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Always Visible Challenge Icons
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 08, 2022
Most Recent Version: 1.1.0
In Categories: General QoL
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Always Visible Challenge Icons
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This mod attempts to make all challenge icons (Claptrap salvages, Radios, etc) always appear on the map, regardless of if you've been close to them. It does the same for Eridian Writings. Note that you will miss dialog if you use this: when entering a new map, only one of the available challenge intros will be played. This mod supports the base game, DLC2, DLC3, and DLC4. It does not handle any DLC1 challenges because they act weirdly, and don't respond to the same techniques used for everything else.
NOTE: The DLC2 challenges Gaige's Gifts and Eldritch Statues don't start showing up until you've gotten through specific plot events, so don't be surprised if they're not there directly from the start.
Sets all the challenge icons to be visible on the map at all times.
Note that this mod will cause to to miss dialogue -- when entering
a new map for the first time, you'll basically just get one random
voiceover from the pool of challenges that just got 'found'.
Eridian Writings are included in here, though those aren't really
challenges per se.
This does not include any DLC1 challenges, which seem to act weirdly.
Generated by gen_always_visible_challenge_icons.py
v1.1.0 - Aug 8, 2022
- Updated to fill in the challenge icons we've been previously missing, including all DLCs except DLC1, which remains entirely missing.
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Sep 26, 2020
- First versioned release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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