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Auctionhouse
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Contains all information about the currently ongoing auctions in the auction houses. It controls what items are put up for auction and who put it up, who is the highest bidder, etc.
This table is used by MaNGOS while running and not a table that you would usually edit.
Field | Type | Null | Key | Default | Extra |
id | int(11) unsigned | NO | PRI | 0 | |
auctioneerguid | int(11) unsigned | NO | 0 | ||
itemguid | int(11) unsigned | NO | 0 | ||
item_template | int(11) unsigned | NO | 0 | ||
itemowner | int(11) unsigned | NO | 0 | ||
buyoutprice | int(11) | NO | 0 | ||
time | bigint(40) | NO | 0 | ||
buyguid | int(11) unsigned | NO | 0 | ||
lastbid | int(11) | NO | 0 | ||
startbid | int(11) | NO | 0 | ||
deposit | int(11) | NO | 0 |
Unique identifier for every auction.
The GUID of the creature where the auction item was added. See creature.guid
The GUID of the item that is up for auction. See item_instance.guid
The entry of the item up for auction. See item_template.entry
The GUID of the owner of the item up for auction. See character.guid
The buyout price of the item in copper. Divide by 100 to get silver and by 100 again to get gold.
The time when the auction will end, measured in Unix time (number of seconds from 00:00 Jan 1, 1970).
The GUID of the highest bidder. See character.guid
The amount of copper of the last bid put on the item.
The amount of copper of the starting bid.
The amount of copper spent on the deposit.