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Debug Pass
Vladislav Kantaev edited this page Jan 17, 2024
·
3 revisions
- In the project window, right click and select
Create/Toon RP/Post-Processing/Debug
. - Go to your pipeline asset, make sure the post-processing is enabled, and add the newly created asset to the Post-Processing
Passes
list.
📝 Note: Debug Pass only works in development builds and the Editor.
Visualizes the number of lights put in each tile after light culling.
Shows the texture generated after the Depth Pre-Pass.
Shows the texture generated after the Normals Pre-Pass.
Shows the texture generated after the Motion Vectors Pre-Pass.
Getting Started
Platform Support
Lighting and Shadows
- Global Ramp
- Shadows
- Variance Shadow Maps (VSM)
- Soft Shadows
- Additional Lights
- Additional Light Shadows
- Tiled Lighting (Forward+)
- Blob Shadows
- Fake Additional Lights
- Baked Lighting
Render Quality
Miscellaneous
Post-Processing
- Post-Processing Stack
- Bloom
- Inverted Hull Outline
- Screen-Space Outline
- SSAO
- Motion Blur
- Sharpen
- Light Scattering
Making Custom Shaders
Debugging