Fix comments and indentation in .gdshaderinc
files
#79158
Merged
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Fixes #78205
The handling of comments and indentation in the shader editor wasn't considering shader include files.
It was using a
shader.is_null()
call to check if a shader file was empty before doing the comments/indentation, but, when using a shader include file, theshader
property will benull
even when the file isn't empty, and that would cause an early exit from the comments/indentation handling.Testing: