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More Visible ECHO Logs
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: General QoL
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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More Visible ECHO Logs
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Makes ECHO log loot bars (and any other item using the same bar definition in the game data, which includes mission items) much bigger and noticeable. I wrote this to help me spot the odd ECHO that I might have missed during playthroughs.
Note that the game does not typically draw loot bars for items which are hidden behind level geometry, so you generally still have to have roughly line-of-sight to the ECHO in question, to see the loot bar at all. This can lead to some situations where strafing slightly to one direction might cause a huge loot bar to suddenly appear.
Alters the loot bar for ECHO logs (and coincidentally mission-related pickups,
and anything else using that smallish cyan bar) so that it's *much* taller and
a bit wider, to be more easily visible from a distance. Put this together
because even after a few playthroughs I wasn't sure if I'd heard all the ECHOs
yet, and these might help me suss a few more out.
Technically this also lengthens the ammo/eridium/health/money/booster bars a bit,
but only by a very small amount.
Generated by gen_more_visible_echo_logs.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Sep 26, 2020
- First versioned release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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