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ST Boss Music
Place this tile over the entrance to your boss fight; upon being triggered by entering, the variable will be added, and once combat is initiated (which should be with the boss at this point), it will trigger again and now be able to continue and start your selected track.
- When:
Enter
&Combat Start
- Activate/Deactivate
- Check Entity Count
- Filter by Attributes
- Landing
- Playlist
- Set Active Tiles Variable
Click here to view Tile Template JSON Data
Copy & paste this into Notepad and save it as a .JSON
file. Then import it using MATT's Tile Templates.
{
"width": 100,
"height": 100,
"z": 7,
"rotation": 0,
"alpha": 1,
"hidden": true,
"locked": false,
"overhead": false,
"occlusion": {
"mode": 1,
"alpha": 0,
"radius": null
},
"video": {
"loop": true,
"autoplay": true,
"volume": 0
},
"flags": {
"tagger": {
"tags": [
"Reset On"
]
},
"betterroofs": {
"brMode": 0,
"manualPoly": "",
"occlusionLinkId": "",
"occlusionLinkSource": false
},
"perfect-vision": {
"lighting": ""
},
"monks-active-tiles": {
"active": true,
"record": false,
"restriction": "all",
"controlled": "all",
"trigger": [
"enter",
"combatstart"
],
"allowpaused": false,
"usealpha": false,
"pointer": false,
"pertoken": false,
"minrequired": 0,
"chance": 100,
"actions": [
{
"action": "anchor",
"data": {
"tag": "_enter",
"stop": false
},
"id": "78yMrdeSesUKGtev"
},
{
"action": "attribute",
"data": {
"entity": {
"id": "tile",
"name": "This Tile"
},
"collection": "tokens",
"attribute": "flags.monks-active-tiles.variables.RipAndTear",
"value": "= 0"
},
"id": "2f5qAe2Zgj1fMMIp"
},
{
"action": "exists",
"data": {
"entity": {
"id": "previous",
"name": "Current tokens"
},
"collection": "tiles",
"count": "> 0",
"none": ""
},
"id": "4JesT5SySa7TYhtz"
},
{
"action": "setvariable",
"data": {
"entity": "",
"name": "RipAndTear",
"value": "1"
},
"id": "HXpgjnyzD9MzT2T6"
},
{
"action": "anchor",
"data": {
"tag": "_combatstart",
"stop": true
},
"id": "Np5fwn0Kqtig1hZq"
},
{
"action": "attribute",
"data": {
"entity": {
"id": "tile",
"name": "This Tile"
},
"collection": "tokens",
"attribute": "flags.monks-active-tiles.variables.RipAndTear",
"value": "= 1"
},
"id": "MTcpP96GMALITJyd"
},
{
"action": "exists",
"data": {
"entity": {
"id": "previous",
"name": "Current tokens"
},
"collection": "tiles",
"count": "> 0",
"none": ""
},
"id": "FQ1r0jVFDUUqQkiv"
},
{
"action": "playlist",
"data": {
"entity": {
"id": "Playlist.wQ8be1TZNBpIamNz",
"name": "Combat - Brutal"
},
"play": "play",
"volume": 1,
"loop": true
},
"id": "SEvk5zFsn3UlqDLF"
},
{
"action": "setvariable",
"data": {
"entity": "",
"name": "RipAndTear",
"value": "0"
},
"id": "RhJA3yW8ee2v7wCb"
},
{
"action": "activate",
"data": {
"entity": "",
"activate": "deactivate"
},
"id": "OzcIxhR0vK0slOLD"
}
],
"fileindex": 0,
"files": [],
"variables": {
"RipAndTear": "1"
}
},
"tile-scroll": {
"enableScroll": false,
"scrollDirection": 0,
"enableRotate": false,
"scrollSpeed": 1,
"repeat": 1,
"pivotx": 0.5,
"pivoty": 0.5,
"offsetx": 0,
"offsety": 0
},
"exportSource": {
"world": "module-assembly",
"system": "pf2e",
"coreVersion": "10.291",
"systemVersion": "4.12.0"
}
},
"texture": {
"src": null,
"tint": null,
"scaleX": 1,
"scaleY": 1,
"offsetX": 0,
"offsetY": 0,
"rotation": 0
},
"roof": false,
"id": "wS0q4XkdddQKvYC6",
"name": "Boss_Music",
"visible": true,
"img": null,
"thumbnail": "modules/monks-active-tiles/img/cube.svg"
}
MATT 11.11
If you have module questions or concerns, please feel free to contact me on Discord. ironmonk88
This wiki is being maintained by crow_guard. If you have questions, want to see something added to the wiki, find a broken link or out-dated information, just message me and I'll fix it.
Or come over to Ironmonk's Discord channel. https://discord.gg/MStYmeRfn3
If you like Monk's mods and feel like being generous, stop by Monk's Patreon.
Not necessary but definitely appreciated.
If you find the wiki helpful and feel like being generous, stop by Crow's Ko-Fi.
Also not necessary but greatly appreciated.
Many of the assets shown in the tutorial images & GIFs are from https://www.forgotten-adventures.net/.
- Always HP
- Breaktime
- Enhanced Terrain Layer
- Monk's Active Tile Triggers
- Monk's Bloodsplats
- Monk's Chat Timer
- Monk's Combat Details
- Monk's Combat Marker
- Monk's Common Display
- Monk's Enhanced Journal
- Monk's Hotbar Expansion
- Monk's Little Details
- Monk's PF2E Encounter Aftermath
- Monk's Player Settings
- Monk's Scene Navigation
- Monk's Shops
- Monk's Sound Enhancements
- Monk's Tokenbar
- Monk's Wall Enhancement
- Multiple Document Selection