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All (Limited Time) Event Spawns Active
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: June 16, 2021
Most Recent Version: 1.0.0
In Categories: Enemy Changes, Timed Event Changes
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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This mod makes it so that all event spawn modifications will be active at once. This means that you'll have haunted enemies (from Bloody Harvest), floating hearts (from Broken Hearts), and Cartels operatives (from Revenge of the Cartels) appearing alongside each other. It is possible for an enemy to be both haunted and a Cartel operative!
This mod does not require that the associated events be actually active, and it does not unlock the missions themselves (or the event-specific maps).
Note that each of the timed events have a predefined set of areas in which their effects are allowed to spawn. No DLCs or Takedown areas will spawn Haunted enemies, for instance, since Bloody Harvest was released prior to that point (though the upcoming 2020 re-release of Bloody Harvest might address that). If you'd like these spawns to be available everywhere, use my Expanded Event Spawners mods.
Enables Bloody Harvest, Broken Hearts, and Revenge of the Cartels spawn
modifications at the same time. Shouldn't require the events to be
actually active in order to work. Enemies *can* be both Haunted and
Cartel, fwiw!
This should appear in your modlist *after* any mod which enables an event,
otherwise this statement will get overwritten.
Generated by gen_all_event_spawns_active.py
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Sep 26, 2020
- First versioned release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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