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All (Limited Time) Event Spawns Active
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.1.0
In Categories: Enemy Changes, Seasonal Events
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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All (Limited-Time) Event Spawns Active
B3HM or OHL (local file): Right click and "Save Link As" B3HM (web loading): Right click and "Copy Link" OHL (web loading): Create a shortcut by dragging into a folder |
This mod makes it so that all event spawn modifications will be active at once. This means that you'll have haunted enemies (from Bloody Harvest), floating hearts (from Broken Hearts), and Cartels operatives (from Revenge of the Cartels) appearing alongside each other. It is possible for an enemy to be both haunted and a Cartel operative!
This mod does not require that the associated events be actually active, and it does not unlock the missions themselves (or the event-specific maps). You'll have to enable the event of your choice from the main menu for that.
Enables Bloody Harvest, Broken Hearts, and Revenge of the Cartels spawn
modifications at the same time. This does *not* enable the full event;
you'll still have to enable a single event of your choice from the main
menu for that. Enemies *can* be both Haunted and Cartel, fwiw!
Generated by gen_all_event_spawns_active.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
v1.1.0 - Jul 4, 2021
- Fixed to work again after June 24th's Endless Seasonal Events update
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Sep 26, 2020
- First versioned release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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