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ST Clock
This tile contains an infinite loop
A "mostly accurate" clock that will track tile trigger history via the tokens the hands are attached to; I chose this method instead of just a simple loop so that it stays consistent & doesn't go off-course across server restarts. While tile history usually isn't tracked during a Trigger Tile, it can be tricked if there's a token involved in the loop.
This requires two tokens; they are Tagged Small_Hand
and Large_Hand
in the setup below. Each token is attached to a tile with their respective hand images. You could avoid this step if you don't care if the hand images are above the glass image and just assign the hand images to the token.
-
Alter
- Attribute:
rotation
- Value:
+ 6
- Value:
- Attribute:
- Check Tile Trigger Count
- Delay Actions
- Jump to Landing
- Landing
- Reset Tile Trigger History
- Trigger Tile
Click here to view Tile Template JSON Data
Copy & paste this into Notepad and save it as a .JSON
file. Then import it using MATT's Tile Templates.
{
"texture": {
"src": null,
"scaleX": 1,
"scaleY": 1,
"tint": null,
"offsetX": 0,
"offsetY": 0,
"rotation": 0
},
"x": 2400,
"y": 2000,
"z": 100,
"width": 200,
"height": 200,
"rotation": 0,
"alpha": 1,
"flags": {
"tagger": {
"tags": ""
},
"monks-active-tiles": {
"active": true,
"record": true,
"restriction": "all",
"controlled": "gm",
"trigger": [
"",
"dblclick"
],
"allowpaused": false,
"usealpha": false,
"pointer": false,
"pertoken": false,
"minrequired": 0,
"chance": 100,
"fileindex": 0,
"actions": [
{
"action": "alter",
"data": {
"entity": {
"id": "tagger:Small_Hand",
"match": "all",
"scene": "_active",
"name": "<i class=\"fas fa-tag fa-sm\"></i> Small_Hand"
},
"attribute": "rotation",
"value": "+ 6",
"chatMessage": false,
"rollmode": "roll"
},
"id": "KiFrYn23tUJvMwrl"
},
{
"action": "delay",
"data": {
"delay": "1"
},
"id": "EncItA7jlMDuX14u"
},
{
"action": "triggercount",
"data": {
"count": "= 60",
"unique": false,
"none": "Second"
},
"id": "4xZSNOwoMJQOT7T1"
},
{
"action": "alter",
"data": {
"entity": {
"id": "tagger:Large_Hand",
"match": "all",
"scene": "_active",
"name": "<i class=\"fas fa-tag fa-sm\"></i> Large_Hand"
},
"attribute": "rotation",
"value": "+ 6",
"chatMessage": false,
"rollmode": "roll"
},
"id": "bU5oEcGqeGh55Gpu"
},
{
"action": "resethistory",
"data": {
"entity": "",
"token": {
"id": "previous",
"name": "Current tokens"
}
},
"id": "O5aqSPdyuAmX3CkV"
},
{
"action": "anchor",
"data": {
"tag": "Second",
"stop": false
},
"id": "kFrU6gfqqdjDlR8W"
},
{
"action": "trigger",
"data": {
"entity": {
"id": "tile",
"name": "This Tile"
},
"token": "",
"landing": "",
"return": true
},
"id": "0w34EbmxfOESHunr"
}
],
"files": []
},
"exportSource": {
"world": "matt-test",
"system": "dnd5e",
"coreVersion": "10.291",
"systemVersion": "2.1.5"
}
},
"overhead": false,
"roof": false,
"occlusion": {
"mode": 1,
"alpha": 0,
"radius": null
},
"video": {
"loop": true,
"autoplay": true,
"volume": 0
},
"hidden": false,
"locked": false,
"id": "ftvAb220BbaeIIQt",
"name": "Clock",
"visible": true,
"img": null,
"thumbnail": "modules/monks-active-tiles/img/cube.svg"
}
MATT 10.12
If you have module questions or concerns, please feel free to contact me on Discord. ironmonk88
This wiki is being maintained by crow_guard. If you have questions, want to see something added to the wiki, find a broken link or out-dated information, just message me and I'll fix it.
Or come over to Ironmonk's Discord channel. https://discord.gg/MStYmeRfn3
If you like Monk's mods and feel like being generous, stop by Monk's Patreon.
Not necessary but definitely appreciated.
If you find the wiki helpful and feel like being generous, stop by Crow's Ko-Fi.
Also not necessary but greatly appreciated.
Many of the assets shown in the tutorial images & GIFs are from https://www.forgotten-adventures.net/.
- Always HP
- Breaktime
- Enhanced Terrain Layer
- Monk's Active Tile Triggers
- Monk's Bloodsplats
- Monk's Chat Timer
- Monk's Combat Details
- Monk's Combat Marker
- Monk's Common Display
- Monk's Enhanced Journal
- Monk's Hotbar Expansion
- Monk's Little Details
- Monk's PF2E Encounter Aftermath
- Monk's Player Settings
- Monk's Scene Navigation
- Monk's Shops
- Monk's Sound Enhancements
- Monk's Tokenbar
- Monk's Wall Enhancement
- Multiple Document Selection