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MATT Attack
Targets (as GM) then runs an attack or ability against the target(s) using the selected attacker.
Select Entity #1 (Attackee)
Use this to directly attack a token.
Use this to attack the triggering token.
Use this to attack all tokens within the triggering tile.
Use this to attack all player tokens on the scene.
Use this to attack the current token collection.
Use this to attack all tokens with a Tag matching your Use Tagger settings.
- Tokens Tagger
Select Entity #2 (Attacker)
Use this to select the entity performing the attack.
You can also drag & drop an actor to this field.
The dropdown list will be populated with a list of all valid items on the actor or token.
- D&D 5th Edition: The action must be one of the following types:
Weapon
,Spell
, orConsumable
.
Different use options for the item; which option to use depends on your system and modules.
- Chat Card
- Just displays the chat card for the attack.
- Attack
- Runs the item as an attack.
- Use
- Uses the item. Select this if using MIDI.
Shows the chat card for the item in addition to the attack roll.
Who can see the roll.
Rolls without the prompt window popping up.
- PF2: does not auto-roll unless
Preview D20 Rolls
is disabled in the user configuration.
Automatically rolls damage if the attack roll exceeds the target's armor class.
- PF2: does not auto-roll unless
Preview Damage Rolls
is disabled in the user configuration.
- This action may or may not work in Pathfinder 2E, depending on how many days its been since PF2e updated.
- This action currently does not work with MIDI's combat workflow modifications; any Attacks ran will not auto-roll damage, and possibly other issues. There is no ETA.
- This action does not automatically apply damage on it's own; that will be up to your system or modules.
- This action probably will not work in Sandbox System Builder.
- This action does not work in the Basic Fantasy RPG system.
- If you're using D&D 5th Edition, running MIDI QoL, and this action fails, its probably because MIDI is enforcing weapon range. Disable it in MIDI's settings or place a token belonging to the attacker on the scene within the expected attack range.
- Automated Animations requires a token placed on the scene for animations to function.
- Foundry 12.331
- MATT 12.02
If you have module questions or concerns, please feel free to contact me on Discord. ironmonk88
This wiki is being maintained by crow_guard. If you have questions, want to see something added to the wiki, find a broken link or out-dated information, just message me and I'll fix it.
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Many of the assets shown in the tutorial images & GIFs are from https://www.forgotten-adventures.net/.
- Always HP
- Breaktime
- Enhanced Terrain Layer
- Monk's Active Tile Triggers
- Monk's Bloodsplats
- Monk's Chat Timer
- Monk's Combat Details
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- Monk's Common Display
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