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Gossip_menu
Saltgurka edited this page Nov 1, 2018
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Back to world database list of tables.
This table is used for displaying gossip when a player talks to an NPC.
Field | Type | Attributes | Key | Null | Default |
entry | smallint(6) | unsigned | PRI | NO | 0 |
text_id | mediumint(8) | unsigned | PRI | NO | 0 |
script_id | mediumint(8) | unsigned | NO | 0 | |
condition_id | mediumint(8) | unsigned | NO | 0 |
Gossip ID from gossip_menu_id and gameobject_template.GAMEOBJECT_TYPE_QUESTGIVER.data3
Reference to npc_text.id.
If set a DBScript with this ID will be started of the selected text
NOTE: Called when menu shown (not when clicked)
dbscripts_on_gossip
condition_id
If the gossip_menu has more than one text with true conditions, then the text with highest condition_id will be shown.