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Releases: lawnjelly/Misc

Godot 3.4 Editor with Portals Alpha 0.10

22 Jun 18:46
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Documentation (work in progress):
https://github.com/lawnjelly/Misc/blob/master/PortalDocs/rooms_and_portals.md

And also see the in built class reference in the editor.

GLES3 Batching version 0.18 - Mac only

18 Oct 10:40
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This is an experimental build with some tweaks to vertex buffer use which may or may not help with performance problems with Mac drivers. Unlikely to make much difference on other platforms, so only providing Mac build for now.

GLES3 Batching version 0.17

16 Oct 13:44
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In progress builds of GLES3 batching with Godot 3.2.4 latest version.
(builds made with github actions in my titan repository.)

No massive changes, but including because I'm compiling from 3.2.4 dev, and PouleyKetchoupp just included a fix for mesh_instances that may have left build 0.16 pretty broken.

Also includes buffer orphaning which may help performance on Macs.

GLES3 Batching version 0.16

10 Oct 11:34
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In progress builds of GLES3 batching with Godot 3.2.3 latest version.
(builds made with github actions in my titan repository.)

Fixes bug in 2d skinning, adds ninepatch method option.

GLES3 Batching version 0.15

27 Sep 09:41
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In progress builds of GLES3 batching with Godot 3.2.3 latest version.
(builds made with github actions in my titan repository.)

This version adds batching for polygons and also a software transform path for polygon skinning.

Note that normal mapped polys are not yet batched, these revert to legacy method.

GLES3 Batching version 0.14

24 Sep 15:28
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In progress builds of GLES3 batching with Godot 3.2.3 latest version.
(builds made with github actions in my titan repository.)

This version adds batching for ninepatch rects and lines.

GLES3 Batching version 0.13

22 Sep 14:44
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In progress builds of GLES3 batching with Godot 3.2.3 latest version.
(builds made with github actions in my titan repository.)

This version adds 2 new larger vertex formats, which should help accelerate custom shaders, in GLES3 AND GLES2.

Note this is highly likely to have regressions, especially in normal mapped 2d, so please report any feedback of bugs.

GLES3 Batching version 0.12

20 Sep 06:49
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In progress builds of GLES3 batching with Godot 3.2.3 latest version.
(builds made with github actions in my titan repository.)

This version adds the light angles system for allowing normal map flips and angles to work correctly with batching.

Also has a fixed check for the use of BUILTINS in custom shaders.

GLES3 Batching version 0.11

18 Sep 18:15
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In progress builds of GLES3 batching with Godot 3.2.3 latest version.

This version includes first go at batching across items. This is far more likely to cause regressions than 0.10. Especially likely with custom shaders so please provide feedback so I can fix bugs.

It should however speed up sprites and common single command items, in addition to the multi-command items (tilemaps and text etc).

GLES3 Batching version 0.10

16 Sep 16:09
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In progress builds of GLES3 batching with Godot 3.2.3 latest version.