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Unreal Engine plugin documentation update #11625

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merged 38 commits into from
Nov 5, 2024

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tustanivsky
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This PR introduces the following changes to Unreal Engine plugin docs:

  • Add tracing and trace propagation features description #470, #631
  • Add notice that symbol upload can be enabled via env variable #636
  • Add notice about Android Gradle plugin fallback #633
  • Add notice that session tracking requires UE 5.2 or newer #496
  • Add options for automatic breadcrumbs #522
  • Add notice about screenshot attachment #582

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vercel bot commented Oct 21, 2024

@tustanivsky is attempting to deploy a commit to the Sentry Team on Vercel.

A member of the Team first needs to authorize it.

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Thanks for updating those!

There seem to be 2 links that lead to non-existing pages

❌ Found 2 404s across 1 page

🌐 http://localhost:3000/platforms/unreal/tracing
    - [TracesSampler](/platforms/unreal/configuration/sampling/#setting-a-sampling-function)
    - [sample transactions](/platforms/unreal/configuration/sampling/#sampling-transaction-events)

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There seem to be 2 links that lead to non-existing pages

Good catch - we were entirely missing the Configuration/Sampling section in docs which I've added with the latest commit.

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From my side everything looks good content wise and is clear to understand how features are used.

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This looks great technically!

docs/platforms/unreal/configuration/options.mdx Outdated Show resolved Hide resolved
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I do wish we could "gamify" the sample.

@bitsandfoxes bitsandfoxes requested a review from a team October 23, 2024 14:29
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I've approved the vercel build, lets see

docs/platforms/unreal/configuration/options.mdx Outdated Show resolved Hide resolved
docs/platforms/unreal/configuration/options.mdx Outdated Show resolved Hide resolved
docs/platforms/unreal/configuration/sampling.mdx Outdated Show resolved Hide resolved
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- `sentry-trace`
- `baggage`

If you run any JavaScript applications in your distributed system, make sure that those two headers are added to your CORS allowlist and won't be blocked or stripped by your proxy servers, gateways, or firewalls.
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We should prob fix this docs-wide, right? A Flutter/.NET/Kotlin/Rust app running on the browser (e.g: wasm) also has this concern. While a JS app on NodeJS doesn't.

@chargome does my statement check out?

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If you run any JavaScript applications in your distributed system, make sure that those two headers are added to your CORS allowlist and won't be blocked or stripped by your proxy servers, gateways, or firewalls.
If you run any browser applications in your distributed system, make sure that those two headers are added to your CORS allowlist and won't be blocked or stripped by your proxy servers, gateways, or firewalls.

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virtual bool Sample_Implementation(USentrySamplingContext* samplingContext, float& samplingValue) override
{
const FString& path =
*samplingContext->GetCustomSamplingContext().Find("__HttpPath");
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Can we translate this to something that resonates more with an Unreal Game?

__HttpPath is IIRC what we have on ASP.NET Core.

Do we create transactions with any additional context in the SDK that we can use here in the example?

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*samplingContext->GetCustomSamplingContext().Find("__HttpPath");
*samplingContext->GetCustomSamplingContext().Find("StartGame");

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I've made an attempt to "gamify" this example by determining the sample rate based on a match's game mode. Please let me know if that makes sense

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geoffg-sentry commented Oct 29, 2024

Troubleshooting some vercel issues with @bitsandfoxes, I've authorized the vercel changes

@bruno-garcia bruno-garcia merged commit ac9a141 into getsentry:master Nov 5, 2024
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@tustanivsky tustanivsky deleted the unreal-engine branch November 5, 2024 06:52
martinhaintz pushed a commit that referenced this pull request Nov 5, 2024
* master: (213 commits)
  Remove feature flag documentation from issue details page (#11734)
  docs(insights): Remove EA note from Queries re: MongoDB (#11735)
  docs(nuxt): `piniaIntegration` in Nuxt (#11684)
  feat(flags): Add OpenFeature and LaunchDarkly integration documentation (#11675)
  Cleaning up mermaid code and made it a bit more readable in dark mode (#11726)
  docs(scopes): Add graphics for scope forking (#11702)
  Unreal Engine plugin documentation update (#11625)
  Bump API schema to 25e528ff (#11728)
  Bump API schema to 12bd311c (#11725)
  fix dark theme resolution (#11718)
  Update sign in to go to sentry (#11723)
  getsentry/relay@4bdad17
  API examples syntax highlighting (#11715)
  feat: Convert mermaid code blocks to SVGs client side (#11690)
  Trace context is required for transactions (#11456)
  deps: Bump SDK to 8.36.0 (#11696)
  getsentry/relay@2e2587c
  MAUI screenshot `SetBeforeScreenshotCapture`(#11672)
  Add CSS rule to fix color of bold links (#11707)
  Fix small typo on web-vitals-concepts (#11706)
  ...
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7 participants