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Releases: acemod/ACE3

Version 3.17.0 Release Candidate 1

27 Mar 22:10
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Artillery - Keybind for rangetable (#9818)
  • Common - Sway settings (#9872)
  • Cargo - Alternative unloading method (#8827)
  • CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
  • Explosives - Keybinds for Cellphone & Detonators (#9687)
  • Fire - Disable screams for individual units (#9863)
  • Hearing - Keybind for earplugs (#9804)
  • KillTracker - Option to filter out AI unit kills (#9800)
  • Laser - API for laser codes (#9772)
  • Medical - Painkillers (#9720)
  • Medical - Support Magazine Treatment Items (#9816)
  • Medical Vitals - SPO2 Simulation (#9360)
  • Nightvision - WP variants for CUP NVGs (#9810)
  • Reload - Manual reload for vehicle weapons (#9398)

FIXED:

  • AB/Scopes - Fix script errors on profiling branch (#9869)
  • Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
  • Arsenal - Exit refresh early if no display is found (#9754)
  • Arsenal - Make face tab adhere to mod icon setting (#9763)
  • Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
  • Artillery - Fix remembering last charge for rangetable (#9818)
  • CSW - Delay init for CSW with simulation disabled (#9778)
  • Cargo - Fix object lock when failling to load a carried object (#9759)
  • Common - Fix addToInventory for magazines (#9823)
  • Common - Fix players sliding when holstering weapons (#9846)
  • Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
  • Compat SPE - Fix .50 cal hearing damage (#9803)
  • Dragging - Fix dropping incorrect object when carrying fails (#9860)
  • Dragging - Release ownership when target is too heavy to drag/carry (#9858)
  • Fortify - Fix invalid object filtering (#9825)
  • Fortify - Skip placement animation for no cost fortifications (#9861)
  • Grenades - Fix flashbang in epilepsy mode (#9855)
  • Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
  • Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
  • Medical - Prevent uncon AI from talking (#9776)
  • Nightvision - Register effects during preInit (#9788)
  • Rearm - Fix actions not being added immeditately (#9843)
  • Refuel - Add ownership concept to nozzles & jerry cans (#9826)
  • Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)

IMPROVED:

  • Advanced Throwing - Show wind info when throwing (#9820)
  • Arsenal - Add ace_arsenal_loadoutVerified event (#9792)
  • Arsenal - Add mod icons to editor arsenal attribute (#9797)
  • Arsenal - Fill loadouts list over multiple frames (#9789)
  • Arsenal - Improve performance of loadout verification (#9316)
  • Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
  • Arsenal - Left panel code improvements (#9787)
  • Arsenal - Native baseWeapon support for CBA items (#9799)
  • Arsenal - Show numerical value for load stat (#9833)
  • Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
  • Arsenal Actions - Cleanup UI code (#9784)
  • Cargo - Show item and vehicle in progress bar text (#9747)
  • Common - Allow multiple events to clear a cached call (#9770)
  • Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
  • Cookoff - Improve ammo detonation sounds (#5327)
  • Fortify - Add onDeployStop event for cancelling before confirming (#9854)
  • General - Replace vehicle with objectParent where applicable (#9801)
  • General - Events for Mods (#9813)
  • General - Replace toLower with toLowerANSI where applicable (#9790)
  • General - SQF Improvements (#9698)
  • Grenades - Events for Flashbangs (#9796)
  • Interaction - Make magazine passing animation optional (#9875)
  • Medical Engine - Prevent uncon units from ragdolling on death (#9762)
  • Medical GUI - Display IV Type in UI (#9817)
  • Medical Treatment - Add hook to modify bandaging treatment (#9814)
  • Parachute - Add seconds indicator to altimeter watch (#9834)
  • Rearm - Show distance to target on actions (#9866)
  • Towing - Mini-refactor (#9007)
  • Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)

CHANGED:

  • General - Don't add keybinds to headless client/dedicated server (#9842)
  • Medical - Change max medication dosage behavior (#9746)
  • Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
  • Repair - Rephrase tooltip for wheel patching setting (#9851)

SETTINGS:

  • Medical GUI - Show Bleeding Rate (#9815)

TRANSLATIONS:

Version 3.16.3

17 Jan 15:34
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Common - Fixed status effects (#9741)

Version 3.16.2

16 Jan 15:44
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Common - Add support for non-blocking progress bar (#9493)
  • Map Tools - Add Plotting Board (#9653)
  • Markers - Add the option for UTC/System time timestamps (#9121)
  • Markers - Add true milliseconds as a timestamp option (#9690)
  • Weather - Add variable to temporarily pause wind simulation (#9057)
  • Zeus - Add Medical Menu module (#9367)
  • Zeus - Add Zeus module for unloading cargo (#9661)

FIXED:

  • Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
  • Arsenal - Disable action buttons upon hiding interface (#9664)
  • Arsenal - Fix FUNC(removeVirtualItems) for JIP players (#9650)
  • Arsenal - Fix animations not playing properly (#9705)
  • Arsenal - Fix closing arsenal when ignoring content (#9651)
  • Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
  • Arsenal - Fix left searchbar updating (#9583)
  • Arsenal - Fix stats & actions appearing when they shouldn't be (#9737)
  • Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
  • Arsenal - Misc. search fixes (#9668)
  • Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
  • Common - Make FUNC(isModLoaded) case-insensitive (#9704)
  • Common/CSW - Use status effect for enableWeaponDisassembly (#9413)
  • Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
  • Dragging - Fix being able to load cargo if the system is disabled (#9639)
  • Dragging - Fix being able to load people into vehicles from any distance (#9638)
  • Dragging - Fix captives integration (#9660)
  • Dragging - Prevent multiple units carrying the same object (#9730)
  • Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
  • Inventory - Fix filtering for items without file extension in picture property (#9696)
  • Inventory - Fix item lockup when dragging an item into its source container (#9697)
  • Medical - Disable AI twitching when unconscious (#9708)
  • Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
  • Medical - Prevent running FUNC(deserializeState) in scheduled environment (#9662)
  • Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
  • Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
  • Medical Treatment - Fix missing semicolon (#9591)
  • Refuel - Fix infinite recursion for getCapacity on a non-CfgVehicle (#9622)
  • Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
  • Towing - Fix swimming issues (#9401)
  • View Restriction - Handle thirdPersonView difficulty setting correctly (#9734)
  • XM157 - Fix zeroing for secondary muzzles (#9652)

IMPROVED:

  • Arsenal - Add option to show live search results (#9354)
  • Arsenal - Add parameter to skip refresh animation (#9546)
  • Arsenal - Add thermal vision support to scopes vision mode stat (#9736)
  • Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
  • Arsenal - Use canAdd to check if item can be added to container (#9699)
  • Attach - Add config property to set object orientation (#9623)
  • Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
  • Captives - Added listenable escorting EH (#9709)
  • Cargo - Add item index and damage to cargo menu (#9655)
  • Cargo - Improve various aspects (#9617)
  • Common - Add JIP support to status effects (#9740)
  • Common - Add keycombo support for FUNC(disableUserInput) (#9659)
  • Cookoff - Minor improvement to Fire integration (#8751)
  • Dragging - Minor optimisation (#9679)
  • General - Change UAV unit config lookups to unitIsUAV (#9735)
  • Goggles - Draw under HUD (requires 2.16) (#9615)
  • Interaction - Add crew status check for some vehicle interactions (#9637)
  • Interaction - Allow pulling bodies out of wrecks (#9618)
  • Interaction Menu - Show distance to target on vehicle actions (#9644)
  • Inventory - Improve multiple aspects (#9706)
  • Markers - Use lbData for channel selection (#9693)
  • Medical Engine - Exit early if incoming damage is 0 (#9733)
  • Medical Treatment - Add separate actions for each bodybag (#9598)
  • NightVision - Draw under HUD (requires 2.16) (#9614)
  • Overheating - Add stats to arsenal (#9719)
  • Refuel - Add separate names for jerry can interactions (#9625)
  • Repair - Use object with lowest damage for changing wheels/tracks (#9648)

CHANGED:

  • Cargo - Remove cargo objects from Zeus editable objects (#9400)
  • General - Removed silent Options Menu dependencies (#9677)
  • General/Medical - Lower inventory size for misc items (#9642, #9731)
  • Hunter Killer - Enable on Rooikat 120 (#9658)
  • Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
  • Laser - Revert default code to 1111 (#9588)
  • Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)

SETTINGS:

  • Medical - Change default Fatal Injuries Source setting to Either (#9543)

TRANSLATIONS:

Version 3.16.2 Release Candidate 1

08 Jan 18:02
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Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Common - Add support for non-blocking progress bar (#9493)
  • Map Tools - Add Plotting Board (#9653)
  • Markers - Add the option for UTC/System time timestamps (#9121)
  • Markers - Add true milliseconds as a timestamp option (#9690)
  • Weather - Add variable to temporarily pause wind simulation (#9057)
  • Zeus - Add Medical Menu module (#9367)
  • Zeus - Add Zeus module for unloading cargo (#9661)

FIXED:

  • Arsenal - Add JIP support to Default Loadouts added mid-mission (#9715)
  • Arsenal - Disable action buttons upon hiding interface (#9664)
  • Arsenal - Fix FUNC(removeVirtualItems) for JIP players (#9650)
  • Arsenal - Fix animations not playing properly (#9705)
  • Arsenal - Fix closing arsenal when ignoring content (#9651)
  • Arsenal - Fix displaying virtual items & weapon attachments in cargo (#9692)
  • Arsenal - Fix left searchbar updating (#9583)
  • Arsenal - Fix unique item edge cases and prevent increasing quantity of cargo weapons (#9700)
  • Arsenal - Misc. search fixes (#9668)
  • Arsenal - Don't lowercase displayName for 3DEN item selection (#9597)
  • Common - Make FUNC(isModLoaded) case-insensitive (#9704)
  • Common/CSW - Use status effect for enableWeaponDisassembly (#9413)
  • Compat RHS - Fix USAF flashlights materializing PEQ-15s (#9683)
  • Dragging - Fix being able to load cargo if the system is disabled (#9639)
  • Dragging - Fix being able to load people into vehicles from any distance (#9638)
  • Dragging - Fix captives integration (#9660)
  • Field Manual - Fix Fortify Tool & Body Bag entries (#9712)
  • Inventory - Fix filtering for items without file extension in picture property (#9696)
  • Inventory - Fix item lockup when dragging an item into its source container (#9697)
  • Medical - Disable AI twitching when unconscious (#9708)
  • Medical - Fix hanging when vehicle crew receive fatal damage (#9681)
  • Medical - Prevent running FUNC(deserializeState) in scheduled environment (#9662)
  • Medical Engine - Fix script error for 0 overall hitpoint armor (#9633)
  • Medical Engine - Fix unconscious animations referencing invalid bones (#9610)
  • Medical Treatment - Fix missing semicolon (#9591)
  • Refuel - Fix infinite recursion for getCapacity on a non-CfgVehicle (#9622)
  • Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
  • Towing - Fix swimming issues (#9401)
  • XM157 - Fix zeroing for secondary muzzles (#9652)

IMPROVED:

  • Arsenal - Add option to show live search results (#9354)
  • Arsenal - Add parameter to skip refresh animation (#9546)
  • Arsenal - Allow increasing quantity of left panel items in cargo (#9694)
  • Arsenal - Use canAdd to check if item can be added to container (#9699)
  • Attach - Add config property to set object orientation (#9623)
  • Ballistics - Respect Advanced Ballistics settings for displaying muzzle velocities (#9682)
  • Captives - Added listenable escorting EH (#9709)
  • Cargo - Add item index and damage to cargo menu (#9655)
  • Cargo - Improve various aspects (#9617)
  • Common - Add keycombo support for FUNC(disableUserInput) (#9659)
  • Dragging - Minor optimisation (#9679)
  • Goggles - Draw under HUD (requires 2.16) (#9615)
  • Interaction - Add crew status check for some vehicle interactions (#9637)
  • Interaction - Allow pulling bodies out of wrecks (#9618)
  • Interaction Menu - Show distance to target on vehicle actions (#9644)
  • Inventory - Improve multiple aspects (#9706)
  • Markers - Use lbData for channel selection (#9693)
  • Medical Treatment - Add separate actions for each bodybag (#9598)
  • NightVision - Draw under HUD (requires 2.16) (#9614)
  • Overheating - Add stats to arsenal (#9719)
  • Refuel - Add separate names for jerry can interactions (#9625)
  • Repair - Use object with lowest damage for changing wheels/tracks (#9648)

CHANGED:

  • Cargo - Remove cargo objects from Zeus editable objects (#9400)
  • General - Removed silent Options Menu dependencies (#9677)
  • General/Medical - Lower inventory size for misc items (#9642)
  • Hunter Killer - Enable on Rooikat 120 (#9658)
  • Interaction - Allow unloading patients, bodies, and captives from inside vehicles (#9645)
  • Laser - Revert default code to 1111 (#9588)
  • Medical Treatment - Lower suture weight from 1 to 0.1 (#9635)

SETTINGS:

  • Medical - Change default Fatal Injuries Source setting to Either (#9543)

TRANSLATIONS:

Version 3.16.1

25 Oct 19:34
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Arsenal - Add FUNC(getVirtualItems) (#9512)
  • Medical Treatment - Colored body bags (#9371)

FIXED:

  • Advanced Throwing - Call ammo event handlers (#9535)
  • Arsenal - Fix editor attribute search (#9544)
  • Arsenal - Fix saving loadouts on new profiles (#9523)
  • Arsenal - Fix search case-sensitivity for non-ANSI characters (#9565)
  • Common - Fix replaceRegisteredItems if replacing item with nothing (#9552)
  • Compat RHS - Fix explosives compat (#9571)
  • CSW/Dragging - Handle null objects causing script errors (#9529)
  • Dragging - Prevent carrying crewed static weapons (#9491)
  • Field Manual - Fix HuntIR Monitor & Fortify Tool display names (#9509)
  • Interaction/Dragging - Remove actions from scripted weaponHolders (#9541)
  • Medical - Make dug graves respect terrain slope (#9545)
  • Medical GUI - Change minimal value of damage threshold (#9538)
  • Medical GUI - Fix Medical Menu triage button position (#9515)
  • Repair - Fix displayed text when repairing lights (#9555)
  • Zeus - Fix trench module on clients (#9513)

IMPROVED:

  • Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed (#9536)
  • Arsenal - Add stat for capabilities of pointer attachments (#9499)
  • Arsenal - Add support for modifying Virtual Items while opened (#9542)
  • Dragging - Add setting for Max Weight Coefficient (#9569)
  • Common - Improve logging and display of version problems (#9560, #9568)
  • Compat RHS - Add hunterkiller support to M2A3 (#9554)
  • HuntIR - Use ammo event handler (#9561)
  • Medical Engine - Disable uniform passthrough scaling, increase passthrough effect on vests (#9524)
  • Medical GUI - Skip body part-specific info for medical peek (#9570)
  • Medical Treatment - Add missing sutures to advanced crate (#9553)
  • Medical Treatment - Use Laws of War bodybag models (#9371)

CHANGED:

  • Night Vision - Add prefix to colorPreset (#9520)
  • Medical - Move GUI and Feedback settings to separate category (#9537)
  • Medical Treatment - Improve display name for arsenal tab (#9525)

TRANSLATIONS:

Version 3.16.0

17 Oct 18:56
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Field Manual (#9320)
  • IR Flashlights (#6563)
  • AI - Add automatic NVG equip/unequip (#9313)
  • Arsenal - Action Buttons (#9069, #9318)
  • Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
  • Arsenal - Default Loadout editing for Curators (#9278)
  • Arsenal - Favorites System (#9307)
  • Captives - Blindfold captive units (#9361)
  • Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
  • Common - Add FUNC(escapeRegex) (#9355)
  • Common - Add FUNC(hasZeusAccess) (#9252)
  • Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
  • CSLA Iron Curtain Compatibility (#8839)
  • Dragging - Allow running when carrying lightweight objects (#8338)
  • Fastroping - Add automatic FRIES setting (#9319)
  • Fortify - Categories (#9167)
  • Interaction - Add interaction to inventory holders (#6029)
  • Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
  • Map Tools - Vernier Scale (#8674)
  • Medical - Add dropping weapons on unconsciousness (#8433)
  • Medical - Add setting to rollover bandage effectiveness (#8426)
  • Medical - Grave Digging (#9276, #9441, #9442, #9444)
  • Medical - Sutures (#9020)
  • Medical AI - Add setting to replace gear for AI (#9458)
  • Medical GUI - Add keybind to peek medical info (#9464)
  • Medical GUI - Add setting to peek medical info on hit (#9467)
  • Medical GUI - Add setting to show trauma (#8444)
  • Medical GUI - Add keybinds to navigate medical menu (#9477)
  • Night Vision - White Phosphor NVGs (#9321)
  • Optionals - Add No Medical and No Realistic Names components (#8187)
  • Refuel - Added ability to refuel fuel sources (#8981)
  • Repair - Wheel Patching (#8835)
  • Slideshow - Add support for maps as textures (#9150)
  • Spearhead 1944 Compatibility (#9292, #9505, #9507)
  • Tagging - Add custom stencil text tags (#9149)
  • Trenches - Terrain Trenching modules (#9148)
  • Vehicles - Add Resume/Set functionality to speed control (#8967)
  • Western Sahara Compatibility (#9082)

FIXED:

  • Advanced Ballistics - Fix _mapSize sometimes 0 by using engine command (#9394)
  • Advanced Fatigue - Add cap to muscle damage (#9302)
  • Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
  • Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
  • Arsenal - Fix null comparison (#9213)
  • Arsenal - Improve NVG Supported stat detection (#9254)
  • Common - Fix added throwables not being throwable (#9186)
  • Common - Fix CBA keybinds not working with progress bar (#9139)
  • Common - Fix disableUserInput blocking respawn (#9053)
  • Common - Fix loading units into FFV cargo seats (#9280)
  • Common - Fix script error in fnc_getVehicleCargo (#9156)
  • Compat SOG - Fix compatibility with grad trenches (__has_include) (#9189)
  • CSW - Fix Belt Linking for Static Weapons (#9106)
  • CSW - Fix mag multiplication in multiplayer (#9232)
  • Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
  • Fastroping - Fix equipping FRIES during vehicle init (#9299)
  • Explosives - Fix incorrect shotParents (#9171)
  • Explosives - Fix invalid M57 specularPower (#9094)
  • Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
  • Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
  • Gunbag - Add check for weapon in virtual items on loadout set (#9358)
  • Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
  • Interaction - Fix opening locked doors for GM buildings (#9154)
  • Interact Menu - Ignore text controls from invisible map (#9282)
  • Interact Menu - Fix Zeus cursor menu closing (#9466)
  • Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
  • Logistics Wirecutter - Check if fence model is in FENCE_P3DS even if config check fails. (#9201)
  • Map Tools - Fix for 2.14 aspect ratio changes (#9219)
  • Markers - Fix issues with custom channels (#9383)
  • Markers - Don't try to move poly-line markers (#9381)
  • Medical - Fix respawn when letting AI take over playable units (#9145)
  • Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
  • Medical Engine - Ignore Reflector Hitpoints (#9131)
  • Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
  • Medical Status - Remove status effects upon death/featureCamera (#9301)
  • Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
  • Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
  • Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
  • Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
  • Night Vision - Use default effects when controlling UAVs (#9338)
  • Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
  • Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
  • Quickmount - Fix teleport bug in UAV through change seat (#9065)
  • Repair - Fix adding actions for hitpoints with the same name (#9430)
  • Repair - Fix bug in detection for ignoring hitpoints (#9261)
  • Respawn - Fix script error (#9166)
  • Tagging - Fix tagModel not being utilized for custom tags (#9366)
  • UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
  • Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
  • View Distance - Fix viewdistance from video settings (#9140)
  • Weapon Select - Remove vehicle smoke selection key (#9144)
  • XM157 - Fix latitude calc for maps not in getMapData (#9188)
  • Zeus - Fix bis_fnc_activateAddons error in moduleCurator (#9459)
  • Zeus - Fix group players disembarking on garrison module (#9130)
  • Zeus - Fix Group Side module (#9388)

IMPROVED:

  • Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
  • Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
  • Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
  • Arsenal - Add and improve item stats (#9291, #9296, #8434, #9470)
  • Arsenal - Use regex for searchbar (#9348)
  • Arsenal/Compat GM - Add uniform details support (#9169)
  • Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
  • Backpacks - Code cleanup (#9409)
  • Ballistics - Add 12.7x108mm APDS AB values (#9191)
  • Ballistics - Improve B_127x108_Ball values (#9192)
  • Captives - Add modded cable tie support (#9350)
  • Captives - Allow disarming & blindfolding in vehicles (#9463)
  • Cargo - Fix/Improve FUNC(paradropItem) (#9399)
  • Cargo - Improve cargo space values (#9418)
  • Cargo - Update VTOL Cargo sizes (#9066)
  • Casings - Add missing vanilla casing types (#9162)
  • Casings - Add Western Sahara Casings (#9417)
  • Common - Add lockInventory status effect (#9402)
  • Common - Add variable to block item replacement temporarily (#9265)
  • Common - Hide cursor during progress bar (#9128)
  • Common - Improve FUNC(codeToString) (#9249)
  • Common - Improve FUNC(removeSpecificMagazine) with 2.14 changes (#9227)
  • Common - Improve weapon unloading (#9344)
  • Common - Make FUNC(getTurretConfigPath) use CBA_fnc_getTurret (#9180)
  • Common - Use hashmap variable for canDig surfaces (#9147)
  • Common/Medical - Change vehicle checks to objectParent (#9281)
  • Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
  • Compat SOG - Add Land_vn_b_prop_fueldrum_01 to refuel system (#9172)
  • Compat SOG - Add support for 1.3 explosives (#9450)
  • Concertina Wire - Add editor previews (#9071)
  • Cookoff - Improve destroying vehicle post cookoff (#9029)
  • Cookoff - Remove flares from cookoff (#9146)
  • CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
  • Dragging - Add additional weight checks on inventory modification (#9225)
  • Dragging - Add config support for weight ignoring (#9396)
  • Dragging - Add handling of captivity when dragging/carrying (#9284)
  • Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
  • Dragging - Code cleanup (#9271)
  • Dragging - Enabled dragging whilst limping (#9379)
  • Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse (#9138)
  • Dragging - Improve featureCamera handling (#9389)
  • Dragging - Improve weapon reselect behaviour (#9052)
  • Dragging - Use improved loadAbs command for weight calculation (#8457)
  • Explosives - Add "ace_explosives_setup" CBA Event (#9197)
  • Explosives - Add getVar to disable setShotParents (#9190)
  • Explosives - Add modded defusal kit support (#9353)
  • Fastroping - Disable destruction for helper object (#9051)
  • Fastroping - Improve AI flight height (#9270)
  • Field Rations - Add water supply to well from Contact DLC (#9168)
  • Fire - Loop "Pat down" action until patient is put out of fire (#9017)
  • General - Use subcomponent macro (CBA 3.16.0) (#9375)
  • Grenades - Improve flashbang sound (#9415)
  • Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
  • Hellfire - Add support for MELB hardpoint (1x) (#9352)
  • Intel Items - Change scope for better Arsenal filtering (#9228)
  • Interaction - Use assignTeam instead of deprecated CBA event (#9326)
  • Interact Menu - Add doNotCheckLOS option for config actions (#9054)
  • Laser - Add individual laser code digit control (#9434)
  • Laser - Cleanup laser designator config and code (#9289)
  • Laser Pointer - Use engine method for visible lasers (#9411)
  • Logistics Wirecutter - Add modded class support (#9235)
  • Map - Update map lighting effect every frame (#9349)
  • Map Tools - Increase resolution (#8674)
  • Map Tools - Use polyline marker for straight lines (#9174)
  • Medical - Add damage handling for explosive damage while inside vehicles (#9246)
    ...
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Version 3.16.0 Release Candidate 2

12 Oct 14:43
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Built using HEMTT (recommended) and pboProject (fall-back).

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Field Manual (#9320)
  • Medical GUI - Add keybind to show player's patient information display (#9464)
  • Medical GUI - Peek Medical Info on Hit (#9467)
  • Trenches - Terrain Trenching (#9148)

FIXED

  • Arsenal - Always show muzzle velocity even if not configured for AB (#9457)
  • Interact Menu - Fix Zeus cursor menu closing (#9466)
  • Medical Treatment - Change isAwake check for grave digging to only apply to CAManBase (#9451)
  • Medical Treatment - Don't allow conscious patients to be buried (#9448)
  • Medical Treatment - Fix grave digging (#9455)
  • Zeus - Fix bis_fnc_activateAddons error in moduleCurator (#9459)

IMPROVED:

  • Arsenal - Add stats for reloadable launchers and belt linking (#9470)
  • Captives - Allow disarming and blindfolding of captives in vehicles (#9463)
  • Compat SOG - Add barrel swap for MGs and belt linking for drum magazines (#9439)
  • Compat SOG - Add Explosives support to 1.3 mines (#9450)
  • Laser - Add individual Laser Code Digit Control (#9434)
  • Medical - Increase pain from bullet-inflicted bruises (#9438)
  • Medical AI - Add setting to replace gear for AI (#9458)
  • Medical GUI - Add outline to selected body part in Medical Menu (#9471)
  • Medical GUI - Change default body color to improve contrast (#9476)
  • Medical GUI - Display qualitative bleed rate in injury list (#9469)
  • Medical GUI - Reformat Injury list to clarify global vs. limb-specific information (#9468)
  • Medical Treatment - Add Grave Digging to Body Bags (#9442)
  • Medical Treatment - Add Graves event and setting for markers (#9441)
  • Medical Treatment - Add new grave model (#9444)
  • Tagging - Add new colors to sprays and new tag and tweak stringtables (#9443)

TRANSLATIONS:

See Release Candidate 1 for other changes since last stable release.

Version 3.16.0 Release Candidate 1

26 Sep 21:45
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Built using HEMTT (recommended) and pboProject (fall-back).

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • IR Flashlights (#6563)
  • AI - Add automatic NVG equip/unequip (#9313)
  • Arsenal - Action Buttons (#9069, #9318)
  • Arsenal - Categories for Medical, Field Rations, and Tools (#9220, #9221, #9247)
  • Arsenal - Default Loadout editing for Curators (#9278)
  • Arsenal - Favorites System (#9307)
  • Captives - Blindfold captive units (#9361)
  • Common/Adv. Fatigue/Medical - Unified sway calculation (#9226)
  • Common - Add FUNC(escapeRegex) (#9355)
  • Common - Add FUNC(hasZeusAccess) (#9252)
  • Compats - Autoload if mod is present (#9116, #9204, #9205, #9294, #9364)
  • CSLA Iron Curtain Compatibility (#8839)
  • Dragging - Allow running when carrying lightweight objects (#8338)
  • Fastroping - Add automatic FRIES setting (#9319)
  • Fortify - Categories (#9167)
  • Interaction - Add interaction to inventory holders (#6029)
  • Laser - Add Aircraft Point Locking & Laser Spot Tracker (#8453)
  • Map Tools - Add Vernier Scale and Improve resolution (#8674)
  • Medical - Add dropping weapons on unconsciousness (#8433)
  • Medical - Add Grave Digging for Corpse Disposal (#9276)
  • Medical - Add setting to rollover bandage effectiveness (#8426)
  • Medical - Sutures (#9020)
  • Medical GUI - Add setting to show trauma (#8444)
  • Night Vision - White Phosphor NVGs (#9321)
  • Optionals - Add No Medical and No Realistic Names components (#8187)
  • Refuel - Added ability to refuel fuel sources (#8981)
  • Repair - Wheel Patching (#8835)
  • Slideshow - Add support for maps as textures (#9150)
  • Spearhead 1944 Compatibility (#9292)
  • Tagging - Add custom stencil text tags (#9149)
  • Vehicles - Add Resume/Set functionality to speed control (#8967)
  • Western Sahara Compatibility (#9082)

FIXED:

