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Weapon Balance Overhaul

CJ Kucera edited this page Jan 26, 2023 · 10 revisions

Weapon Balance Overhaul

Author: TheGigaMaster

Other Authors: TheGigaMaster, EpicNNG

Last Updated: April 21, 2021

Most Recent Version: 0.1.8.3

In Categories: Assault Rifles, General, Heavy Weapons, Packs, Pistols, Shotguns, SMGs, Sniper Rifles, Major Overhauls and Mod Packs

License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

View Mod Folder

Download

Weapon Balance Overhaul
OHL or B3HM (local file): Right click and "Save Link As"
OHL (web loading): Create a shortcut by dragging into a folder
B3HM (web loading): Right click and "Copy Link"

README

Almost all legendary/unique weapons are buffed and some are nerfed to balance out damage across the board.

The motto I use is "Start low and go slow", so most guns only have a minor increase to damage to start. This will change as I get feedback, which is critical to balance; Please give any and all feedback,no matter how trivial it may feel!

For a full list of changes, see the tab "List of Weapon Changes" in the document listed below.

Discord: SkyMaster#6302

View whole README on Github

Description (from inside mod)

Read github page for full description and changes.

Rebalances almost all legendary/red-text weapons in the game.

Current progress: finishing base game

Data Sheet: https://docs.google.com/spreadsheets/d/1zrFLIIbHIA9CVrRWtymLQw-GrR0Vt7IgIok5gHRA8Lo/edit?usp=sharing

For other modders: Some weapons have a LevelEntryPatch and others have a EarlyLevelEntryPatch.

Changelog

To find what weapons are buffed/nerfed, please refer to the spreadsheet above (also WIP). See the individual tab you want for a specific weapon (IE Base Pistol DMG). Weapons in yellow are currently not working and I need to rework.

Items highlighted in green are buffed, and red are nerfed. I'll be working on creating a sheet which just lists all the item buffs/nerfs in a simple easy to read format. However, that's a later thing, as I'm still laying the groundwork for the mod and adding items, then I will work on balance and fine tuning.

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