Skip to content

Releases: acemod/ACE3

Version 3.18.1

15 Oct 15:34
Compare
Choose a tag to compare

Requires CBA version 3.16.0 or later and Arma 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Hearing - Add deafness coefficient for explosions (#10408)

FIXED:

  • Frag - Remove setShotParents (#10418)
  • Goggles/Fire - Fix adding a RscPicture to RscTitles (#10386)
  • Maptools - Fix undefined macro for plotting board (#10389)
  • Medical - Fix zeus end keybind not killing units (#10376)
  • Medical Treatment - Fix script error on diagnosing dead patient in basic (#10385)
  • Safemode - Stop selecting weapons when toggling safemode (#10406)
  • Vehicle Damage - Fix zeus end keybind not killing units (#10396)

IMPROVED:

  • Hit reactions - Improve fall down setting description (#10400)

CHANGED:

  • Hearing - Tone down strength of explosion hearing damage (#10409)
  • Mine Detector - Change detectable hash so it can be editable by mission scripts (#10379)

SETTINGS:

  • Hearing - Add deafness coefficient for explosions (#10408)

TRANSLATIONS:

  • Translations - Japanese (#10390)
  • Translations - Russian (#10391)
  • Translations - Korean (#10378)
  • Translations - Spanish (#10374)

Version 3.18.1 Release Candidate 1

15 Oct 01:39
Compare
Choose a tag to compare
Pre-release

Requires CBA version 3.16.0 or later and Arma 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Hearing - Add deafness coefficient for explosions (#10408)

FIXED:

  • Frag - Remove setShotParents (#10418)
  • Goggles/Fire - Fix adding a RscPicture to RscTitles (#10386)
  • Maptools - Fix undefined macro for plotting board (#10389)
  • Medical - Fix zeus end keybind not killing units (#10376)
  • Medical Treatment - Fix script error on diagnosing dead patient in basic (#10385)
  • Safemode - Stop selecting weapons when toggling safemode (#10406)
  • Vehicle Damage - Fix zeus end keybind not killing units (#10396)

IMPROVED:

  • Hit reactions - Improve fall down setting description (#10400)

CHANGED:

  • Hearing - Tone down strength of explosion hearing damage (#10409)
  • Mine Detector - Change detectable hash so it can be editable by mission scripts (#10379)

SETTINGS:

  • Hearing - Add deafness coefficient for explosions (#10408)

TRANSLATIONS:

  • Translations - Japanese (#10390)
  • Translations - Russian (#10391)
  • Translations - Korean (#10378)
  • Translations - Spanish (#10374)

Version 3.18.0

08 Oct 15:33
Compare
Choose a tag to compare

Requires CBA version 3.17.0 or later and Arma 3 version 2.16 or later.

Arma 3 clients running Windows 7 and Windows Server 2008 are no longer supported, servers will continue to work.

Change Log Summary

ADDED:

  • Aegis Compat - Overwrite some Aegis changes (#10173)
  • Arsenal - Add ace_arsenal_fnc_saveLoadout as API to save loadouts (#10151)
  • CSW - Add primary weapon support (#10284)
  • Common - Add setDead API (#10045)
  • Cookoff - Delay full vehicle destruction (#9061)
  • Dragging - Add hookable events (#10304)
  • Extensions - Rust (#9015)
  • Grenades - Add grenade rolling (#10005)
  • Hit Reactions - Add weapon dropping on arm hit (#9539)
  • Interaction - Add actions based on animations (#6144)
  • Interaction - Add remote squad management (#10258)
  • Magazine Repack - Add ability to disable repacking via class (#10232)
  • Medical AI - Add command actions to heal injured units (#10164)
  • Missile Guidance - Rewrite to use real-world guidance principles, general refactor (#10019)
  • missile_GBU - add GBU (#10026)
  • missile_vikhr - Add Vikhr ATGM (#10036)
  • Reaction Forces Compatibility (#10016)
  • SPE Compat - Add CSW support (#10285)
  • Sitting - Add config overwrite for random animation pool (#10120)
  • UI - Add keybind to hide all hud elements (#10227)
  • Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles (#9990)
  • Zeus - Add spectator module (#6202)

