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Post‐Processing Stack
Post-processing stack implements several image effects as a single full-screen draw.
- In the project window, right click and select
Create/Toon RP/Post-Processing/Post-Processing Stack
. - Go to your pipeline asset, make sure the post-processing is enabled, and add the newly created stack to the Post-Processing
Passes
list.
Maps HDR colors into a more visually suitable range.
Uses an exponential function:
Darkens corners of a picture.
LUTs (Lookup Tables) apply applying a predefined filter to an image.
By default, it uses the Default LUT
(neutral) filter, which can be used as a reference for the layout, format, and filtering modes required for LUTs.
Applies a noise pattern to a picture.
Toon RP comes with two built-in noise textures: FilmGrain
and FilmGran_LowSaturation
.
The effect only applies to dark parts of the image, the threshold can be controlled via the Luminance Threshold
parameter.
Getting Started
Platform Support
Lighting and Shadows
- Global Ramp
- Shadows
- Variance Shadow Maps (VSM)
- Soft Shadows
- Additional Lights
- Additional Light Shadows
- Tiled Lighting (Forward+)
- Blob Shadows
- Fake Additional Lights
- Baked Lighting
Render Quality
Miscellaneous
Post-Processing
- Post-Processing Stack
- Bloom
- Inverted Hull Outline
- Screen-Space Outline
- SSAO
- Motion Blur
- Sharpen
- Light Scattering
Making Custom Shaders
Debugging