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MATT FAQ
First, check the action list on the main page. If it involves modifying an attribute that doesn't have a specific action, its Alter . If it still isn't there, it probably involves multiple actions or macros, so check Sample Tiles.
The best way is to make use of either your system or another module.
- Pathfinder 2E lets you build-in lighting on their effects using rules elements; you can use Add Item to just add the effect to the tokens.
- D&D 5E has the DFred's Convenient Effects module, which can can apply lighting changes to tokens and is integrated into MATT.
- If your system has no built-in method or module for changing lights, you'll have to use the Alter action to manually adjust the lighting attributes.
See auto-landings.
See auto-landings.
See auto-landings.
You're probably logging out as the GM and then just logging in as a player to test it. Some actions require a GM logged in. This is part of Foundry, and cannot be worked around currently. Any action in the action list on this wiki with GM following it requires a GM; there are also certain options for other actions that require a GM.
See Space is Important.
Why do my filters not work and always let the token through even if they don't meet the requirements?
- You're missing a Check Entity County after the filters.
- Your Check Entity County that follows the filters is most likely set to check for
Triggering Token
. The triggering token is going to exist 99% of the time; it needs to beCurrent Tokens
to only allow through a token that passed the preceding filters. - Your Filter or your Check Entity Count is missing a space between your operators and the value.
- Your Check Entity Count is set to count the same number as your filter was. Unless you want them to have to 10+ tokens that meet the filters, leave it at
> 0
. - If you're using D&D 5e, you're probably using
skills.per.passive
for your filter. That is in fact, performance. Perception isskills.prc.passive
.
Add a Delay between setting the attribute and filtering for the attribute.
Double check that the Teleport action's Use Tagger settings are All Scenes
.
Use two tiles; a big one with just Manually Triggered
that hits targets inside it, and a smaller one that just triggers the bigger tile.
No, this feature is not able to be done using MATT.
Depends on your system.
- If you're on a sane system that actually uses items for physical items, Remove Item.
- If you're on D&D 5e, Alter; attributes
currency.gp
.
With a macro (not provided here).
Add an Elevation Filter.
-
Entity
: A type of Foundry document that MATT is able to target. -
Prefab
: A collection entities saved using the Token Attacher module. See https://www.youtube.com/watch?v=b3wh5n_kMrI.
If you have module questions or concerns, please feel free to contact me on Discord. ironmonk88
This wiki is being maintained by crow_guard. If you have questions, want to see something added to the wiki, find a broken link or out-dated information, just message me and I'll fix it.
Or come over to Ironmonk's Discord channel. https://discord.gg/MStYmeRfn3
If you like Monk's mods and feel like being generous, stop by Monk's Patreon.
Not necessary but definitely appreciated.
If you find the wiki helpful and feel like being generous, stop by Crow's Ko-Fi.
Also not necessary but greatly appreciated.
Many of the assets shown in the tutorial images & GIFs are from https://www.forgotten-adventures.net/.
- Always HP
- Breaktime
- Enhanced Terrain Layer
- Monk's Active Tile Triggers
- Monk's Bloodsplats
- Monk's Chat Timer
- Monk's Combat Details
- Monk's Combat Marker
- Monk's Common Display
- Monk's Enhanced Journal
- Monk's Hotbar Expansion
- Monk's Little Details
- Monk's PF2E Encounter Aftermath
- Monk's Player Settings
- Monk's Scene Navigation
- Monk's Shops
- Monk's Sound Enhancements
- Monk's Tokenbar
- Monk's Wall Enhancement
- Multiple Document Selection