FIXED:

  • AdvThrowing - Fix showing wind info when no grenades in inventory (#10008)
  • Advanced Ballistics/Field Rations - Notify restart requirement (#10161)
  • Arsenal - Fix insignia not reapplying after switching vests & backpacks (#10046)
  • Arsenal - Fix mission and campaign insignia (#10143)
  • Artillery Tables - Fix artillery UI not refreshing when being teleported from one vehicle to another (#10217)
  • Artillery Tables - Fix artillery UI not showing if no gunner view available (#10218)
  • CSW - Fix belt linking (#10148)
  • CSW - Fix round count in GMG belt description (#10180)
  • Cargo - Add check for invoking ace_cargoAdded EH only if cargo was actually added (#10084)
  • Cargo - Fix missing cargo box sizes & cleanup (#10263)
  • Common - Fix ace_common_fnc_uniqueItems (#10107)
  • Compat CUP Weapons - Fix mono NVGs having bino vision (#10348)
  • Compat GM - Fix inheritance and add GM stringtable entries to display names (#10256)
  • Cookoff - Fix Incorrect parent class in cookoff sounds (#10083)
  • Cookoff - Fix wrong origin for 1 fire jet in fire ring (#10341)
  • Dogtags - Drop dog tag on ground if unit doesn't have inventory space (#10094)
  • Dogtags - Fix arsenal not showing dog tag info in multiplayer (#10095)
  • Dragging - Fix dragging ai turrets via keybind (#10267)
  • Dragging - Fix dragging breaking via keybind (#10261)
  • Dragging - Fix dragging/carrying failing for items in ViV (#10128)
  • Explosives - Only add "detonate all" action for dead man switch when necessary (#10146)
  • Explosives - Fix AI always knowing Sapper's location (#10350)
  • Fastroping - Fix FRIES not working after vehicle respawn (#10268)
  • General - Add replacement items for editor inventory management (#10216)
  • General - Fix some undefined variables (#10335)
  • Grenades - Fix how incendiary grenades do damage to vehicles (#9983)
  • Grenades - Fix incendiary grenades damaging invulnerable objects (#10068)
  • Grenades - Fix not being able to switch throw modes in FFV (#10012)
  • Hearing - Fix deafness reducing when game is paused (#10039)
  • Hearing - Fix explosions not affecting hearing (#10002)
  • Hearing - Ignore explosions with no hit (#10369)
  • IR Light - Fix bad item replacements and switching to primary weapons (#10119)
  • Interact Menu - Fix self actions when handcuffed (#10188)
  • Interaction - Fix unlocalized string in ACE_TeamManagement (#10359)
  • Interaction - Hide push interaction if target is in ViV cargo (#10127)
  • Inventory - Fix wrong iteration count (#10342)
  • Maptools - Fix gps detection (#10007)
  • Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH (#10141)
  • Medical AI - Prevent medics from being blocked on treatments they can't complete (#10167)
  • Medical Engine - Fix limping not applying with open wounds (#10307)
  • Medical Treatment - Notify restart requirement (#10197)
  • Mk6 Mortar - Remove unnecessary restart notifications (#10277)
  • Nametags - Only display talking waves when unit is alive and conscious (#10106)
  • Nightvision - Fixes Exploit with FogScaling (#10299)
  • Overheating - Set ammo to ambientTemperature on reload (#10320)
  • Quickmount - Fix quickmount for vehicle interactions (#10126)
  • RHS Compats - Remove silent ace_hearing dependency from RHS compats (#10134)
  • Refuel - Fix fuel source disabling (#9995)
  • Repair - Fix unit being vanilla engineer with Repair enabled (#10337)
  • Safemode - Fix safemode being broken after respawning (#10260)
  • Safemode - Refactor (#10111)
  • Sitting - Fix sitting on carried objects (#10318)
  • Spectator - Remove spectator lights when exiting spectator (#10114)
  • Towing - Fix dependencies (#10288)
  • Vehicle Damage - Fix ERA/SLAT not being detected (#10168)
  • Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
  • Vehicle Damage - Let AP trigger ERA/SLAT (#10169)
  • Vehicle Damage - Improve finding engine selection (#10340)

IMPROVED:

  • Advanced Fatigue - Various improvements (continuation of #5723) (#9714)
  • Aegis Compat - Add some realistic names (#10253)
  • Aircraft - Drone "Follow Unit" Waypoint Action (#9889)
  • Arsenal - Fix modParams printing messages in RPT (#10213)
  • Arsenal Stats - Add support for multiline text (#9856)
  • Artillery Tables - Support for ammo that has native airFriction (#10059)
  • CSW - Fix overlapping interaction position for SPG-9, improve positions for Mk19 and DSHKM (#10165)
  • CSW - Handle turret locality safer (#10272)
  • CSW - Improve "disableWeaponAssembly" status effect usage (#10273)
  • CSW - Improve tripod and weapon disassembly (#9915)
  • CSW - Improved weapon attachments handling (#9904)
  • CSW - Take individual components into account for disassembly (#10300)
  • CSW/Reload - Don't allow interactions with hostile CSWs (#10152)
  • CUP Compat - Add interaction anims to CUP vehicles (#10238)
  • CUP Compat - Improve explosives compat (#10193)
  • Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100)
  • Cargo - Add checks for adding cargo via config (#9999)
  • Cargo - Add object variable for custom interaction delay (#10308)
  • Cargo - Add an action to check size of cargo object (#10367)
  • Chemlights - Add pretty name for addon (#10174)
  • Common - Add ace_common_fnc_addExplosionEventHandler (#10243)
  • Common - Add ace_common_fnc_switchAttachmentMode (#10135)
  • Common - Add addPlayerEH for adding EHs to ace_player (#10056)
  • Common - Add wheel hitpoint function (#10075)
  • Common - Clean up ace_common_fnc_hasItem & ace_common_fnc_hasMagazine functions (#10108)
  • Common - Improve PBO checking (#9266)
  • Common - Improve addWeapon (#10051)
  • Common - Improve persistent lights/lasers (#10118)
  • Common - Make FUNC(getVehicleIcon) check for strings without the .paa extension (#10257)
  • Common - Use hashmap for canInteractWith check (#10189)
  • Common - Use lifeState check in FUNC(isAwake) (#9646)
  • Compat CUP Units - Goggles Compatibility (#10065)
  • Compat RF - Field Rations - Watersource Offsets (#10282)
  • Compat RHS/Hellfire - Use RHS models when loaded (#10076)
  • Compat WS - Update realistic names (#10014)
  • Cookoff - Mini-Rewrite (#9758)
  • Dogtags - Add context menu action to check dog tag (#10101)
  • Dogtags - Improve displaying dog tags from bodies with no name (#10096)
  • Dogtags - Rename inventory items via CBA (#10130)
  • Dragging - Add parameters check for FUNC(setDraggable) & FUNC(setCarryable) (#10264)
  • Dragging - Add parameters for FUNC(setDraggable) & FUNC(setCarryable) to apply globally (#10266)
  • Dragging - Corpse carrying and dragging - continued (#9273)
  • Explosives - Improve AT/SLAM, Frag from Claymore and Bounding Mines (#10105)
  • Explosives - Use triggerAmmo instead of setDamage (#10182)
  • Explosives/Realistic Names - Improve CfgVehicles explosives naming (#10200)
  • Fire - Mini-Rewrite (#9757)
  • Fortify - Add item/weapon/backpack fortify tool property (#10290)
  • Frag - Add public blacklist interface (#10163)
  • Frag - Rewrite (event handlers and dev functions) (#10157)
  • Frag - Spall simulation rewrite (#10247)
  • GM Compat - Add interaction anims to GM vehicles (#10234)
  • General - Add missing pretty names to components (#10211)
  • General - Change CBA Namespaces to HashMap (#8801)
  • General - Optimize some if statements (#10302)
  • General - Optimize some loops with forEachReversed (#10191)
  • General - Remove "SwitchWeapon" spam (#10113)
  • General - Use findAny where possible (#10292)
  • Goggles - Add effect event for API (#10314)
  • Grenades - Add 3 more sounds to flashbang detonations (#9982)
  • Grenades - Code cleanup (#9979)
  • Grenades - Make flashbang detonation sound configurable via config (#9985)
  • Gunbag - Optimise weapon taking/storing code (#10053)
  • Headless - Add warning about duplicate loadout validation (#9878)
  • Headless - Improve group transfer and add API (#9874)
  • Hearing - Fix volume being force updated when loadouts are set on AI (#10044)
  • Hearing - Improve and cleanup code (#9933)
  • HuntIR - Add Events & Animation Disable Flag (#10214)
  • Interact Menu - Add inheritance support to removeActionFromClass (#8396)
  • Interact Menu - Use hashmaps for interactions (#9920)
  • Interaction - Add distance to interaction anims (#10233)
  • Interaction - Disable magazine passing to dead and unconscious units (#10091)
  • Interaction - Improve FUNC(switchWeaponAttachment) (#10145)
  • Interaction - Show all possible modes for an attachment (#8154)
  • Kill Tracke...
Read more

