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Mountaineer
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: Cheat Mods
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
View Mod Folder |
Mountaineer
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Allows the player to walk up (nearly) vertical surfaces. True 90-degree walls (and overhangs) will generally still defeat the player, though the "step height" which allows the player to climb stairs has also been increased by about 10x, which will let you walk right on past many obstacles. The step height can be easily increased even further -- just edit the MaxStepHeight values in the mod file. Note that setting this value too high will probably start to interfere with multi-level architecture with overhangs and the like.
Note that there are definitely circumstances where running into an object might end up flinging you high into the air, so watch out for that. It's also not especially difficult to get yourself caught in inescapable "dead zones" of the map, especially if you end up flying through the air, so watch out for that and be prepared to do some fast travelling if necessary.
Also, alas, Gearbox does seem to like their invisible walls, so this might not give you quite the freedom you were hoping for.
Allows the player to walk up (nearly) vertical walls (though true
90-degree walls or overhangs will still be impassable). Note that
there are definitely circumstances where you can get flung
extremely high in the air while using this, and you run an increased
chance of getting stuck somewhere in the level.
Generated by gen_mountaineer.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
v1.0.0 - Aug 15, 2021
- Initial release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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