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Visible BPChar Names
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: October 11, 2022
Most Recent Version: 1.0.0
In Categories: Resource Mods
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Visible BPChar Names
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Updates Character (both NPC+Enemy) visible names to be the actual BPChar name from the game data. Useful for modders looking to make sure they know exactly what BPChar is being used at any given time, and completely useless for everyone else!
Note that the names displayed here may not be 100% accurate -- there's some edge cases where I suspect the game could end up reporting a "base" class name instead of the more-specific one. There's also probably a few cases where the game ends up using the usual names despite this mod.
Interestingly, many of the stationary NPCs found in the game (such as many of the passengers in Sanctuary III) tend to not be BPChars, so they aren't affected by this mod. Those are InteractiveObjects instead, typically.
This is also a pretty "heavy" mod -- there's over 500 MatchAll
-based
hotfixes to try and catch all possible SpawnOptions objects (trying to
tailor hotfixes to only fire when required for all of those seemed
like a daunting task). That doesn't seem to actually incur any
noticeable performance impact, at least, but something to maybe be
aware of.
Updates Character (both NPC+Enemy) visible names to be the actual
BPChar name from the game data. Useful for modders looking to make
sure they know exactly what BPChar is being used at any given time,
and completely useless for everyone else!
Note that results shouldn't be trusted 100%, but should be mostly
pretty good.
Generated by gen_visible_bpchar_names.py
BPChars
v1.0.0 - Oct 11, 2022
- Initial release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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