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Sizemod: NPC Smol lands (0.7x)
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.3.1
In Categories: Enemy Changes, Joke Mods
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Sizemod: NPC Smol-lands (0.7x)
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
This is a collection of mod which attempts to scale all NPCs (enemies or otherwise) by various factors, to make them very small, or very large. This will almost certainly be game-breaking in some circumstances, so let me know if anything really dire happens with any of these.
There are a number of options available:
- Tiny: 0.4x
- Smol: 0.7x
- Big: 2.0x
- Huge: 3.0x
- Giant: 5.0x
To use a custom value, edit the generation script to add more, and re-run it.
Note that characters who are interacting with the environment in some way, like typing on a console, or leaning up against a wall, will generally be unaffected by this change, as the scene-based animation seems to override the size scaling.
Scales NPC (enemies and otherwise) to 0.7x. Keep in mind that this may
cause all manner of problems, and has not been thoroughly tested in any
way. Some characters (such as ones operating consoles in Sanctuary) will
remain unscaled. Let me know if anything really game-breaking happens!
Generated by gen_sizemod.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
v1.3.1 - Jun 16, 2021
- Tweaked some scaling values due to data patches we must've missed with DLC6
- Added contact info to mod header
v1.3.0 - Apr 14, 2020
- Updated with DLC6 BPChars
- Correctly exclude FL4K's Loader Pet from alterations
v1.2.0 - Nov 11, 2020
- Updated with DLC5 BPChars
v1.1.0 - Oct 3, 2020
- Updated with DLC4 BPChars
- Now takes into account any already-applied scaling on the models
v1.0.0 - Sep 26, 2020
- First versioned release
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