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Reopenable Gear Chests
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: Chest and Container Changes
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
View Mod Folder |
Reopenable Gear Chests
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Prevents red and white chests throughout the game from remembering their opened state between level loads, so they can be re-openable without having to go out to the main menu (or waiting for the timers to elapse).
This does not affect explicitly single-use chests, such as the one in Lilith's quarters. Those chests will continue to be only usable once per game.
Note: Any red chest timer information currently stored in your savegame will still apply when you go into the game, even with this mod active. You can either wait for those timers to expire as usual, or just quit out to the main menu once to clear it out.
Mod Compatibility Info: This mod is a more powerful version of my Red Chest Timer Reset mod. There's no problem with having both in your mod list, but Red Chest Timer Reset is a bit pointless if you're already running this one.
Prevents red and white chests throughout the game from remembering their
opened state between level loads, so they can be re-openable without
having to go out to the main menu (or waiting for the timers to elapse).
Generated by gen_reopenable_gear_chests.py
Cartels White Chests (BPIO_Lootable_Jakobs_WhiteChest_Cartels_C)
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - May 4, 2021
- Initial release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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