Version 3.18.0 Release Candidate 2

07 Oct 18:32
Compare
Choose a tag to compare
Pre-release

What's Changed from RC1

Version 3.18.0 Release Candidate 1

22 Sep 21:06
Compare
Choose a tag to compare
Pre-release

Requires CBA version 3.17.0 or later and Arma 3 version 2.16 or later.

Change Log Summary

ADDED:

  • Aegis Compat - Overwrite some Aegis changes (#10173)
  • Arsenal - Add ace_arsenal_fnc_saveLoadout as API to save loadouts (#10151)
  • CSW - Add primary weapon support (#10284)
  • Common - Add setDead API (#10045)
  • Cookoff - Delay full vehicle destruction (#9061)
  • Dragging - Add hookable events (#10304)
  • Extensions - Rust (#9015)
  • Grenades - Add grenade rolling (#10005)
  • Hit Reactions - Add weapon dropping on arm hit (#9539)
  • Interaction - Add actions based on animations (#6144)
  • Interaction - Add remote squad management (#10258)
  • Magazine Repack - Add ability to disable repacking via class (#10232)
  • Medical AI - Add command actions to heal injured units (#10164)
  • Missile Guidance - Rewrite to use real-world guidance principles, general refactor (#10019)
  • Reaction Forces Compatibility (#10016)
  • SPE Compat - Add CSW support (#10285)
  • Sitting - Add config overwrite for random animation pool (#10120)
  • UI - Add keybind to hide all hud elements (#10227)
  • Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles (#9990)
  • Zeus - Add spectator module (#6202)

FIXED:

  • AdvThrowing - Fix showing wind info when no grenades in inventory (#10008)
  • Advanced Ballistics/Field Rations - Notify restart requirement (#10161)
  • Arsenal - Fix insignia not reapplying after switching vests & backpacks (#10046)
  • Arsenal - Fix mission and campaign insignia (#10143)
  • Artillery Tables - Fix artillery UI not refreshing when being teleported from one vehicle to another (#10217)
  • Artillery Tables - Fix artillery UI not showing if no gunner view available (#10218)
  • CSW - Fix belt linking (#10148)
  • CSW - Fix round count in GMG belt description (#10180)
  • Cargo - Add check for invoking ace_cargoAdded EH only if cargo was actually added (#10084)
  • Cargo - Fix missing cargo box sizes & cleanup (#10263)
  • Common - Fix ace_common_fnc_uniqueItems (#10107)
  • Compat GM - Fix inheritance and add GM stringtable entries to display names (#10256)
  • Cookoff - Fix Incorrect parent class in cookoff sounds (#10083)
  • Dogtags - Drop dog tag on ground if unit doesn't have inventory space (#10094)
  • Dogtags - Fix arsenal not showing dog tag info in multiplayer (#10095)
  • Dragging - Fix dragging ai turrets via keybind (#10267)
  • Dragging - Fix dragging breaking via keybind (#10261)
  • Dragging - Fix dragging/carrying failing for items in ViV (#10128)
  • Explosives - Only add "detonate all" action for dead man switch when necessary (#10146)
  • Fastroping - Fix FRIES not working after vehicle respawn (#10268)
  • General - Add replacement items for editor inventory management (#10216)
  • Grenades - Fix how incendiary grenades do damage to vehicles (#9983)
  • Grenades - Fix incendiary grenades damaging invulnerable objects (#10068)
  • Grenades - Fix not being able to switch throw modes in FFV (#10012)
  • Hearing - Fix deafness reducing when game is paused (#10039)
  • Hearing - Fix explosions not affecting hearing (#10002)
  • IR Light - Fix bad item replacements and switching to primary weapons (#10119)
  • Interact Menu - Fix self actions when handcuffed (#10188)
  • Interaction - Hide push interaction if target is in ViV cargo (#10127)
  • Maptools - Fix gps detection (#10007)
  • Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH (#10141)
  • Medical AI - Prevent medics from being blocked on treatments they can't complete (#10167)
  • Medical Engine - Fix limping not applying with open wounds (#10307)
  • Medical Treatment - Notify restart requirement (#10197)
  • Mk6 Mortar - Remove unnecessary restart notifications (#10277)
  • Nametags - Only display talking waves when unit is alive and conscious (#10106)
  • Nightvision - Fixes Exploit with FogScaling (#10299)
  • Overheating - Set ammo to ambientTemperature on reload (#10320)
  • Quickmount - Fix quickmount for vehicle interactions (#10126)
  • RHS Compats - Remove silent ace_hearing dependency from RHS compats (#10134)
  • Refuel - Fix fuel source disabling (#9995)
  • Safemode - Fix safemode being broken after respawning (#10260)
  • Safemode - Refactor (#10111)
  • Sitting - Fix sitting on carried objects (#10318)
  • Spectator - Remove spectator lights when exiting spectator (#10114)
  • Towing - Fix dependencies (#10288)
  • Vehicle Damage - Fix ERA/SLAT not being detected (#10168)
  • Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
  • Vehicle Damage - Let AP trigger ERA/SLAT (#10169)

IMPROVED:

  • Advanced Fatigue - Various improvements (continuation of #5723) (#9714)
  • Aegis Compat - Add some realistic names (#10253)
  • Aircraft - Drone "Follow Unit" Waypoint Action (#9889)
  • Arsenal - Fix modParams printing messages in RPT (#10213)
  • Arsenal Stats - Add support for multiline text (#9856)
  • Artillery Tables - Support for ammo that has native airFriction (#10059)
  • CSW - Fix overlapping interaction position for SPG-9, improve positions for Mk19 and DSHKM (#10165)
  • CSW - Handle turret locality safer (#10272)
  • CSW - Improve "disableWeaponAssembly" status effect usage (#10273)
  • CSW - Improve tripod and weapon disassembly (#9915)
  • CSW - Improved weapon attachments handling (#9904)
  • CSW - Take individual components into account for disassembly (#10300)
  • CSW/Reload - Don't allow interactions with hostile CSWs (#10152)
  • CUP Compat - Add interaction anims to CUP vehicles (#10238)
  • CUP Compat - Improve explosives compat (#10193)
  • Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100)
  • Cargo - Add checks for adding cargo via config (#9999)
  • Cargo - Add object variable for custom interaction delay (#10308)
  • Chemlights - Add pretty name for addon (#10174)
  • Common - Add ace_common_fnc_addExplosionEventHandler (#10243)
  • Common - Add ace_common_fnc_switchAttachmentMode (#10135)
  • Common - Add addPlayerEH for adding EHs to ace_player (#10056)
  • Common - Add wheel hitpoint function (#10075)
  • Common - Clean up ace_common_fnc_hasItem & ace_common_fnc_hasMagazine functions (#10108)
  • Common - Improve PBO checking (#9266)
  • Common - Improve addWeapon (#10051)
  • Common - Improve persistent lights/lasers (#10118)
  • Common - Make FUNC(getVehicleIcon) check for strings without the .paa extension (#10257)
  • Common - Use hashmap for canInteractWith check (#10189)
  • Common - Use lifeState check in FUNC(isAwake) (#9646)
  • Compat CUP Units - Goggles Compatibility (#10065)
  • Compat RF - Field Rations - Watersource Offsets (#10282)
  • Compat RHS/Hellfire - Use RHS models when loaded (#10076)
  • Compat WS - Update realistic names (#10014)
  • Cookoff - Mini-Rewrite (#9758)
  • Dogtags - Add context menu action to check dog tag (#10101)
  • Dogtags - Improve displaying dog tags from bodies with no name (#10096)
  • Dogtags - Rename inventory items via CBA (#10130)
  • Dragging - Add parameters check for FUNC(setDraggable) & FUNC(setCarryable) (#10264)
  • Dragging - Add parameters for FUNC(setDraggable) & FUNC(setCarryable) to apply globally (#10266)
  • Dragging - Corpse carrying and dragging - continued (#9273)
  • Explosives - Use triggerAmmo instead of setDamage (#10182)
  • Explosives/Realistic Names - Improve CfgVehicles explosives naming (#10200)
  • Fire - Mini-Rewrite (#9757)
  • Fortify - Add item/weapon/backpack fortify tool property (#10290)
  • Frag - Add public blacklist interface (#10163)
  • Frag - Rewrite (event handlers and dev functions) (#10157)
  • Frag - Spall simulation rewrite (#10247)
  • GM Compat - Add interaction anims to GM vehicles (#10234)
  • General - Add missing pretty names to components (#10211)
  • General - Change CBA Namespaces to HashMap (#8801)
  • General - Optimize some if statements (#10302)
  • General - Optimize some loops with forEachReversed (#10191)
  • General - Remove "SwitchWeapon" spam (#10113)
  • General - Use findAny where possible (#10292)
  • Goggles - Add effect event for API (#10314)
  • Grenades - Add 3 more sounds to flashbang detonations (#9982)
  • Grenades - Code cleanup (#9979)
  • Grenades - Make flashbang detonation sound configurable via config (#9985)
  • Gunbag - Optimise weapon taking/storing code (#10053)
  • Headless - Add warning about duplicate loadout validation (#9878)
  • Headless - Improve group transfer and add API (#9874)
  • Hearing - Fix volume being force updated when loadouts are set on AI (#10044)
  • Hearing - Improve and cleanup code (#9933)
  • HuntIR - Add Events & Animation Disable Flag (#10214)
  • Interact Menu - Add inheritance support to removeActionFromClass (#8396)
  • Interact Menu - Use hashmaps for interactions (#9920)
  • Interaction - Add distance to interaction anims (#10233)
  • Interaction - Disable magazine passing to dead and unconscious units (#10091)
  • Interaction - Improve FUNC(switchWeaponAttachment) (#10145)
  • Interaction - Show all possible modes for an attachment (#8154)
  • Kill Tracker - Add setting to show kills from vehicle to crew (#10069)
  • Medical - Make Peripheral Resistance affect blood loss (#8420)
  • Medical - Refactor target blood pressure (#10081)
  • Medical AI - Add tourniquet support (#10158)
  • Medical AI - Give blood in Cardiac Arrest before doing CPR (#10154)
  • Medical AI - Make AI take tourniquets into account when medicing (#10142)
  • Medical Damage - Improve custom wound handling (#9310)
  • Medical Engine - Allow disabling seat locking on vehicle types (#10123)
  • Medical Engine - Remove ACE_HDBracket hitpoint (#9732)
  • Medical Feedback - Add parameters to fnc_playInjuredSound (#10175)
  • Medical Treatment - Allow diagnosing cardiac arrest with clear language (#9997)
  • Nightvision - Improve NVG Brightness adjustment limits (#10136)
  • Optics - Convert Optics to use CBA Optics (#7273)
  • RHS Compat - Add interaction anims for ammo boxes (#1024...
Read more

