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killerwife edited this page Dec 31, 2022 · 7 revisions

Back to world database list of tables.

The worldstate_name tables

holds data on worldstate variables used for conditions.CONDITION_WORLDSTATE (42) or dbscripts.SCRIPT_COMMAND_SET_WORLDSTATE (53)

More explanation on workings at WorldStates

Structure

Field Type Null Key Default Extra
Id int(11) NO PRIMARY KEY NULL Worldstate variable Id
Name VARCHAR(200) NO NULL Name and use of variable

Id

Worldstate variable Id. Can be either official or custom defined in cMaNGOS. Officially discovered ones are in src/Game/World/WorldStateDefines.h

Official WorldStateID range from 1-10k (WoTLK ends at about 5k), Custom defined cMaNGOS WorldStateIDs start at 10k+.

instance_dungeon_encounters.Id is used for instanced Encounter WorldStateIDs. Some have filled out CompleteWorldStateID, which can be directly used for a condition. The ones without it filled out have instance_dungeon_encounters.Id * 100 + 2-99. 0 and 1 are always reserved by Core for "Alive" & "Killed".

Name

Name and use of variable. Example: (78202, 'ZA - first 4 bosses dead - spawn Malacrass')

Mainly a bookkeeping table for naming and documenting uses. As we are introducing custom ones, we dont want to have undecipherable magic numbers.

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