Releases: open-duelyst/duelyst
Releases · open-duelyst/duelyst
v1.97.13
v1.97.12
What's Changed
- Deploy v1.97.11 to staging by @willroberts in #259
- Make starter bundle a one time purchase by @yoganlava in #265
- Wider null check for giftCrateTemplate by @yoganlava in #267
- Avoid disabling deck validation with ALL_CARDS_AVAILABLE by @willroberts in #268
- Empty deck before importing by @yoganlava in #269
- Removes duplicated import/export feature by @willroberts in #270
- Bump to v1.97.12 by @willroberts in #271
New Contributors
- @yoganlava made their first contribution in #265
Full Changelog: 1.97.11...1.97.12
v1.97.11
- Replaces the full collection gift crate with an automatic full collection, removing the client hang/crash on opening the gift crate
- Adds WebGL hardware acceleration flags to the desktop build for Steam Deck support
v1.97.10
- Creates a new login-based achievement which grants a complete card collection
- Alternate generals and basic-rarity cards no longer require unlocks
v1.97.9
- Adds import/export decks feature on the Collection screen
- Fixes viewport scaling for mobile web
- Adds Mobile Safari to the list of supported browsers
- Adds new worker task which automatically schedules boss battles in a rotation
- Removes Counterplay branding
v1.97.8
- Makes all game modes immediately available to the player. Practice games are no longer required before joining multiplayer, and Gauntlet no longer requires 20 multiplayer wins. (Thanks, @DarkVexon!)
- Reduces the Gauntlet entry fee to 0 Gold. In order to avoid resignation spamming for rewards, Gauntlet now requires 1 win before granting rewards.
- Users are now awarded 2,500 Gold and 50,000 Spirit on their next login. This applies to both new and existing accounts.
- Refactors WebSocket connection logic in the client, which fixes the Boss Battle, Solo Challenge, and Sandbox modes when playing online. Also enables multiplayer modes locally, so developers can test multiplayer games across two browsers.
- Adds validation for Firebase URL when building the app
- Fixes conflicts with the Node.js v18
--watch
flag in development - Fixes issues with line endings in development on Windows systems
- Fixes issues with resource fetching when building the game (Thanks, @bestwebdeveloper!)
- Updates documentation
v1.97.7
- Upgrades Node.js from v16 to v18 (new LTS) on backend services
- Fixes a worker crash on game server assignment
- Disables QA routes in staging
v1.97.6
- Fixes several issues with Orb bundle purchases
v1.97.5
- Replaces all Diamond purchases with Gold purchases, with discounts ranging from 6.67-20% for bulk purchases of Orbs
- Triples the gold rewards for dynamically-generated daily quests (50->150 and 100->300)
- Disables the Editor UI in staging (still available in local development)
v1.97.4
- Reverts the CoffeeScript upgrade from 1.8.0 to 1.12.7, which resulted in memory allocation problems