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Schmoozerd edited this page Apr 17, 2013 · 1 revision

Back to world database list of tables.

The `creature_respawn` table

This table holds the respawn time when creatures should be respawned in the world. In case of a server crash, this table holds the respawn data so that the creatures don’t respawn immediately on server restart. How often the respawn time is saved for creatures can be controlled in mangosd.conf at SaveRespawnTimeImmediately.

Structure

Field Type Null Key Default Extra
guid int(10) unsigned NO PRI 0
respawntime bigint(20) NO 0
instance mediumint(8) unsigned NO PRI 0

Description of the fields

guid

The GUID of the creature. See creature.guid

respawntime

The time when the creature should be respawned in Unix time.

instance

If the creature was killed in an instance, this field holds the instance ID where this creature should be respawned. Each instance is different depending on the group so this field is vital in keeping track of which creatures should be respawned for which players at what time.

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