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Light Scattering
Vladislav Kantaev edited this page Nov 30, 2023
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- In the project window, right click and select
Create/Toon RP/Post-Processing/Light Scattering
. - Go to your pipeline asset, make sure the post-processing is enabled, and add the newly created asset to the Post-Processing
Passes
list.
Emulates volumetric light scattering via a post-processing effect.
Light Scattering Off | Light Scattering On |
---|---|
Getting Started
Platform Support
Lighting and Shadows
- Global Ramp
- Shadows
- Variance Shadow Maps (VSM)
- Soft Shadows
- Additional Lights
- Additional Light Shadows
- Tiled Lighting (Forward+)
- Blob Shadows
- Fake Additional Lights
- Baked Lighting
Render Quality
Miscellaneous
Post-Processing
- Post-Processing Stack
- Bloom
- Inverted Hull Outline
- Screen-Space Outline
- SSAO
- Motion Blur
- Sharpen
- Light Scattering
Making Custom Shaders
Debugging