Version 3.17.1

15 May 15:21
Compare
Choose a tag to compare

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Common - Fix adding unusable throwables (#9980)
  • Common - Fix animations not playing (#9973)
  • Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
  • Grenades - Fix unconscious AI being affected by flashbangs (#9978)
  • Hearing - Add earplugs only if not present (#9987)
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact menu - Fix condition in consolidated menu (#9946)
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
  • Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003)
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • General - Change count to forEach where appropriate (#9890)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Hearing - Use class EH instead of extended EH (#9986)
  • Interact Menu - Add nil handling for condition (#9922)
  • Interaction - Add door events (#9910)
  • Medical - Add _createLitter to medical events (#9959)
  • Medical Status - API to modify getBloodLoss (#9926)
  • Medical Treatment - Enforce bandage effectiveness variable type (#9950)
  • Scopes - Stop changing CBA setting value directly (#9954)
  • Weather - Winter Terrain Temperatures (#9943)

CHANGED:

  • Casing - Move model lookup to cartridge config (#9893)
  • Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Treatment - Only create litter on empty container (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.1 Release Candidate 3

12 May 22:27
Compare
Choose a tag to compare
Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Common - Fix adding unusable throwables (#9980)
  • Common - Fix animations not playing (#9973)
  • Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
  • Grenades - Fix unconscious AI being affected by flashbangs (#9978)
  • Hearing - Add earplugs only if not present (#9987)
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact menu - Fix condition in consolidated menu (#9946)
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
  • Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003) - New In RC3
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • General - Change count to forEach where appropriate (#9890)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Hearing - Use class EH instead of extended EH (#9986)
  • Interact Menu - Add nil handling for condition (#9922)
  • Interaction - Add door events (#9910)
  • Medical - Add _createLitter to medical events (#9959)
  • Medical Status - API to modify getBloodLoss (#9926)
  • Medical Treatment - Enforce bandage effectiveness variable type (#9950)
  • Scopes - Stop changing CBA setting value directly (#9954)
  • Weather - Winter Terrain Temperatures (#9943)

CHANGED:

  • Casing - Move model lookup to cartridge config (#9893)
  • Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Treatment - Only create litter on empty container (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.1 Release Candidate 2

05 May 21:01
Compare
Choose a tag to compare
Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Common - Fix adding unusable throwables (#9980) - New In RC2
  • Common - Fix animations not playing (#9973) - New In RC2
  • Grenades - Fix flashbangs causing pain for invulnerable units (#9981) - New In RC2
  • Grenades - Fix unconscious AI being affected by flashbangs (#9978) - New In RC2
  • Hearing - Add earplugs only if not present (#9987) - New In RC2
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact menu - Fix condition in consolidated menu (#9946) - New In RC2
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • General - Change count to forEach where appropriate (#9890)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Hearing - Use class EH instead of extended EH (#9986) - New In RC2
  • Interact Menu - Add nil handling for condition (#9922)
  • Interaction - Add door events (#9910)
  • Medical - Add _createLitter to medical events (#9959) - New In RC2
  • Medical Status - API to modify getBloodLoss (#9926)
  • Medical Treatment - Enforce bandage effectiveness variable type (#9950)
  • Scopes - Stop changing CBA setting value directly (#9954)
  • Weather - Winter Terrain Temperatures (#9943)

CHANGED:

  • Casing - Move model lookup to cartridge config (#9893)
  • Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Treatment - Only create litter on empty container (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.1 Release Candidate 1

24 Apr 00:37
Compare
Choose a tag to compare
Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact Menu - Add nil handling for conditions (#9922)
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix painkiller effect when Advanced Medication is off (#9942)
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Casings - Move model lookup to cartridge config (#9893)
  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • Compats - Add/Fix Advanced Vehicle Damage ERA and SLAT arrays (#9925)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Interaction - Add door events (#9910)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Status - Add API to modify getBloodLoss (#9926)
  • Weather - Temperatures for snowy terrains (#9943)

CHANGED:

  • Medical Treatment - Only create litter when emptying containers (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.0

01 Apr 17:38
Compare
Choose a tag to compare

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Artillery - Keybind for rangetable (#9818)
  • Common - Sway settings (#9872)
  • Cargo - Alternative unloading method (#8827)
  • CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
  • Explosives - Keybinds for Cellphone & Detonators (#9687)
  • Fire - Disable screams for individual units (#9863)
  • Hearing - Keybind for earplugs (#9804)
  • KillTracker - Option to filter out AI unit kills (#9800)
  • Laser - API for laser codes (#9772)
  • Medical - Painkillers (#9720)
  • Medical - Support Magazine Treatment Items (#9816)
  • Medical Vitals - SPO2 Simulation (#9360)
  • Nightvision - WP variants for CUP NVGs (#9810)
  • Reload - Manual reload for vehicle weapons (#9398)

FIXED:

  • AB/Scopes - Fix script errors on profiling branch (#9869)
  • Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
  • Arsenal - Exit refresh early if no display is found (#9754)
  • Arsenal - Make face tab adhere to mod icon setting (#9763)
  • Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
  • Artillery - Fix remembering last charge for rangetable (#9818)
  • CSW - Delay init for CSW with simulation disabled (#9778)
  • Cargo - Fix object lock when failling to load a carried object (#9759)
  • Common - Fix addToInventory for magazines (#9823)
  • Common - Fix players sliding when holstering weapons (#9846)
  • Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
  • Compat SPE - Fix .50 cal hearing damage (#9803)
  • Dragging - Fix dropping incorrect object when carrying fails (#9860)
  • Dragging - Release ownership when target is too heavy to drag/carry (#9858)
  • Fortify - Fix invalid object filtering (#9825)
  • Fortify - Skip placement animation for no cost fortifications (#9861)
  • Grenades - Fix flashbang in epilepsy mode (#9855)
  • Interaction - Check canInteractWith before taking dropped weapons (#9783)
  • Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
  • Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
  • Medical - Prevent uncon AI from talking (#9776)
  • Nightvision - Register effects during preInit (#9788)
  • Options Menu - Fix main-menu news setting not working (#9886)
  • Rearm - Fix actions not being added immeditately (#9843)
  • Refuel - Add ownership concept to nozzles & jerry cans (#9826)
  • Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
  • Yardage - Fix broken display in 2.16 (#9892)

IMPROVED:

  • Advanced Throwing - Show wind info when throwing (#9820)
  • Arsenal - Add ace_arsenal_loadoutVerified event (#9792)
  • Arsenal - Add mod icons to editor arsenal attribute (#9797)
  • Arsenal - Fill loadouts list over multiple frames (#9789)
  • Arsenal - Improve performance of loadout verification (#9316)
  • Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
  • Arsenal - Left panel code improvements (#9787)
  • Arsenal - Native baseWeapon support for CBA items (#9799)
  • Arsenal - Show numerical value for load stat (#9833)
  • Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
  • Arsenal Actions - Cleanup UI code (#9784)
  • Cargo - Show item and vehicle in progress bar text (#9747)
  • Casings - Add CUP Casings (#9888)
  • Common - Allow multiple events to clear a cached call (#9770)
  • Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
  • Cookoff - Improve ammo detonation sounds (#5327)
  • Fortify - Add onDeployStop event for cancelling before confirming (#9854)
  • General - Replace vehicle with objectParent where applicable (#9801)
  • General - Events for Mods (#9813)
  • General - Replace toLower with toLowerANSI where applicable (#9790)
  • General - SQF Improvements (#9698)
  • Grenades - Events for Flashbangs (#9796)
  • Interaction - Make magazine passing animation optional (#9875)
  • Medical Engine - Prevent uncon units from ragdolling on death (#9762)
  • Medical GUI - Display IV Type in UI (#9817)
  • Medical Treatment - Add hook to modify bandaging treatment (#9814)
  • Parachute - Add seconds indicator to altimeter watch (#9834)
  • Rearm - Show distance to target on actions (#9866)
  • Towing - Mini-refactor (#9007)
  • Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)

CHANGED:

  • General - Don't add keybinds to headless client/dedicated server (#9842)
  • Medical - Change max medication dosage behavior (#9746)
  • Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
  • Repair - Rephrase tooltip for wheel patching setting (#9851)

SETTINGS:

  • Medical GUI - Show Bleeding Rate (#9815)

TRANSLATIONS: