Releases: acemod/ACE3
Version 3.17.0 Release Candidate 1
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Artillery - Keybind for rangetable (#9818)
- Common - Sway settings (#9872)
- Cargo - Alternative unloading method (#8827)
- CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
- Explosives - Keybinds for Cellphone & Detonators (#9687)
- Fire - Disable screams for individual units (#9863)
- Hearing - Keybind for earplugs (#9804)
- KillTracker - Option to filter out AI unit kills (#9800)
- Laser - API for laser codes (#9772)
- Medical - Painkillers (#9720)
- Medical - Support Magazine Treatment Items (#9816)
- Medical Vitals - SPO2 Simulation (#9360)
- Nightvision - WP variants for CUP NVGs (#9810)
- Reload - Manual reload for vehicle weapons (#9398)
FIXED:
- AB/Scopes - Fix script errors on profiling branch (#9869)
- Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
- Arsenal - Exit refresh early if no display is found (#9754)
- Arsenal - Make face tab adhere to mod icon setting (#9763)
- Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
- Artillery - Fix remembering last charge for rangetable (#9818)
- CSW - Delay init for CSW with simulation disabled (#9778)
- Cargo - Fix object lock when failling to load a carried object (#9759)
- Common - Fix addToInventory for magazines (#9823)
- Common - Fix players sliding when holstering weapons (#9846)
- Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
- Compat SPE - Fix .50 cal hearing damage (#9803)
- Dragging - Fix dropping incorrect object when carrying fails (#9860)
- Dragging - Release ownership when target is too heavy to drag/carry (#9858)
- Fortify - Fix invalid object filtering (#9825)
- Fortify - Skip placement animation for no cost fortifications (#9861)
- Grenades - Fix flashbang in epilepsy mode (#9855)
- Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
- Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
- Medical - Prevent uncon AI from talking (#9776)
- Nightvision - Register effects during preInit (#9788)
- Rearm - Fix actions not being added immeditately (#9843)
- Refuel - Add ownership concept to nozzles & jerry cans (#9826)
- Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
IMPROVED:
- Advanced Throwing - Show wind info when throwing (#9820)
- Arsenal - Add
ace_arsenal_loadoutVerified
event (#9792) - Arsenal - Add mod icons to editor arsenal attribute (#9797)
- Arsenal - Fill loadouts list over multiple frames (#9789)
- Arsenal - Improve performance of loadout verification (#9316)
- Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
- Arsenal - Left panel code improvements (#9787)
- Arsenal - Native baseWeapon support for CBA items (#9799)
- Arsenal - Show numerical value for load stat (#9833)
- Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
- Arsenal Actions - Cleanup UI code (#9784)
- Cargo - Show item and vehicle in progress bar text (#9747)
- Common - Allow multiple events to clear a cached call (#9770)
- Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
- Cookoff - Improve ammo detonation sounds (#5327)
- Fortify - Add onDeployStop event for cancelling before confirming (#9854)
- General - Replace vehicle with objectParent where applicable (#9801)
- General - Events for Mods (#9813)
- General - Replace toLower with toLowerANSI where applicable (#9790)
- General - SQF Improvements (#9698)
- Grenades - Events for Flashbangs (#9796)
- Interaction - Make magazine passing animation optional (#9875)
- Medical Engine - Prevent uncon units from ragdolling on death (#9762)
- Medical GUI - Display IV Type in UI (#9817)
- Medical Treatment - Add hook to modify bandaging treatment (#9814)
- Parachute - Add seconds indicator to altimeter watch (#9834)
- Rearm - Show distance to target on actions (#9866)
- Towing - Mini-refactor (#9007)
- Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)
CHANGED:
- General - Don't add keybinds to headless client/dedicated server (#9842)
- Medical - Change max medication dosage behavior (#9746)
- Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
- Repair - Rephrase tooltip for wheel patching setting (#9851)
SETTINGS:
- Medical GUI - Show Bleeding Rate (#9815)
TRANSLATIONS:
Version 3.16.3
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
FIXED:
- Common - Fixed status effects (#9741)
Version 3.16.2
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Common - Add support for non-blocking progress bar (#9493)
- Map Tools - Add Plotting Board (#9653)
- Markers - Add the option for UTC/System time timestamps (#9121)
- Markers - Add true milliseconds as a timestamp option (#9690)
- Weather - Add variable to temporarily pause wind simulation (#9057)
- Zeus - Add Medical Menu module (#9367)
- Zeus - Add Zeus module for unloading cargo (#9661)
FIXED:
- Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
- Arsenal - Disable action buttons upon hiding interface (#9664)
- Arsenal - Fix
FUNC(removeVirtualItems)
for JIP players (#9650) - Arsenal - Fix animations not playing properly (#9705)
- Arsenal - Fix closing arsenal when ignoring content (#9651)
- Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
- Arsenal - Fix left searchbar updating (#9583)
- Arsenal - Fix stats & actions appearing when they shouldn't be (#9737)
- Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
- Arsenal - Misc. search fixes (#9668)
- Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
- Common - Make
FUNC(isModLoaded)
case-insensitive (#9704) - Common/CSW - Use status effect for
enableWeaponDisassembly
(#9413) - Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
- Dragging - Fix being able to load cargo if the system is disabled (#9639)
- Dragging - Fix being able to load people into vehicles from any distance (#9638)
- Dragging - Fix captives integration (#9660)
- Dragging - Prevent multiple units carrying the same object (#9730)
- Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
- Inventory - Fix filtering for items without file extension in picture property (#9696)
- Inventory - Fix item lockup when dragging an item into its source container (#9697)
- Medical - Disable AI twitching when unconscious (#9708)
- Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
- Medical - Prevent running
FUNC(deserializeState)
in scheduled environment (#9662) - Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
- Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
- Medical Treatment - Fix missing semicolon (#9591)
- Refuel - Fix infinite recursion for
getCapacity
on a non-CfgVehicle (#9622) - Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
- Towing - Fix swimming issues (#9401)
- View Restriction - Handle thirdPersonView difficulty setting correctly (#9734)
- XM157 - Fix zeroing for secondary muzzles (#9652)
IMPROVED:
- Arsenal - Add option to show live search results (#9354)
- Arsenal - Add parameter to skip refresh animation (#9546)
- Arsenal - Add thermal vision support to scopes vision mode stat (#9736)
- Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
- Arsenal - Use
canAdd
to check if item can be added to container (#9699) - Attach - Add config property to set object orientation (#9623)
- Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
- Captives - Added listenable escorting EH (#9709)
- Cargo - Add item index and damage to cargo menu (#9655)
- Cargo - Improve various aspects (#9617)
- Common - Add JIP support to status effects (#9740)
- Common - Add keycombo support for
FUNC(disableUserInput)
(#9659) - Cookoff - Minor improvement to Fire integration (#8751)
- Dragging - Minor optimisation (#9679)
- General - Change UAV unit config lookups to
unitIsUAV
(#9735) - Goggles - Draw under HUD (requires 2.16) (#9615)
- Interaction - Add crew status check for some vehicle interactions (#9637)
- Interaction - Allow pulling bodies out of wrecks (#9618)
- Interaction Menu - Show distance to target on vehicle actions (#9644)
- Inventory - Improve multiple aspects (#9706)
- Markers - Use lbData for channel selection (#9693)
- Medical Engine - Exit early if incoming damage is 0 (#9733)
- Medical Treatment - Add separate actions for each bodybag (#9598)
- NightVision - Draw under HUD (requires 2.16) (#9614)
- Overheating - Add stats to arsenal (#9719)
- Refuel - Add separate names for jerry can interactions (#9625)
- Repair - Use object with lowest damage for changing wheels/tracks (#9648)
CHANGED:
- Cargo - Remove cargo objects from Zeus editable objects (#9400)
- General - Removed silent Options Menu dependencies (#9677)
- General/Medical - Lower inventory size for misc items (#9642, #9731)
- Hunter Killer - Enable on Rooikat 120 (#9658)
- Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
- Laser - Revert default code to 1111 (#9588)
- Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)
SETTINGS:
- Medical - Change default Fatal Injuries Source setting to Either (#9543)
TRANSLATIONS:
Version 3.16.2 Release Candidate 1
View Interim Change Log
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Common - Add support for non-blocking progress bar (#9493)
- Map Tools - Add Plotting Board (#9653)
- Markers - Add the option for UTC/System time timestamps (#9121)
- Markers - Add true milliseconds as a timestamp option (#9690)
- Weather - Add variable to temporarily pause wind simulation (#9057)
- Zeus - Add Medical Menu module (#9367)
- Zeus - Add Zeus module for unloading cargo (#9661)
FIXED:
- Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
- Arsenal - Disable action buttons upon hiding interface (#9664)
- Arsenal - Fix
FUNC(removeVirtualItems)
for JIP players (#9650) - Arsenal - Fix animations not playing properly (#9705)
- Arsenal - Fix closing arsenal when ignoring content (#9651)
- Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
- Arsenal - Fix left searchbar updating (#9583)
- Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
- Arsenal - Misc. search fixes (#9668)
- Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
- Common - Make
FUNC(isModLoaded)
case-insensitive (#9704) - Common/CSW - Use status effect for
enableWeaponDisassembly
(#9413) - Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
- Dragging - Fix being able to load cargo if the system is disabled (#9639)
- Dragging - Fix being able to load people into vehicles from any distance (#9638)
- Dragging - Fix captives integration (#9660)
- Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
- Inventory - Fix filtering for items without file extension in picture property (#9696)
- Inventory - Fix item lockup when dragging an item into its source container (#9697)
- Medical - Disable AI twitching when unconscious (#9708)
- Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
- Medical - Prevent running
FUNC(deserializeState)
in scheduled environment (#9662) - Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
- Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
- Medical Treatment - Fix missing semicolon (#9591)
- Refuel - Fix infinite recursion for
getCapacity
on a non-CfgVehicle (#9622) - Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
- Towing - Fix swimming issues (#9401)
- XM157 - Fix zeroing for secondary muzzles (#9652)
IMPROVED:
- Arsenal - Add option to show live search results (#9354)
- Arsenal - Add parameter to skip refresh animation (#9546)
- Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
- Arsenal - Use
canAdd
to check if item can be added to container (#9699) - Attach - Add config property to set object orientation (#9623)
- Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
- Captives - Added listenable escorting EH (#9709)
- Cargo - Add item index and damage to cargo menu (#9655)
- Cargo - Improve various aspects (#9617)
- Common - Add keycombo support for
FUNC(disableUserInput)
(#9659) - Dragging - Minor optimisation (#9679)
- Goggles - Draw under HUD (requires 2.16) (#9615)
- Interaction - Add crew status check for some vehicle interactions (#9637)
- Interaction - Allow pulling bodies out of wrecks (#9618)
- Interaction Menu - Show distance to target on vehicle actions (#9644)
- Inventory - Improve multiple aspects (#9706)
- Markers - Use lbData for channel selection (#9693)
- Medical Treatment - Add separate actions for each bodybag (#9598)
- NightVision - Draw under HUD (requires 2.16) (#9614)
- Overheating - Add stats to arsenal (#9719)
- Refuel - Add separate names for jerry can interactions (#9625)
- Repair - Use object with lowest damage for changing wheels/tracks (#9648)
CHANGED:
- Cargo - Remove cargo objects from Zeus editable objects (#9400)
- General - Removed silent Options Menu dependencies (#9677)
- General/Medical - Lower inventory size for misc items (#9642)
- Hunter Killer - Enable on Rooikat 120 (#9658)
- Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
- Laser - Revert default code to 1111 (#9588)
- Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)
SETTINGS:
- Medical - Change default Fatal Injuries Source setting to Either (#9543)
TRANSLATIONS:
Version 3.16.1
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
FIXED:
- Advanced Throwing - Call ammo event handlers (#9535)
- Arsenal - Fix editor attribute search (#9544)
- Arsenal - Fix saving loadouts on new profiles (#9523)
- Arsenal - Fix search case-sensitivity for non-ANSI characters (#9565)
- Common - Fix
replaceRegisteredItems
if replacing item with nothing (#9552) - Compat RHS - Fix explosives compat (#9571)
- CSW/Dragging - Handle null objects causing script errors (#9529)
- Dragging - Prevent carrying crewed static weapons (#9491)
- Field Manual - Fix HuntIR Monitor & Fortify Tool display names (#9509)
- Interaction/Dragging - Remove actions from scripted weaponHolders (#9541)
- Medical - Make dug graves respect terrain slope (#9545)
- Medical GUI - Change minimal value of damage threshold (#9538)
- Medical GUI - Fix Medical Menu triage button position (#9515)
- Repair - Fix displayed text when repairing lights (#9555)
- Zeus - Fix trench module on clients (#9513)
IMPROVED:
- Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed (#9536)
- Arsenal - Add stat for capabilities of pointer attachments (#9499)
- Arsenal - Add support for modifying Virtual Items while opened (#9542)
- Dragging - Add setting for Max Weight Coefficient (#9569)
- Common - Improve logging and display of version problems (#9560, #9568)
- Compat RHS - Add hunterkiller support to M2A3 (#9554)
- HuntIR - Use ammo event handler (#9561)
- Medical Engine - Disable uniform passthrough scaling, increase passthrough effect on vests (#9524)
- Medical GUI - Skip body part-specific info for medical peek (#9570)
- Medical Treatment - Add missing sutures to advanced crate (#9553)
- Medical Treatment - Use Laws of War bodybag models (#9371)
CHANGED:
- Night Vision - Add prefix to
colorPreset
(#9520) - Medical - Move GUI and Feedback settings to separate category (#9537)
- Medical Treatment - Improve display name for arsenal tab (#9525)
TRANSLATIONS:
Version 3.16.0
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Field Manual (#9320)
- IR Flashlights (#6563)
- AI - Add automatic NVG equip/unequip (#9313)
- Arsenal - Action Buttons (#9069, #9318)
- Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
- Arsenal - Default Loadout editing for Curators (#9278)
- Arsenal - Favorites System (#9307)
- Captives - Blindfold captive units (#9361)
- Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
- Common - Add
FUNC(escapeRegex)
(#9355) - Common - Add
FUNC(hasZeusAccess)
(#9252) - Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
- CSLA Iron Curtain Compatibility (#8839)
- Dragging - Allow running when carrying lightweight objects (#8338)
- Fastroping - Add automatic FRIES setting (#9319)
- Fortify - Categories (#9167)
- Interaction - Add interaction to inventory holders (#6029)
- Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
- Map Tools - Vernier Scale (#8674)
- Medical - Add dropping weapons on unconsciousness (#8433)
- Medical - Add setting to rollover bandage effectiveness (#8426)
- Medical - Grave Digging (#9276, #9441, #9442, #9444)
- Medical - Sutures (#9020)
- Medical AI - Add setting to replace gear for AI (#9458)
- Medical GUI - Add keybind to peek medical info (#9464)
- Medical GUI - Add setting to peek medical info on hit (#9467)
- Medical GUI - Add setting to show trauma (#8444)
- Medical GUI - Add keybinds to navigate medical menu (#9477)
- Night Vision - White Phosphor NVGs (#9321)
- Optionals - Add No Medical and No Realistic Names components (#8187)
- Refuel - Added ability to refuel fuel sources (#8981)
- Repair - Wheel Patching (#8835)
- Slideshow - Add support for maps as textures (#9150)
- Spearhead 1944 Compatibility (#9292, #9505, #9507)
- Tagging - Add custom stencil text tags (#9149)
- Trenches - Terrain Trenching modules (#9148)
- Vehicles - Add Resume/Set functionality to speed control (#8967)
- Western Sahara Compatibility (#9082)
FIXED:
- Advanced Ballistics - Fix
_mapSize
sometimes 0 by using engine command (#9394) - Advanced Fatigue - Add cap to muscle damage (#9302)
- Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
- Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
- Arsenal - Fix null comparison (#9213)
- Arsenal - Improve NVG Supported stat detection (#9254)
- Common - Fix added throwables not being throwable (#9186)
- Common - Fix CBA keybinds not working with progress bar (#9139)
- Common - Fix disableUserInput blocking respawn (#9053)
- Common - Fix loading units into FFV cargo seats (#9280)
- Common - Fix script error in fnc_getVehicleCargo (#9156)
- Compat SOG - Fix compatibility with grad trenches (
__has_include
) (#9189) - CSW - Fix Belt Linking for Static Weapons (#9106)
- CSW - Fix mag multiplication in multiplayer (#9232)
- Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
- Fastroping - Fix equipping FRIES during vehicle init (#9299)
- Explosives - Fix incorrect shotParents (#9171)
- Explosives - Fix invalid M57 specularPower (#9094)
- Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
- Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
- Gunbag - Add check for weapon in virtual items on loadout set (#9358)
- Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
- Interaction - Fix opening locked doors for GM buildings (#9154)
- Interact Menu - Ignore text controls from invisible map (#9282)
- Interact Menu - Fix Zeus cursor menu closing (#9466)
- Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
- Logistics Wirecutter - Check if fence model is in
FENCE_P3DS
even if config check fails. (#9201) - Map Tools - Fix for 2.14 aspect ratio changes (#9219)
- Markers - Fix issues with custom channels (#9383)
- Markers - Don't try to move poly-line markers (#9381)
- Medical - Fix respawn when letting AI take over playable units (#9145)
- Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
- Medical Engine - Ignore Reflector Hitpoints (#9131)
- Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
- Medical Status - Remove status effects upon death/featureCamera (#9301)
- Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
- Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
- Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
- Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
- Night Vision - Use default effects when controlling UAVs (#9338)
- Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
- Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
- Quickmount - Fix teleport bug in UAV through change seat (#9065)
- Repair - Fix adding actions for hitpoints with the same name (#9430)
- Repair - Fix bug in detection for ignoring hitpoints (#9261)
- Respawn - Fix script error (#9166)
- Tagging - Fix tagModel not being utilized for custom tags (#9366)
- UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
- Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
- View Distance - Fix viewdistance from video settings (#9140)
- Weapon Select - Remove vehicle smoke selection key (#9144)
- XM157 - Fix latitude calc for maps not in
getMapData
(#9188) - Zeus - Fix bis_fnc_activateAddons error in moduleCurator (#9459)
- Zeus - Fix group players disembarking on garrison module (#9130)
- Zeus - Fix Group Side module (#9388)
IMPROVED:
- Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
- Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
- Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
- Arsenal - Add and improve item stats (#9291, #9296, #8434, #9470)
- Arsenal - Use regex for searchbar (#9348)
- Arsenal/Compat GM - Add uniform details support (#9169)
- Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
- Backpacks - Code cleanup (#9409)
- Ballistics - Add 12.7x108mm APDS AB values (#9191)
- Ballistics - Improve B_127x108_Ball values (#9192)
- Captives - Add modded cable tie support (#9350)
- Captives - Allow disarming & blindfolding in vehicles (#9463)
- Cargo - Fix/Improve FUNC(paradropItem) (#9399)
- Cargo - Improve cargo space values (#9418)
- Cargo - Update VTOL Cargo sizes (#9066)
- Casings - Add missing vanilla casing types (#9162)
- Casings - Add Western Sahara Casings (#9417)
- Common - Add lockInventory status effect (#9402)
- Common - Add variable to block item replacement temporarily (#9265)
- Common - Hide cursor during progress bar (#9128)
- Common - Improve
FUNC(codeToString)
(#9249) - Common - Improve
FUNC(removeSpecificMagazine)
with 2.14 changes (#9227) - Common - Improve weapon unloading (#9344)
- Common - Make
FUNC(getTurretConfigPath)
useCBA_fnc_getTurret
(#9180) - Common - Use hashmap variable for canDig surfaces (#9147)
- Common/Medical - Change
vehicle
checks toobjectParent
(#9281) - Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
- Compat SOG - Add
Land_vn_b_prop_fueldrum_01
to refuel system (#9172) - Compat SOG - Add support for 1.3 explosives (#9450)
- Concertina Wire - Add editor previews (#9071)
- Cookoff - Improve destroying vehicle post cookoff (#9029)
- Cookoff - Remove flares from cookoff (#9146)
- CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
- Dragging - Add additional weight checks on inventory modification (#9225)
- Dragging - Add config support for weight ignoring (#9396)
- Dragging - Add handling of captivity when dragging/carrying (#9284)
- Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
- Dragging - Code cleanup (#9271)
- Dragging - Enabled dragging whilst limping (#9379)
- Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse (#9138)
- Dragging - Improve
featureCamera
handling (#9389) - Dragging - Improve weapon reselect behaviour (#9052)
- Dragging - Use improved
loadAbs
command for weight calculation (#8457) - Explosives - Add "ace_explosives_setup" CBA Event (#9197)
- Explosives - Add getVar to disable setShotParents (#9190)
- Explosives - Add modded defusal kit support (#9353)
- Fastroping - Disable destruction for helper object (#9051)
- Fastroping - Improve AI flight height (#9270)
- Field Rations - Add water supply to well from Contact DLC (#9168)
- Fire - Loop "Pat down" action until patient is put out of fire (#9017)
- General - Use subcomponent macro (CBA 3.16.0) (#9375)
- Grenades - Improve flashbang sound (#9415)
- Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
- Hellfire - Add support for MELB hardpoint (1x) (#9352)
- Intel Items - Change scope for better Arsenal filtering (#9228)
- Interaction - Use
assignTeam
instead of deprecated CBA event (#9326) - Interact Menu - Add doNotCheckLOS option for config actions (#9054)
- Laser - Add individual laser code digit control (#9434)
- Laser - Cleanup laser designator config and code (#9289)
- Laser Pointer - Use engine method for visible lasers (#9411)
- Logistics Wirecutter - Add modded class support (#9235)
- Map - Update map lighting effect every frame (#9349)
- Map Tools - Increase resolution (#8674)
- Map Tools - Use polyline marker for straight lines (#9174)
- Medical - Add damage handling for explosive damage while inside vehicles (#9246)
...
Version 3.16.0 Release Candidate 2
View Interim Change Log
Built using HEMTT (recommended) and pboProject (fall-back).
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- Field Manual (#9320)
- Medical GUI - Add keybind to show player's patient information display (#9464)
- Medical GUI - Peek Medical Info on Hit (#9467)
- Trenches - Terrain Trenching (#9148)
FIXED
- Arsenal - Always show muzzle velocity even if not configured for AB (#9457)
- Interact Menu - Fix Zeus cursor menu closing (#9466)
- Medical Treatment - Change
isAwake
check for grave digging to only apply toCAManBase
(#9451) - Medical Treatment - Don't allow conscious patients to be buried (#9448)
- Medical Treatment - Fix grave digging (#9455)
- Zeus - Fix
bis_fnc_activateAddons
error inmoduleCurator
(#9459)
IMPROVED:
- Arsenal - Add stats for reloadable launchers and belt linking (#9470)
- Captives - Allow disarming and blindfolding of captives in vehicles (#9463)
- Compat SOG - Add barrel swap for MGs and belt linking for drum magazines (#9439)
- Compat SOG - Add Explosives support to 1.3 mines (#9450)
- Laser - Add individual Laser Code Digit Control (#9434)
- Medical - Increase pain from bullet-inflicted bruises (#9438)
- Medical AI - Add setting to replace gear for AI (#9458)
- Medical GUI - Add outline to selected body part in Medical Menu (#9471)
- Medical GUI - Change default body color to improve contrast (#9476)
- Medical GUI - Display qualitative bleed rate in injury list (#9469)
- Medical GUI - Reformat Injury list to clarify global vs. limb-specific information (#9468)
- Medical Treatment - Add Grave Digging to Body Bags (#9442)
- Medical Treatment - Add Graves event and setting for markers (#9441)
- Medical Treatment - Add new grave model (#9444)
- Tagging - Add new colors to sprays and new tag and tweak stringtables (#9443)
TRANSLATIONS:
See Release Candidate 1 for other changes since last stable release.
Version 3.16.0 Release Candidate 1
View Interim Change Log
Built using HEMTT (recommended) and pboProject (fall-back).
Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.
Change Log Summary
ADDED:
- IR Flashlights (#6563)
- AI - Add automatic NVG equip/unequip (#9313)
- Arsenal - Action Buttons (#9069, #9318)
- Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
- Arsenal - Default Loadout editing for Curators (#9278)
- Arsenal - Favorites System (#9307)
- Captives - Blindfold captive units (#9361)
- Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
- Common - Add
FUNC(escapeRegex)
(#9355) - Common - Add
FUNC(hasZeusAccess)
(#9252) - Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
- CSLA Iron Curtain Compatibility (#8839)
- Dragging - Allow running when carrying lightweight objects (#8338)
- Fastroping - Add automatic FRIES setting (#9319)
- Fortify - Categories (#9167)
- Interaction - Add interaction to inventory holders (#6029)
- Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
- Map Tools - Add Vernier Scale and Improve resolution (#8674)
- Medical - Add dropping weapons on unconsciousness (#8433)
- Medical - Add Grave Digging for Corpse Disposal (#9276)
- Medical - Add setting to rollover bandage effectiveness (#8426)
- Medical - Sutures (#9020)
- Medical GUI - Add setting to show trauma (#8444)
- Night Vision - White Phosphor NVGs (#9321)
- Optionals - Add No Medical and No Realistic Names components (#8187)
- Refuel - Added ability to refuel fuel sources (#8981)
- Repair - Wheel Patching (#8835)
- Slideshow - Add support for maps as textures (#9150)
- Spearhead 1944 Compatibility (#9292)
- Tagging - Add custom stencil text tags (#9149)
- Vehicles - Add Resume/Set functionality to speed control (#8967)
- Western Sahara Compatibility (#9082)
FIXED:
- Advanced Ballistics - Fix
_mapSize
sometimes 0 by using engine command (#9394) - Advanced Fatigue - Add cap to muscle damage (#9302)
- Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
- Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
- Arsenal - Fix null comparison (#9213)
- Arsenal - Improve NVG Supported stat detection (#9254)
- Common - Fix added throwables not being throwable (#9186)
- Common - Fix CBA keybinds not working with progress bar (#9139)
- Common - Fix disableUserInput blocking respawn (#9053)
- Common - Fix loading units into FFV cargo seats (#9280)
- Common - Fix script error in fnc_getVehicleCargo (#9156)
- Compat SOG - Fix compatibility with grad trenches (
__has_include
) (#9189) - CSW - Fix Belt Linking for Static Weapons (#9106)
- CSW - Fix mag multiplication in multiplayer (#9232)
- Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
- Fastroping - Fix equipping FRIES during vehicle init (#9299)
- Explosives - Fix incorrect shotParents (#9171)
- Explosives - Fix invalid M57 specularPower (#9094)
- Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
- Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
- Gunbag - Add check for weapon in virtual items on loadout set (#9358)
- Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
- Interaction - Fix opening locked doors for GM buildings (#9154)
- Interact Menu - Ignore text controls from invisible map (#9282)
- Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
- Logistics Wirecutter - Check if fence model is in
FENCE_P3DS
even if config check fails. (#9201) - Map Tools - Fix for 2.14 aspect ratio changes (#9219)
- Markers - Fix issues with custom channels (#9383)
- Markers - Don't try to move poly-line markers (#9381)
- Medical - Fix respawn when letting AI take over playable units (#9145)
- Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
- Medical Engine - Ignore Reflector Hitpoints (#9131)
- Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
- Medical Status - Remove status effects upon death/featureCamera (#9301)
- Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
- Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
- Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
- Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
- Night Vision - Use default effects when controlling UAVs (#9338)
- Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
- Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
- Quickmount - Fix teleport bug in UAV through change seat (#9065)
- Repair - Fix adding actions for hitpoints with the same name (#9430)
- Repair - Fix bug in detection for ignoring hitpoints (#9261)
- Respawn - Fix script error (#9166)
- Tagging - Fix tagModel not being utilized for custom tags (#9366)
- UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
- Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
- View Distance - Fix viewdistance from video settings (#9140)
- Weapon Select - Remove vehicle smoke selection key (#9144)
- XM157 - Fix latitude calc for maps not in
getMapData
(#9188) - Zeus - Fix group players disembarking on garrison module (#9130)
- Zeus - Fix Group Side module (#9388)
IMPROVED:
- Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
- Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
- Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
- Arsenal - Add and improve item stats (#9291, #9296, #8434)
- Arsenal - Use regex for searchbar (#9348)
- Arsenal/Compat GM - Add uniform details support (#9169)
- Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
- Backpacks - Code cleanup (#9409)
- Ballistics - Add 12.7x108mm APDS AB values (#9191)
- Ballistics - Improve B_127x108_Ball values (#9192)
- Captives - Add modded cable tie support (#9350)
- Cargo - Fix/Improve FUNC(paradropItem) (#9399)
- Cargo - Improve cargo space values (#9418)
- Cargo - Update VTOL Cargo sizes (#9066)
- Casings - Add missing vanilla casing types (#9162)
- Casings - Add Western Sahara Casings (#9417)
- Common - Add lockInventory status effect (#9402)
- Common - Add variable to block item replacement temporarily (#9265)
- Common - Hide cursor during progress bar (#9128)
- Common - Improve
FUNC(codeToString)
(#9249) - Common - Improve
FUNC(removeSpecificMagazine)
with 2.14 changes (#9227) - Common - Improve weapon unloading (#9344)
- Common - Make
FUNC(getTurretConfigPath)
useCBA_fnc_getTurret
(#9180) - Common - Use hashmap variable for canDig surfaces (#9147)
- Common/Medical - Change
vehicle
checks toobjectParent
(#9281) - Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
- Compat SOG - Add
Land_vn_b_prop_fueldrum_01
to refuel system (#9172) - Concertina Wire - Add editor previews (#9071)
- Cookoff - Improve destroying vehicle post cookoff (#9029)
- Cookoff - Remove flares from cookoff (#9146)
- CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
- Dragging - Add additional weight checks on inventory modification (#9225)
- Dragging - Add config support for weight ignoring (#9396)
- Dragging - Add handling of captivity when dragging/carrying (#9284)
- Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
- Dragging - Code cleanup (#9271)
- Dragging - Enabled dragging whilst limping (#9379)
- Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse (#9138)
- Dragging - Improve
featureCamera
handling (#9389) - Dragging - Improve weapon reselect behaviour (#9052)
- Dragging - Use improved
loadAbs
command for weight calculation (#8457) - Explosives - Add "ace_explosives_setup" CBA Event (#9197)
- Explosives - Add getVar to disable setShotParents (#9190)
- Explosives - Add modded defusal kit support (#9353)
- Fastroping - Disable destruction for helper object (#9051)
- Fastroping - Improve AI flight height (#9270)
- Field Rations - Add water supply to well from Contact DLC (#9168)
- Fire - Loop "Pat down" action until patient is put out of fire (#9017)
- General - Use subcomponent macro (CBA 3.16.0) (#9375)
- Grenades - Improve flashbang sound (#9415)
- Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
- Hellfire - Add support for MELB hardpoint (1x) (#9352)
- Intel Items - Change scope for better Arsenal filtering (#9228)
- Interaction - Use
assignTeam
instead of deprecated CBA event (#9326) - Interact Menu - Add doNotCheckLOS option for config actions (#9054)
- Laser - Cleanup laser designator config and code (#9289)
- Laser Pointer - Use engine method for visible lasers (#9411)
- Logistics Wirecutter - Add modded class support (#9235)
- Map - Update map lighting effect every frame (#9349)
- Map Tools - Use polyline marker for straight lines (#9174)
- Medical - Add damage handling for explosive damage while inside vehicles (#9246)
- Medical - Add 'Open (Backpack)' action to dead units (#9239)
- Medical - Add Pain Unconscious Threshold setting (#8394)
- Medical - Add treating with items from vehicle inventory (#9286)
- Medical - Change medical to use hashmaps for wound storage (#8926)
- Medical - Change more constants to variables (#9374)
- Medical AI - Add setting to require items for treatment (#9362)
- Medical AI - Use suppressed EH to determine safety of AI (#8242)
- Medical Blood - Add source of blood...
Version 3.15.2
Version 3.15.1
Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.
Change Log Summary
ADDED:
- XM157 (NGSW-FC Smart Scope) Framework (#8897)
- Hunter Killer (Commander Override) (#8496)
- Add No vehicle clan logo component (#9018)
- Refuel - Add Progress Bar Duration Setting (#8971)
FIXED:
- Explosives - Fix cellphone ringing if RF blocking present (#8991)
- Tagging - Fix:
ace_tagCreated
EH not fire when tagging vehicle (#9025) - Goggles - Fix APR and Regulator mask overlays being flipped (#9009)
- Cookoff - Tweaked effects cleanup to work in dedicated environment (#9000)
- Fortify - Fix funds being lost when cancelling deploy (#8992)
- CSW - Fix loading with ammo from vehicle cargo (#8995)
- Fire - Fix incorrect mempoint for sound source (#8989)
- RHSSAF Compat - Fix vanilla use action for explosives (#8982)
- Interaction Menu - Fix black screen option not removing background properly (#8969)
- Cookoff - Fix smoke effects not getting cleaned up (#8933)
- Rearm - Fix rearm of dead vehicles (#8962)
- Kestrel4500 - Cleanup unused
onUnload
handler (2.10 compatiblity) (#8961) - Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928)
IMPROVED:
- RHSAFRF Compat - Fix subsonic ammo ballistic attributes (#8990)
- SOG Compat - Add 1.2 update support (#8974)
- Field Rations - Basic CfgMagazines support (#9008)
- Trenches - Add modded Entrenching Tools support (#8999)
- Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
- Cargo - Add a way to block auto carry after unload on classes (#9013)
- Marker Flags - Add placing system & icons (#8951)
- Missile Guidance - Use
weaponsInfo
to optimize fire-mode selection (#8879) - Fire - Increase effectiveness of rolling for putting out fire (#9016)
- Towing - Add rope to vehicle inventory (#8963)
- Medical - Disable blood spurts for fire, burn and drown damage types (#9001)
- Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
- Cargo - Add setting for carry after cargo unload (#8997)
- Trenches - Add "placed" and "finished" events (#8998)
- Refuel - Improved fuel hose texture (#8983)
- Captives - Change load captives seats list order so captives are first loaded in the back (#8973)
- Overpressure - Fix backblast originating at projectile (#8985)
- Trenches - Improve by using surfaceTexture (#8935)
- Logistics Wirecutter - Add new fences models for the wirecutter (#8945)
- Cookoff - Add ability to disable fire jet effect in configs (#8953)
- Cookoff - Add setting to destroy vehicle after cooking off (#8734)
CHANGED:
- Common - Add CBA extended loadout (#8923)
- RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972)
- Advanced Vehicle Damage - Change default setting to disabled (#8925)
- Cookoff - Removed references to unused ignoreTurret parameter in code and docs (#8958)
TRANSLATIONS: