Cataclysm-DDA experimental build 2024-09-29-0806
Pre-release
Pre-release
What's Changed
- Fix Stillsuit Move Cost Effect by @shoozzzh in #76708
- Display colliding vehicle name in mapgen failure messages by @PatrikLundell in #76659
- Evolution fixes part 2 by @SirPendrak in #76636
- [Xedra Evolved] Add more Selkie powers by @Standing-Storm in #76602
- Plastic tub audit by @bloodbowel in #76596
- Debug menu: dialogue menu + talk_topic menu by @ShnitzelX2 in #76566
- Use typed tripoints in magic.h and adjacent code by @mqrause in #76696
- Audit throwing practice tools by @bloodbowel in #76492
- Chance for moose, coyotes, and rattlesnakes to birth mutant babies by @Karol1223 in #76211
- Routine i18n updates on 28 September 2024 by @kevingranade in #76699
- [XEDRA][MAGICLYSM] Create and use READ_IN_DARKNESS and distribute CRAFT_IN_DARKNESS to magic night vision sources by @b3brodie in #76697
Full Changelog: cdda-experimental-2024-09-29-0516...cdda-experimental-2024-09-29-0806