  • Advanced Ballistics - Fix _mapSize sometimes 0 by using engine command (#9394)
  • Advanced Fatigue - Add cap to muscle damage (#9302)
  • Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
  • Arsenal - Fix non-local loop variable use in fnc_fillRightPanel.sqf (#9115)
  • Arsenal - Fix null comparison (#9213)
  • Arsenal - Improve NVG Supported stat detection (#9254)
  • Common - Fix added throwables not being throwable (#9186)
  • Common - Fix CBA keybinds not working with progress bar (#9139)
  • Common - Fix disableUserInput blocking respawn (#9053)
  • Common - Fix loading units into FFV cargo seats (#9280)
  • Common - Fix script error in fnc_getVehicleCargo (#9156)
  • Compat SOG - Fix compatibility with grad trenches (__has_include) (#9189)
  • CSW - Fix Belt Linking for Static Weapons (#9106)
  • CSW - Fix mag multiplication in multiplayer (#9232)
  • Dragging - Fix unintended Cargo dependency and improve ragdoll/disconnection handling (#9272)
  • Fastroping - Fix equipping FRIES during vehicle init (#9299)
  • Explosives - Fix incorrect shotParents (#9171)
  • Explosives - Fix invalid M57 specularPower (#9094)
  • Explosives - Fix mine defuse exclusion not working before postInit is executed (#9170)
  • Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire (#8632)
  • Gunbag - Add check for weapon in virtual items on loadout set (#9358)
  • Gunbag - Fix arsenal caching conflicting with CBA_fnc_setLoadout (#9250)
  • Interaction - Fix opening locked doors for GM buildings (#9154)
  • Interact Menu - Ignore text controls from invisible map (#9282)
  • Javelin - Fix weapon being in top-attack when loading AP magazine (#9161)
  • Logistics Wirecutter - Check if fence model is in FENCE_P3DS even if config check fails. (#9201)
  • Map Tools - Fix for 2.14 aspect ratio changes (#9219)
  • Markers - Fix issues with custom channels (#9383)
  • Markers - Don't try to move poly-line markers (#9381)
  • Medical - Fix respawn when letting AI take over playable units (#9145)
  • Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
  • Medical Engine - Ignore Reflector Hitpoints (#9131)
  • Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
  • Medical Status - Remove status effects upon death/featureCamera (#9301)
  • Medical Treatment - Fix clearing trauma after stitch with multiple wounds (#9420)
  • Medical Treatment - Fix undefined variable in ace_medical_treatment_fnc_loadUnit (#9300)
  • Mk6 Mortar - Fix AI firing and doArtilleryFire (#9258)
  • Night Vision - Fix detecting if vehicle's turret has NVGs (#9421)
  • Night Vision - Use default effects when controlling UAVs (#9338)
  • Overpressure - Fix invulnerable units taking backblast damage when firing launchers (#9256)
  • Parachute - Fix Broken Altimeter PerFrameHandler removal (#9108)
  • Quickmount - Fix teleport bug in UAV through change seat (#9065)
  • Repair - Fix adding actions for hitpoints with the same name (#9430)
  • Repair - Fix bug in detection for ignoring hitpoints (#9261)
  • Respawn - Fix script error (#9166)
  • Tagging - Fix tagModel not being utilized for custom tags (#9366)
  • UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
  • Vehicle Damage - Fix blank hit selections resulting in absurd damage to the driver (#9194)
  • View Distance - Fix viewdistance from video settings (#9140)
  • Weapon Select - Remove vehicle smoke selection key (#9144)
  • XM157 - Fix latitude calc for maps not in getMapData (#9188)
  • Zeus - Fix group players disembarking on garrison module (#9130)
  • Zeus - Fix Group Side module (#9388)

IMPROVED:

  • Advanced Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669)
  • Arsenal - Add init/remove local events to Arsenal creation/destruction (#9064)
  • Arsenal - Add/Fix/Improve/Change numerous aspects (#9040, #9247, #9287, #9290)
  • Arsenal - Add and improve item stats (#9291, #9296, #8434)
  • Arsenal - Use regex for searchbar (#9348)
  • Arsenal/Compat GM - Add uniform details support (#9169)
  • Arsenal/Compat RHS - Improve support for RHS attachments (#9386)
  • Backpacks - Code cleanup (#9409)
  • Ballistics - Add 12.7x108mm APDS AB values (#9191)
  • Ballistics - Improve B_127x108_Ball values (#9192)
  • Captives - Add modded cable tie support (#9350)
  • Cargo - Fix/Improve FUNC(paradropItem) (#9399)
  • Cargo - Improve cargo space values (#9418)
  • Cargo - Update VTOL Cargo sizes (#9066)
  • Casings - Add missing vanilla casing types (#9162)
  • Casings - Add Western Sahara Casings (#9417)
  • Common - Add lockInventory status effect (#9402)
  • Common - Add variable to block item replacement temporarily (#9265)
  • Common - Hide cursor during progress bar (#9128)
  • Common - Improve FUNC(codeToString) (#9249)
  • Common - Improve FUNC(removeSpecificMagazine) with 2.14 changes (#9227)
  • Common - Improve weapon unloading (#9344)
  • Common - Make FUNC(getTurretConfigPath) use CBA_fnc_getTurret (#9180)
  • Common - Use hashmap variable for canDig surfaces (#9147)
  • Common/Medical - Change vehicle checks to objectParent (#9281)
  • Compats - Add Arsenal mod icons for CSW gunbags (#9229, #9230)
  • Compat SOG - Add Land_vn_b_prop_fueldrum_01 to refuel system (#9172)
  • Concertina Wire - Add editor previews (#9071)
  • Cookoff - Improve destroying vehicle post cookoff (#9029)
  • Cookoff - Remove flares from cookoff (#9146)
  • CSW - Disable non-CSW rearm actions for CSW vehicles (#9255)
  • Dragging - Add additional weight checks on inventory modification (#9225)
  • Dragging - Add config support for weight ignoring (#9396)
  • Dragging - Add handling of captivity when dragging/carrying (#9284)
  • Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
  • Dragging - Code cleanup (#9271)
  • Dragging - Enabled dragging whilst limping (#9379)
  • Dragging - Improve carrying by allowing carried object to be loaded into vehicle by key or mouse (#9138)
  • Dragging - Improve featureCamera handling (#9389)
  • Dragging - Improve weapon reselect behaviour (#9052)
  • Dragging - Use improved loadAbs command for weight calculation (#8457)
  • Explosives - Add "ace_explosives_setup" CBA Event (#9197)
  • Explosives - Add getVar to disable setShotParents (#9190)
  • Explosives - Add modded defusal kit support (#9353)
  • Fastroping - Disable destruction for helper object (#9051)
  • Fastroping - Improve AI flight height (#9270)
  • Field Rations - Add water supply to well from Contact DLC (#9168)
  • Fire - Loop "Pat down" action until patient is put out of fire (#9017)
  • General - Use subcomponent macro (CBA 3.16.0) (#9375)
  • Grenades - Improve flashbang sound (#9415)
  • Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
  • Hellfire - Add support for MELB hardpoint (1x) (#9352)
  • Intel Items - Change scope for better Arsenal filtering (#9228)
  • Interaction - Use assignTeam instead of deprecated CBA event (#9326)
  • Interact Menu - Add doNotCheckLOS option for config actions (#9054)
  • Laser - Cleanup laser designator config and code (#9289)
  • Laser Pointer - Use engine method for visible lasers (#9411)
  • Logistics Wirecutter - Add modded class support (#9235)
  • Map - Update map lighting effect every frame (#9349)
  • Map Tools - Use polyline marker for straight lines (#9174)
  • Medical - Add damage handling for explosive damage while inside vehicles (#9246)
  • Medical - Add 'Open (Backpack)' action to dead units (#9239)
  • Medical - Add Pain Unconscious Threshold setting (#8394)
  • Medical - Add treating with items from vehicle inventory (#9286)
  • Medical - Change medical to use hashmaps for wound storage (#8926)
  • Medical - Change more constants to variables (#9374)
  • Medical AI - Add setting to require items for treatment (#9362)
  • Medical AI - Use suppressed EH to determine safety of AI (#8242)
  • Medical Blood - Add source of blood...
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Version 3.15.2

