Releases: mit-aera/FlightGoggles
Releases · mit-aera/FlightGoggles
FlightGoggles v3.0
This release adds the ground floor and the basement of MIT Stata Center photogrammetric environments.
Features:
- Add support for all environments in FlightGoggles:
- Photogrammetric environments: Stata_GroundFloor, Stata_Basement, Abandoned_Factory_Sunset
- Blackbird Dataset environments: Butterfly_World, Hazelwood_Loft, NYC_Subway, Museum_Day_Small, Museum_Day_Multiroom
- Adds support for new camera types
FlightGoggles v2.0.4-b1 Beta Release
New Features
- New quality selection modes:
VeryLow2GB
,Low2GB
,Medium
,High
(default),VeryHigh
,Ultra
.VeryLow2GB
requires~1.5GB
VRAM for monocular camera,~1.8GB
for stereo rendering. Satisfies feature request #75.- Set quality mode via
./FlightGoggles.x86_64 -screen-quality VeryLow2GB
or by passing-show-screen-selection
on startup. ./FlightGoggles.x86_64 -show-screen-selection
will display a quality-selection dialog.
- Added ability to set input/output port numbers for future multi-instance support (
-input-port
,-output-port
CLI args). - Enabled model LODs for increased performance
- Enabled SRP Batcher for Windows64 to increase render performance (only supported on DX11)
- Realtime reflections disabled for
VeryLow2GB
,Low2GB
,Medium
modes.
Bugfixes
- Reflections are now more accurate and will not "pop".
Known Issues
- ROS bridge node must be running before starting the FlightGoggles renderer. Otherwise, a crash similar to #81 will occur.
FlightGoggles v2.0.3
Update FlightGoggles to v2.0.3. Adds support for downward range finder (issue #52).
- Makes camera resolution configurable via ROS param files. Alleviates issues from #51 and #32.
- Lowers takeoff thrust threshold to 9.9N (see issues #56, #45).
- Adds Windows64 standalone build to releases page (requested in issues #53, #46).
- Adds nominal gate location file to ROS param server.
- Adds plotter for laser range finder.
- Adds example stereo reconstruction pipeline launch file.
FlightGoggles v2.0.2
FlightGoggles v2.0.1
- Includes revised environment layout.
- Removed sunset scene to decrease download size.
- FlightGoggles can now take in gate perturbation files.
- Per issue #24, FlightGoggles now uses the stable single-threaded graphics jobs pipeline.
- Per issue #46, the Unity3D backend no longer tries to connect to a sound card.
FlightGoggles v2.0.0
Public release of FlightGoggles version 2.0.0
New Features:
- Added ROS simulation framework.
- Added two new high-definition environments created using photogrammetry:
Abandoned_Factory_Morning
Abandoned_Factory_Sunset
API Breaking Changes
- Previous low-poly environments from
v1.8.0
have been removed from the FlightGoggles binary in order to decrease package size. - Message specification has been modified slightly.
Binary Download Links
FlightGoggles v1.7.0-rc8
Used for rendering the AgileDrones Blackbird Dataset (published in ISER 2018).
FlightGoggles Stable Release v1.5.6
Bugfixes
- Disables AA on depth camera.
FlightGoggles Stable Release v1.5.5
Features:
- New UI for specifying connection parameters.
Bugfixes
- Fixed groundplanes in multiple environments.
FlightGoggles Stable Release v1.5.4
New features
- FlightGoggles now allows for changing environments without restarting the FlightGoggles process. Simply disconnect the client for a few seconds before requesting a new scene.
- Simulator now handles disconnects gracefully without hanging.
Environment Changes
FPS_Warehouse
scene removed due to lack of graphical fidelity in the model.NYC_Subway
environment added.Museum_*
environments added.
Bugfixes
- Fixed an issue with environment loading that would cause FlightGoggles to not apply baked lightmaps.
- Fixed an issue that would cause FlightGoggles to go fullscreen on load (FlightGoggles should always be windowed).