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killerwife edited this page May 14, 2023 · 21 revisions

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The string_id table

This table contains id and string connection between string_id variables. StringId is assigned to a world object, and then enables querying. Effectively supercedes guid, entry, or other kind of targeting, and enables custom targeting from spells or even per dbscript.

Structure

Field Type NULL Key Default Comments
Id int(11) unsigned NO PRIMARY 0 Primary Key
Name varchar(255) YES

Description of the fields

Id

Numeric identifier of string_id variable

Found in:

creature_template
creature_template
creature_spawn_data_template
gameobject_template
gameobject_addon
spawn_group
dbscripts - SCRIPT_COMMAND_SET_STRING_ID

Name

String identifier of string_id variable - should be descriptive on where it is used, without spaces and limited to 255 characters.

Uses

Targeting for dbscripts
Targeting for spells - spell_script_target
Targeting for C++ scripts:
Spells:

auto creaturesWithStringId = spell->GetCaster()->GetMap()->GetCreatures("STRING_ID");

AI:

auto creaturesWithStringId = m_creature->GetMap()->GetCreatures("STRING_ID");
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