27 Sep 16:00
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Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.

Change Log Summary

FIXED:

  • Hearing - Fix CBA Extended Loadouts do not catch earplugs server side (#9041)
  • Hunter Killer - Fix working if turned out (#9030)
  • Arsenal - Fix fetching loadout from extended loadout (#9045)

CHANGED:

  • Arsenal - Show attached objects in arsenal mission (#9036)
  • RHS AFRF Compat - Add hearing protection to 6M2 and 6B47 (#9039)

Version 3.15.1

13 Sep 14:54
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Requires CBA version 3.15.7 or later and Arma 3 version 2.10 or later.

Change Log Summary

ADDED:

  • XM157 (NGSW-FC Smart Scope) Framework (#8897)
  • Hunter Killer (Commander Override) (#8496)
  • Add No vehicle clan logo component (#9018)
  • Refuel - Add Progress Bar Duration Setting (#8971)

FIXED:

  • Explosives - Fix cellphone ringing if RF blocking present (#8991)
  • Tagging - Fix: ace_tagCreated EH not fire when tagging vehicle (#9025)
  • Goggles - Fix APR and Regulator mask overlays being flipped (#9009)
  • Cookoff - Tweaked effects cleanup to work in dedicated environment (#9000)
  • Fortify - Fix funds being lost when cancelling deploy (#8992)
  • CSW - Fix loading with ammo from vehicle cargo (#8995)
  • Fire - Fix incorrect mempoint for sound source (#8989)
  • RHSSAF Compat - Fix vanilla use action for explosives (#8982)
  • Interaction Menu - Fix black screen option not removing background properly (#8969)
  • Cookoff - Fix smoke effects not getting cleaned up (#8933)
  • Rearm - Fix rearm of dead vehicles (#8962)
  • Kestrel4500 - Cleanup unused onUnload handler (2.10 compatiblity) (#8961)
  • Cookoff - Fix ammo not being removed from turrets with additional FFV (#8928)

IMPROVED:

  • RHSAFRF Compat - Fix subsonic ammo ballistic attributes (#8990)
  • SOG Compat - Add 1.2 update support (#8974)
  • Field Rations - Basic CfgMagazines support (#9008)
  • Trenches - Add modded Entrenching Tools support (#8999)
  • Tagging - Allow tagging vehicles (overwrite "clan" tag) (#8852)
  • Cargo - Add a way to block auto carry after unload on classes (#9013)
  • Marker Flags - Add placing system & icons (#8951)
  • Missile Guidance - Use weaponsInfo to optimize fire-mode selection (#8879)
  • Fire - Increase effectiveness of rolling for putting out fire (#9016)
  • Towing - Add rope to vehicle inventory (#8963)
  • Medical - Disable blood spurts for fire, burn and drown damage types (#9001)
  • Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
  • Cargo - Add setting for carry after cargo unload (#8997)
  • Trenches - Add "placed" and "finished" events (#8998)
  • Refuel - Improved fuel hose texture (#8983)
  • Captives - Change load captives seats list order so captives are first loaded in the back (#8973)
  • Overpressure - Fix backblast originating at projectile (#8985)
  • Trenches - Improve by using surfaceTexture (#8935)
  • Logistics Wirecutter - Add new fences models for the wirecutter (#8945)
  • Cookoff - Add ability to disable fire jet effect in configs (#8953)
  • Cookoff - Add setting to destroy vehicle after cooking off (#8734)

CHANGED:

  • Common - Add CBA extended loadout (#8923)
  • RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972)
  • Advanced Vehicle Damage - Change default setting to disabled (#8925)
  • Cookoff - Removed references to unused ignoreTurret parameter in code and docs (#8958)

TRANSLATIONS: