature is implemented to for the model editor work. Once a user makes changes to a model, i.e. by updating its or components or it's child entities' components, the idea is to just delete the old model and create a new one. This avoids having to go to different systems, detect what changed, and apply updates.
It introduces a new
components::Recreate
component. When attached to an model entity, theSimulationRunner
will mark the existing model (recursively) as removed and recreate a new model by cloning from the original one. The cloned / recreated model will have the same name but different Entity Ids.Test it
Added a
INTEGRATION_recreate_entities
testChecklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge