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ReleaseNote v0.74.0(en)

PoChang007 edited this page May 13, 2021 · 4 revisions

v0.74.0 (2021-05-11)

Full Changelog

Major Changes

  • UniVRM-0.74.0 #936 (ousttrue)
  • #922 VRM Spring Bone will not work properly if the model's scale is changed after runtime import
    • Fixed the behavior of the SpringBone scale #935 (ousttrue)
  • Add null check to MeshWithRenderer #925 (oocytanb)
  • #909
    • If there is no vertex contained in a mesh, that mesh and its materials will not be exported #918 (hiroj)
    • Feature/mesh validator #929 (ousttrue)
    • add ValidationContext #931 (ousttrue)
  • Fix/mesh export divided #912 (ousttrue)

1.0

  • MToon can be imported in VRM1.0 #938 (Santarh)
  • VRM1.0's assets will be saved in the different folder #937 (ousttrue)
  • All of VRM1.0 MToon textures can be imported #934 (Santarh)
  • 色プロパティのシリアライズ・デシリアライズ時に色空間をコードで明示 #933 (Santarh)
  • otherPermissionUrl と otherLiceneseUrl の両方が有効で内容が異なる場合はマイグレーションできない #917 (ousttrue)
  • Generate MToon format.g.cs in VRMShaders #927 (Santarh)
  • VRM10SpringBoneColliderGroup の null 防御 #926 (ousttrue)
  • Feature10/update jsonschema 20210430 #924 (ousttrue)
  • ExpressionAvatar は 独立した ScriptableObject をやめる #916 (ousttrue)
  • colliders.Add(nodeIndex); #905 (ousttrue)
  • VRM10SelectorWindow #904 (ousttrue)
  • Feature10/export dialog validator #903 (ousttrue)
  • [1.0] Fix10/vrm extract #900 (ousttrue)
  • [1.0]ジェネレーターの生成コード(Format)からUniJSON, UniGLTF依存を除去 #886 (ousttrue)
  • Feature10/rename importer exporter #911 (ousttrue)
  • Feature10/constraint read write #906 (ousttrue)
  • Feature10/export divided vertex buffer #913 (ousttrue)
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